コード例 #1
0
 public static void Serialize(Type type, string[] ignoreFields)
 {
     DiffSerializer serializer = new DiffSerializer(type, ignoreFields);
     FileStream fs = new FileStream(type.Name + "s.xml", FileMode.OpenOrCreate);
     XmlWriterSettings ws = new XmlWriterSettings();
     ws.Indent = true;
     XmlDictionaryWriter.Create(fs, ws);
     XmlDictionaryWriter writer = XmlDictionaryWriter.CreateTextWriter(fs);
     writer.WriteStartElement("ArrayOf" + type.Name);
     PropertyInfo name = type.GetProperty("Name");
     int count = 0;
     for (int i = 0; i < 1000; i++)
     {
         object obj = Activator.CreateInstance(type);
         ITEM_SET_DEFAULTS.Invoke(obj, new object[] { i, false });
         string value = (String)name.GetValue(obj, null);
         if (!String.IsNullOrWhiteSpace(value))
         {
             serializer.WriteObject(writer, obj);
             count++;
         }
     }
     writer.WriteString("\n");
     writer.WriteEndElement();
     writer.Close();
     fs.Close();
     Console.WriteLine("Found " + count.ToString() + " items.");
 }
コード例 #2
0
 private void Process(XmlDictionaryWriter writer, object nodeValue, object baseValue, string name, Type type)
 {
     if (nodeValue != null && !nodeValue.Equals(baseValue))
     {
         if (!name.Equals("value__"))
         {
             writer.WriteString("\n\t\t");
             writer.WriteStartElement(name);
         }
         if (type.Equals(typeof(bool)))
         {
             if ((bool)nodeValue)
             {
                 writer.WriteString("true");
             }
             else
             {
                 writer.WriteString("false");
             }
         }
         else if (type.IsPrimitive || type.Equals(typeof(String)))
         {
             writer.WriteString(nodeValue.ToString());
         }
         else if (!type.IsArray)
         {
             DiffSerializer innerSerializer = new DiffSerializer(type, null, true);
             innerSerializer.WriteObject(writer, nodeValue);
         }
         if (!name.Equals("value__"))
         {
             writer.WriteEndElement();
         }
     }
 }
コード例 #3
0
        /// <summary>
        /// Supports Serialization of NPC, Items & Projectiles.
        /// It also supports multiple formats by specifing the Method.
        /// </summary>
        /// <param name="type"></param>
        /// <param name="ignoreFields"></param>
        /// <param name="SetDefaults"></param>
        /// <param name="invokeType"></param>
        /// <param name="input"></param>
        public static Dictionary<Int32, String> Serialize(
			Type type, string[] ignoreFields, MethodInfo SetDefaults, 
			InvokeType invokeType = InvokeType.ITEM_NPC, 
			string[] inputs = null, int MaxObjects = 1000,
			bool NPCOverride = false)
        {
            var FilePath = (invokeType == InvokeType.ITEM_NPC_BY_NAME) ? type.Name + "sByName.xml" : type.Name + "s.xml";
            if (File.Exists(FilePath))
                File.Delete(FilePath);

            DiffSerializer serializer = new DiffSerializer(type, ignoreFields);
            FileStream fs = new FileStream(FilePath, FileMode.OpenOrCreate);
            XmlWriterSettings ws = new XmlWriterSettings();
            ws.Indent = true;
            XmlDictionaryWriter.Create(fs, ws);
            XmlDictionaryWriter writer = XmlDictionaryWriter.CreateTextWriter(fs);
            writer.WriteStartElement("ArrayOf" + type.Name);

            var returnData = new Dictionary<Int32, String>();
            int count = 0;
            for (int i = 0; i < MaxObjects; i++)
            {
                object obj = Activator.CreateInstance(type);

                try
                {
                    if(invokeType == InvokeType.ITEM_NPC)
                        SetDefaults.Invoke(obj, new object[] { i, null });
                    else if (invokeType == InvokeType.ITEM_NPC_BY_NAME)
                        SetDefaults.Invoke(obj, new object[] { inputs[i] });
                    else
                        SetDefaults.Invoke(obj, new object[] { i });
                }
                catch //(Exception e) //Usually catches player data which is not set
                {
                    //Console.WriteLine("[Error] {0}", e.Message);
                }

                FieldInfo info = type.GetField("Name");

                string value = String.Empty;
                try
                {
                    value = (String)info.GetValue(obj);
                }
                catch (NullReferenceException)
                {
                    //Close
                    writer.WriteString("\n");
                    writer.WriteEndElement();
                    writer.Close();
                    fs.Close();

                    Console.WriteLine("Please restart this application, The Assemblies need refreshing.");
                    Console.ReadKey(true);
                    Environment.Exit(0);
                }

                if (!String.IsNullOrWhiteSpace(value))
                {
                    Console.WriteLine("Processing `{0}`...", value);
                    serializer.WriteObject(writer, obj);
                    count++;

                    if (obj is Terraria.NPC)
                    {
                        var npc = obj as Terraria.NPC;
                        if(!returnData.ContainsKey(npc.type))
                            returnData.Add(npc.type, value);
                    }
                    else
                        returnData.Add(count, value);
                }
                Thread.Sleep(5);
            }
            writer.WriteString("\n");
            writer.WriteEndElement();
            writer.Close();
            fs.Close();

            Console.WriteLine("Found {0} {1}s.", count, type.Name);

            return returnData;
        }
コード例 #4
0
 private void Process(XmlDictionaryWriter writer, object nodeValue, object baseValue, string name, Type type)
 {
     if (nodeValue != null && !nodeValue.Equals(baseValue))
     {
         if (!name.Equals("value__"))
         {
             writer.WriteString("\n\t\t");
             writer.WriteStartElement(name);
         }
         if (type.Equals(typeof(bool)))
         {
             if ((bool)nodeValue)
             {
                 writer.WriteString("true");
             }
             else
             {
                 writer.WriteString("false");
             }
         }
         else if (type.IsPrimitive || type.Equals(typeof(String)))
         {
             writer.WriteString(nodeValue.ToString());
         }
         else if(!type.IsArray)
         {
             DiffSerializer innerSerializer = new DiffSerializer(type, null, true);
             innerSerializer.WriteObject(writer, nodeValue);
         }
         if (!name.Equals("value__"))
         {
             writer.WriteEndElement();
         }
     }
 }
コード例 #5
0
        /// <summary>
        /// Supports Serialization of NPC, Items & Projectiles.
        /// It also supports multiple formats by specifing the Method.
        /// </summary>
        /// <param name="type"></param>
        /// <param name="ignoreFields"></param>
        /// <param name="SetDefaults"></param>
        /// <param name="invokeType"></param>
        /// <param name="input"></param>
        public static Dictionary <Int32, String> Serialize(Type type, string[] ignoreFields, MethodInfo SetDefaults, InvokeType invokeType = InvokeType.ITEM_NPC, string[] inputs = null, int MaxObjects = 1000)
        {
            var FilePath = (invokeType == InvokeType.ITEM_NPC_BY_NAME) ? type.Name + "sByName.xml" : type.Name + "s.xml";

            if (File.Exists(FilePath))
            {
                File.Delete(FilePath);
            }

            DiffSerializer    serializer = new DiffSerializer(type, ignoreFields);
            FileStream        fs         = new FileStream(FilePath, FileMode.OpenOrCreate);
            XmlWriterSettings ws         = new XmlWriterSettings();

            ws.Indent = true;
            XmlDictionaryWriter.Create(fs, ws);
            XmlDictionaryWriter writer = XmlDictionaryWriter.CreateTextWriter(fs);

            writer.WriteStartElement("ArrayOf" + type.Name);

            var returnData = new Dictionary <Int32, String>();
            int count      = 0;

            for (int i = 0; i < MaxObjects; i++)
            {
                object obj = Activator.CreateInstance(type);

                try
                {
                    if (invokeType == InvokeType.ITEM_NPC)
                    {
                        SetDefaults.Invoke(obj, new object[] { i, null });
                    }
                    else if (invokeType == InvokeType.ITEM_NPC_BY_NAME)
                    {
                        SetDefaults.Invoke(obj, new object[] { inputs[i] });
                    }
                    else
                    {
                        SetDefaults.Invoke(obj, new object[] { i });
                    }
                }
                catch //(Exception e) //Usually catches player data which is not set
                {
                    //Console.WriteLine("[Error] {0}", e.Message);
                }

                FieldInfo info = type.GetField("Name");

                string value = String.Empty;
                try
                {
                    value = (String)info.GetValue(obj);
                }
                catch (NullReferenceException)
                {
                    //Close
                    writer.WriteString("\n");
                    writer.WriteEndElement();
                    writer.Close();
                    fs.Close();

                    Console.WriteLine("Please restart this application, The Assemblies need refreshing.");
                    Console.ReadKey(true);
                    Environment.Exit(0);
                }

                if (!String.IsNullOrWhiteSpace(value))
                {
                    Console.WriteLine("Processing `{0}`...", value);
                    serializer.WriteObject(writer, obj);
                    count++;
                    returnData.Add(count, value);
                }
                Thread.Sleep(5);
            }
            writer.WriteString("\n");
            writer.WriteEndElement();
            writer.Close();
            fs.Close();

            Console.WriteLine("Found {0} {1}s.", count, type.Name);

            return(returnData);
        }