コード例 #1
0
        public override void Execute(BaseGameEntity pEntity)
        {
            MinersWife wife = (MinersWife)pEntity;

            //1 in 10 chance of needing the bathroom (provided she is not already
            //in the bathroom)
            if ((Utils.RandFloat() < 0.1) && !wife.GetFSM().isInState(typeof(VisitBathroom)))
            {
                wife.GetFSM().ChangeState(new VisitBathroom());
            }
        }
コード例 #2
0
        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            MinersWife wife = (MinersWife)pEntity;

            switch (pTelegram.Msg)
            {
            case (int)message_type.Msg_StewReady:
            {
                DebugMessages.Instance.WriteLine(String.Format("Message received by {0} at time {1}", MainSM.GetEntityName(pEntity.ID()), MessageDispatcher.Instance.GetRunningTime()));
                DebugMessages.Instance.WriteLine(String.Format("{0}: StewReady! Lets eat", MainSM.GetEntityName(pEntity.ID())));

                //let hubby know the stew is ready
                MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                                           wife.ID(),
                                                           (int)EntityName.ent_Miner_Bob,
                                                           (int)message_type.Msg_StewReady,
                                                           (int)MessageDispatcher.NO_ADDITIONAL_INFO);

                wife.Cooking = false;
                wife.GetFSM().ChangeState(new DoHouseWork());

                return(true);
            }
            }//end switch

            return(false);
        }
コード例 #3
0
        public override void Execute(BaseGameEntity pEntity)
        {
            MinersWife wife = (MinersWife)pEntity;

            DebugMessages.Instance.WriteLine(String.Format("{0}: Ahhhhhh! Sweet relief! ", MainSM.GetEntityName(pEntity.ID())));
            wife.GetFSM().RevertToPreviousState();
        }
コード例 #4
0
        private void Thread_ProgressChanged(object sender, ProgressChangedEventArgs e)
        {
            ArrayList arrReturnValue = DebugMessages.Instance.FlushMessages();

            foreach (string strLine in arrReturnValue)
            {
                if (strLine.StartsWith(MainSM.GetEntityName((int)EntityName.ent_Miner_Bob)))
                {
                    txtUpdates.SelectionColor = mColourBob;
                }
                else if (strLine.StartsWith(MainSM.GetEntityName((int)EntityName.ent_Elsa)))
                {
                    txtUpdates.SelectionColor = mColourElsa;
                }
                else if (strLine.StartsWith(MainSM.GetEntityName((int)EntityName.ent_BarFly)))
                {
                    txtUpdates.SelectionColor = mColourBarFly;
                }
                else
                {
                    txtUpdates.SelectionColor = Color.Black;
                }

                txtUpdates.AppendText(strLine + Environment.NewLine);
            }

            if (e.ProgressPercentage == 100)
            {
                txtUpdates.SelectionColor = Color.Black;
                txtUpdates.AppendText(Environment.NewLine + "Demo Complete!" + Environment.NewLine);
            }
            else
            {
                lblLocationBob.Text = MainSM.GetLocation((int)Bob.Location);
                lblStatusBob.Text   = Bob.GetFSM().CurrentState.GetType().Name.ToString();

                lblLocationWife.Text = MainSM.GetLocation((int)Elsa.Location);
                lblStatusWife.Text   = Elsa.GetFSM().CurrentState.GetType().Name.ToString();

                lblLocationBarFly.Text = MainSM.GetLocation((int)Joe.Location);
                lblStatusBarFly.Text   = Joe.GetFSM().CurrentState.GetType().Name.ToString();
            }
        }
コード例 #5
0
        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            MinersWife wife = (MinersWife)pEntity;

            switch (pTelegram.Msg)
            {
            case (int)message_type.Msg_HiHoneyImHome:
            {
                double CurrentTime = MessageDispatcher.Instance.GetRunningTime();

                DebugMessages.Instance.WriteLine(String.Format("Message handled by {0} at time: {1}", MainSM.GetEntityName(wife.ID()), CurrentTime));

                DebugMessages.Instance.WriteLine(String.Format("{0}: Hi honey. Let me make you some of mah fine country stew", MainSM.GetEntityName(wife.ID())));

                wife.GetFSM().ChangeState(new CookStew());

                return(true);
            }
            }

            return(false);
        }