/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
internal static void RunGame () { game = new Game1 (); game.Run (); #if !__IOS__ && !__TVOS__ game.Dispose (); #endif }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { Console.Title = "TestGame"; using (Game1 game = new Game1()) { game.Run(); } }
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { // Handle a Xamarin.Mac Upgrade AppDomain.CurrentDomain.AssemblyResolve += (object sender, ResolveEventArgs a) => { if (a.Name.StartsWith ("MonoMac")) { return typeof(MonoMac.AppKit.AppKitFramework).Assembly; } return null; }; game = new Game1 (); game.Run (); }
public override void FinishedLaunching(UIApplication app) { // Fun begins.. game = new Game1(); game.Run(); }
static void Main() { using (var game = new Game1()) game.Run(); }
static void Main() { game = new Game1 (); game.Run (); }