private void AtacarAI() { Random random = new Random(); double numero = random.NextDouble() * 100; double numero2 = random.NextDouble() * 100; double tiempo = TimeManager.CurrentTime + 3; if (numero >= 50 /*&& CurrentState == VariableState.FlipParado*/ /*&& tiempo % 2 == 0*/) { if (numero2 <= 10) { this.CurrentState = VariableState.FlipEspecial1; Fist1 feto = new Fist1(ContentManagerName); feto.setPosicion(this.X - 100, this.Y + 2, this.EnemigoX); ListaAtaques.Add(feto); } } else if (numero < 50 && CurrentState == VariableState.FlipParado && tiempo % 2 == 0) { Fisto malnutrido = new Fisto(ContentManagerName); malnutrido.setPosicion(this.X, this.Y, this.EnemigoX); ListaAtaques.Add(malnutrido); this.CurrentState = VariableState.FlipEspecial2; } /*if (CurrentState == VariableState.FlipEspecial1 && this.Sprite.CurrentFrameIndex == 0) { Fist1 feto = new Fist1(ContentManagerName); feto.setPosicion(this.X - 3, this.Y + 2, this.EnemigoX); ListaAtaques.Add(feto); //feto.Destroy(); } /*else if (CurrentState == VariableState.FlipEspecial2 && this.Sprite.CurrentFrameIndex == 0) { Fisto malnutrido = new Fisto(ContentManagerName); malnutrido.setPosicion(this.X, this.Y, this.EnemigoX); ListaAtaques.Add(malnutrido); //malnutrido.Destroy(); } if (CurrentState == VariableState.FlipEspecial1 && this.Sprite.CurrentFrameIndex == 1) { CurrentState = VariableState.FlipParado; } else if (CurrentState == VariableState.FlipEspecial2 && this.Sprite.CurrentFrameIndex == 1) { CurrentState = VariableState.FlipParado; }*/ }
private void AtaqueEspecial1Flip(Xbox360GamePad control) { if (CurrentState == VariableState.FlipParado) { if (control.ButtonDown(Xbox360GamePad.Button.DPadUp) && control.ButtonPushed(Xbox360GamePad.Button.X)) { this.CurrentState = VariableState.FlipEspecial1; } } if (CurrentState == VariableState.FlipEspecial1 && this.Sprite.CurrentFrameIndex == 0) { Fist1 feto = new Fist1(ContentManagerName); feto.setPosicion(this.X - 30, this.Y + 2, this.EnemigoX); ListaAtaques.Add(feto); //feto.Destroy(); } if (CurrentState == VariableState.FlipEspecial1 && this.Sprite.CurrentFrameIndex == 1) { CurrentState = VariableState.FlipParado; } }