public BodySphere createShphere(Space space, Vector3f position, float radius, Vector3f force) { BodySphere b = new BodySphere(this, space, position, radius, force); listBodiesSpheres.Add(b); return(b); }
public BodySphere createShphere(Space space, Vector3f position, float radius, Vector3f force) { BodySphere b = new BodySphere(this, space, position, radius, force); listBodiesSpheres.Add(b); return b; }