コード例 #1
0
ファイル: mapCollision.cs プロジェクト: syke52/OOGFinal
 public mapCollision(Game game, PlayerToken player,Map map, ActionScene actionscene)
     : base(game)
 {
     this.player = player;
     this.map = map;
     this.poe = map.poe;
     this.collisions = map.collisions;
     this.actionscene = actionscene;
     // TODO: Construct any child components here
 }
コード例 #2
0
ファイル: ActionScene.cs プロジェクト: syke52/OOGFinal
 public ActionScene(Game game, SpriteBatch spriteBatch)
     : base(game)
 {
     this.game = game;
     this.spriteBatch = spriteBatch;
     start = new Map(game, spriteBatch, "Content\\Maps\\Indoor.tmx");
     this.Components.Add(start);
     forest[0] = new Map(game, spriteBatch, "Content\\Maps\\Outdoor.tmx");
     forest[1] = new Map(game, spriteBatch, "Content\\Maps\\Forest-1.tmx");
     forest[2] = new Map(game, spriteBatch, "Content\\Maps\\Forest-2.tmx");
     forest[3] = new Map(game, spriteBatch, "Content\\Maps\\Forest-3.tmx");
     cave[0] = new Map(game, spriteBatch, "Content\\Maps\\cave-1.tmx");
     cave[1] = new Map(game, spriteBatch, "Content\\Maps\\cave-2.tmx");
     cave[2] = new Map(game, spriteBatch, "Content\\Maps\\cave-3.tmx");
     cave[3] = new Map(game, spriteBatch, "Content\\Maps\\cave-4.tmx");
     foreach (Map item in forest)
     {
         this.Components.Add(item);
         item.Visible = false;
         item.Enabled = false;
     }
     foreach (Map item in cave)
     {
         this.Components.Add(item);
         item.Visible = false;
         item.Enabled = false;
     }
     player = new PlayerToken(game, spriteBatch, game.Content.Load<Texture2D>("Images/Walk"), new Vector2(204, 86), 10);
     col = new mapCollision(game, player, forest[0], this);
     bossOne = new ShineGreymonIdle(game, spriteBatch, new Vector2(75, 96), 30);
     bossTwo = new PhoenixIdleHFlipped(game, spriteBatch, new Vector2(320, 115), 30);
     //bossTwo = new PhoenixIdleHFlipped(game, spriteBatch, new Vector2(0, 100), 30);
     this.Components.Add(col);
     this.Components.Add(player);
     font = game.Content.Load<SpriteFont>("Fonts/pixelFont");
     this.Components.Add(bossOne);
     this.Components.Add(bossTwo);
     bossOne.Enabled = false;
     bossOne.Visible = false;
     bossTwo.Enabled = false;
     bossTwo.Visible = false;
     text = new TextBox(game, spriteBatch, font, 0, "12345678901234567890123456789012345678901234567\nline2\nline3 [...]", 5);
     this.Components.Add(text);
     //text.Visible = false;
     //text.Enabled = false;
 }