コード例 #1
0
ファイル: App.xaml.cs プロジェクト: ll-dcolon/Juno
        private void Application_Startup(object sender, StartupEventArgs e)
        {
            log.Info("Application Starting");
            log.Info(String.Format("Using config file : {0}", configFile));
            log.Info("----------------------------------------------------");

            //Get the config file
            log.Debug("Setup configuration");
            SystemConfig systemConfig = new SystemConfig(configFile);

            //Set up all the objects and delegates necesary to run the program
            log.Debug("Setup objects");
            _physicalLayer = new PhysicalLayer(systemConfig.getDeviceConfig());
            LogicalLayer logicalLayer = new LogicalLayer(_physicalLayer);

            _physicalLayer.setDelegate(logicalLayer);
            _uiHandle       = new UIHandle_LLSL(logicalLayer);
            _sequencerLayer = new SequencerLayer(_uiHandle, logicalLayer, systemConfig.getSequencerConfig());

            //Setup main window
            log.Debug("Setup main window");
            MainWindow wnd = new MainWindow();

            logicalLayer.setUIDelegate(wnd);
            _sequencerLayer.setUIDelegate(wnd);
            wnd.setDelegate(_uiHandle);
            wnd.Show();
        }
コード例 #2
0
ファイル: SequencerLayer.cs プロジェクト: ll-dcolon/Juno
 /// <summary>
 /// Creates a new sequencer with a reference to the UIHandle and logicalLayer objects
 /// This object is responsible for organizing the timing of all events
 /// </summary>
 /// <param name="inUIHandler">Reference to the UIHandler</param>
 /// <param name="inLogicalLayer">Reference to the logical layer</param>
 public SequencerLayer(UIHandle_LLSL inUIHandler, LogicalLayer inLogicalLayer, SequencerConfig inSequencerConfig)
 {
     log.Debug(string.Format("Creating sequencer:{0} with logicalLayer:{1} and UIHandler:{2}", this, inLogicalLayer, inUIHandler));
     _uiHandler       = inUIHandler;
     _logicalLayer    = inLogicalLayer;
     _shouldStop      = false;
     _sequencerConfig = inSequencerConfig;
     startSequencerThreads();
 }
コード例 #3
0
        /// <summary>
        /// Create the new UIHandle_LLSL and give it a new queue
        /// </summary>
        /// <param name="inLogicalLayer">Logical Layer, used to send UI messages to the device</param>
        public UIHandle_LLSL(LogicalLayer inLogicalLayer)
        {
            log.Debug(string.Format("Creating UIHandle__LLSL with logical layer: {0}", inLogicalLayer));
            _eventQueue                 = new ConcurrentQueue <Event>();
            _queueProcessingThread      = new Thread(this.processQueue);
            _queueProcessingThread.Name = "queueProcessingThread";
            _queueProcessingThread.Start();
            _shouldStop = false;

            _enqueueEvent              = new AutoResetEvent(false);
            _startTestSequenceEvent    = new AutoResetEvent(false);
            _startTwoOzSequenceEvent   = new AutoResetEvent(false);
            _startFourOzSequenceEvent  = new AutoResetEvent(false);
            _startEightOzSequenceEvent = new AutoResetEvent(false);

            _logicalLayer = inLogicalLayer;
        }