コード例 #1
0
ファイル: LivePlayerTests.cs プロジェクト: jnoyola/GW2-Live
        public async Task GenerateViaAndTarget_ShouldNot_RecreateViaWhenAccurate()
        {
            var  proc         = new Mock <IProcessHandler>().Object;
            var  character    = new Mock <ICharacterStateProvider>().Object;
            var  input        = new Mock <IInputHandler>().Object;
            var  planProvider = new TestPlanProvider();
            var  livePlayer   = new LivePlayer(proc, character, input, planProvider);
            Node firstTarget;
            Node target;
            Node via0;
            Node via1;

            await livePlayer.LoadAndGenerateRoute();

            firstTarget = livePlayer.GenerateViaAndTarget(2.2f, 0.1f);
            target      = livePlayer.GenerateViaAndTarget(2.1f, 0.1f);
            via0        = livePlayer.ViaRoute.Dequeue();
            via1        = livePlayer.ViaRoute.Dequeue();

            firstTarget.Should().Be(target);
            livePlayer.ViaRoute.Should().HaveCount(0);
            via0.X.Should().Be(2);
            via0.Y.Should().BeInRange(0, 2);
            via1.X.Should().Be(2 - via1.Y);
            via1.Y.Should().BeInRange(0, 2);
            target.Should().Be(via0);
        }
コード例 #2
0
ファイル: LivePlayerTests.cs プロジェクト: jnoyola/GW2-Live
        public async Task LoadAndGenerateRoute_Should_Work()
        {
            var proc         = new Mock <IProcessHandler>().Object;
            var character    = new Mock <ICharacterStateProvider>().Object;
            var input        = new Mock <IInputHandler>().Object;
            var planProvider = new TestPlanProvider();
            var livePlayer   = new LivePlayer(proc, character, input, planProvider);
            var nodes        = new List <Node>();
            var validators   = new List <Action <Node> >()
            {
                n => { n.X.Should().Be(0.5f); n.Y.Should().Be(0.5f); },
                n => { n.X.Should().Be(1.5f); n.Y.Should().Be(1.5f); },
                n => { n.X.Should().Be(2.5f); n.Y.Should().Be(0.5f); },
                n => { n.X.Should().Be(3.5f); n.Y.Should().Be(1.5f); },
                n => { n.X.Should().Be(4.5f); n.Y.Should().Be(2.5f); },
                n => { n.X.Should().Be(0.5f); n.Y.Should().Be(2.5f); },
            };

            await livePlayer.LoadAndGenerateRoute();

            livePlayer.Route.Should().HaveSameCount(validators);
            for (int i = 0; i < livePlayer.Route.Count; ++i)
            {
                validators[i](livePlayer.Route[i]);
            }
        }
コード例 #3
0
        public async Task Save_Should_Reserialize()
        {
            List <float[]>   points          = null;
            List <int[]>     tris            = null;
            List <float[]>   route           = null;
            int              vendorPoint     = -1;
            int              mapId           = -1;
            int              indexOfPoint4_0 = -1;
            TestPlanProvider provider        = new TestPlanProvider((serializablePlan, savedMapId) =>
            {
                points          = serializablePlan.Points;
                tris            = serializablePlan.Tris;
                route           = serializablePlan.Route;
                vendorPoint     = serializablePlan.VendorPoint;
                mapId           = savedMapId;
                indexOfPoint4_0 = serializablePlan.Points.FindIndex(p => p[0] == 4 && p[1] == 0);
            });
            Plan plan = await Plan.Load(7, provider);

            plan.Save();

            points.Count().Should().Be(16);
            foreach (var p in provider.SerializablePlan.Points)
            {
                points.Where(q => q[0] == p[0] && q[1] == p[1]).Count().Should().Be(1);
            }

            tris.Count().Should().Be(18);
            tris.Where(t => t.Contains(indexOfPoint4_0)).Count().Should().Be(3);
            route.ShouldBeEquivalentTo(provider.SerializablePlan.Route);
            vendorPoint.Should().Be(provider.SerializablePlan.VendorPoint);
            mapId.Should().Be(7);
        }
コード例 #4
0
ファイル: LivePlayerTests.cs プロジェクト: jnoyola/GW2-Live
        public async Task GenerateViaAndTarget_Should_NotCreateViaForTargetInSameTri()
        {
            var  proc         = new Mock <IProcessHandler>().Object;
            var  character    = new Mock <ICharacterStateProvider>().Object;
            var  input        = new Mock <IInputHandler>().Object;
            var  planProvider = new TestPlanProvider();
            var  livePlayer   = new LivePlayer(proc, character, input, planProvider);
            Node target;

            await livePlayer.LoadAndGenerateRoute();

            target = livePlayer.GenerateViaAndTarget(0.1f, 0.1f);

            livePlayer.ViaRoute.Should().HaveCount(0);
            target.Should().Be(livePlayer.Route[0]);
        }
コード例 #5
0
ファイル: LivePlayerTests.cs プロジェクト: jnoyola/GW2-Live
        public async Task GenerateViaAndTarget_Should_DeleteViaWhenInaccurate()
        {
            var  proc         = new Mock <IProcessHandler>().Object;
            var  character    = new Mock <ICharacterStateProvider>().Object;
            var  input        = new Mock <IInputHandler>().Object;
            var  planProvider = new TestPlanProvider();
            var  livePlayer   = new LivePlayer(proc, character, input, planProvider);
            Node badTarget;
            Node target;

            await livePlayer.LoadAndGenerateRoute();

            badTarget = livePlayer.GenerateViaAndTarget(0.1f, 2.1f);
            target    = livePlayer.GenerateViaAndTarget(0.1f, 0.1f);

            badTarget.X.Should().BeInRange(0, 2);
            badTarget.Y.Should().Be(2);
            livePlayer.ViaRoute.Should().HaveCount(0);
            target.Should().Be(livePlayer.Route[0]);
        }