public void Create3dObjects() { //Create RenderWindow RenderWindowInstance = new ModelRenderWindow(); FormInstance = RenderWindowInstance.CreateWindow(1080, 1240, FormStartPosition.CenterScreen); //Create SwapChain SwapChainCreator = new ModelSwapChainDesc(); SwapChainD = SwapChainCreator.CreateSwapChain(2, Usage.RenderTargetOutput, FormInstance.Handle, true, 0, 0, new Rational(60, 1), Format.R8G8B8A8_UNorm, 1, 0, SwapChainFlags.AllowModeSwitch, SwapEffect.Discard); //Create Device Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.BgraSupport, SwapChainD, out GraphicsDevice, out NewSwapChain); //Create Back buffer BackBuffer = Surface.FromSwapChain(NewSwapChain, 0); //Create Factory FactoryD2D FactoryInstance = new FactoryD2D(); //Create RenderTarget RenderTargetInstance = new ModelRenderTarget(); RenderTarget = RenderTargetInstance.CreateRenderTarget(SharpDX.Direct2D1.FeatureLevel.Level_DEFAULT, new PixelFormat(Format.Unknown, SharpDX.Direct2D1.AlphaMode.Ignore), RenderTargetType.Default, RenderTargetUsage.None, BackBuffer, FactoryInstance); RenderLoop.Run(FormInstance, () => { RenderTarget.BeginDraw(); RenderTarget.Transform = Matrix3x2.Identity; RenderTarget.Clear(Color.White); using (var brush = new SolidColorBrush(RenderTarget, Color.Red)) { //for (int x = 0; x < RenderTarget.Size.Width; x += 10) // RenderTarget.DrawLine(new Vector2(x, 0), new Vector2(x, RenderTarget.Size.Height), brush, 0.5f); //for (int y = 0; y < RenderTarget.Size.Height; y += 10) // RenderTarget.DrawLine(new Vector2(0, y), new Vector2(RenderTarget.Size.Width, y), brush, 0.5f); RenderTarget.DrawLine(new Vector2(300, 10), new Vector2(300, 300), brush, 1.5f); // RenderTarget.FillRectangle(new RectangleF(RenderTarget.Size.Width / 2 - 50, RenderTarget.Size.Height / 2 - 50, 100, 100), brush); } // RenderTarget.DrawRectangle( // new RectangleF(RenderTarget.Size.Width / 2 - 100, RenderTarget.Size.Height / 2 - 100, 200, 200), // new SolidColorBrush(RenderTarget, Color.CornflowerBlue)); RenderTarget.EndDraw(); NewSwapChain.Present(0, PresentFlags.None); }); RenderTarget.Dispose(); NewSwapChain.Dispose(); GraphicsDevice.Dispose(); }
public void Create3dObjects() { //Create RenderWindow RenderWindowInstance = new ModelRenderWindow(); FormInstance = RenderWindowInstance.CreateWindow(1080,1240,FormStartPosition.CenterScreen); //Create SwapChain SwapChainCreator = new ModelSwapChainDesc(); SwapChainD = SwapChainCreator.CreateSwapChain(2, Usage.RenderTargetOutput, FormInstance.Handle, true, 0, 0, new Rational(60, 1), Format.R8G8B8A8_UNorm, 1,0,SwapChainFlags.AllowModeSwitch, SwapEffect.Discard); //Create Device Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.BgraSupport, SwapChainD, out GraphicsDevice, out NewSwapChain); //Create Back buffer BackBuffer = Surface.FromSwapChain(NewSwapChain, 0); //Create Factory FactoryD2D FactoryInstance = new FactoryD2D(); //Create RenderTarget RenderTargetInstance = new ModelRenderTarget(); RenderTarget = RenderTargetInstance.CreateRenderTarget(SharpDX.Direct2D1.FeatureLevel.Level_DEFAULT, new PixelFormat(Format.Unknown, SharpDX.Direct2D1.AlphaMode.Ignore), RenderTargetType.Default, RenderTargetUsage.None, BackBuffer, FactoryInstance); RenderLoop.Run(FormInstance, () => { RenderTarget.BeginDraw(); RenderTarget.Transform = Matrix3x2.Identity; RenderTarget.Clear(Color.White); using (var brush = new SolidColorBrush(RenderTarget, Color.Red)) { //for (int x = 0; x < RenderTarget.Size.Width; x += 10) // RenderTarget.DrawLine(new Vector2(x, 0), new Vector2(x, RenderTarget.Size.Height), brush, 0.5f); //for (int y = 0; y < RenderTarget.Size.Height; y += 10) // RenderTarget.DrawLine(new Vector2(0, y), new Vector2(RenderTarget.Size.Width, y), brush, 0.5f); RenderTarget.DrawLine(new Vector2(300, 10), new Vector2(300, 300), brush,1.5f); // RenderTarget.FillRectangle(new RectangleF(RenderTarget.Size.Width / 2 - 50, RenderTarget.Size.Height / 2 - 50, 100, 100), brush); } // RenderTarget.DrawRectangle( // new RectangleF(RenderTarget.Size.Width / 2 - 100, RenderTarget.Size.Height / 2 - 100, 200, 200), // new SolidColorBrush(RenderTarget, Color.CornflowerBlue)); RenderTarget.EndDraw(); NewSwapChain.Present(0, PresentFlags.None); }); RenderTarget.Dispose(); NewSwapChain.Dispose(); GraphicsDevice.Dispose(); }