public void removeGlobalWarp(Player player, string warpName) { Passport passport = passportManager.getPassport(player); // must be logged in to remove a global warp if (passport == null) { player.sendMessage("Error: Must be logged in to Passport to remove a global warp.", 255, 255f, 0f, 0f); return; } if (!globalWarpExists(warpName)) { player.sendMessage("Error: Global warp <" + warpName + "> does not exist.", 255, 255f, 0f, 0f); return; } User user = passport.getUser(); Warp warp = null; globalWarpList.TryGetValue(warpName, out warp); // only allow if they own the warp if (globalOwnershipEnforced && !warp.owner.Equals(user.username)) { player.sendMessage("Error: Cannot delete global warp you do not own.", 255, 255f, 0f, 0f); warpDrivePlugin.Log(player.Name + " attempted to remove warp <" + warpName + "> unsuccessfully."); return; } globalWarpList.Remove(warpName); vault.store(globalWarpList); player.sendMessage("Global warp <" + warpName + "> removed.", 255, 0f, 255f, 255f); warpDrivePlugin.Log("<" + user.username + ">[" + player.Name + "] removed warp " + warpName); }
public static void DeleteHouse(string PlayerName, string HouseName, Player Deleter) { int playerIndex = House.plugin.GetPlayerHouseIndex(PlayerName); if (playerIndex < 0) { Deleter.sendMessage("Invalid player", House.plugin.chatColor); } else { int playerHouseIndex = House.plugin.GetPlayerHouseIndex(PlayerName); if (playerHouseIndex < 0) { if (PlayerName == Deleter.Name) { Deleter.sendMessage("You have no houses to delete", House.plugin.chatColor); } else { Deleter.sendMessage("There are no houses to delete for " + PlayerName, House.plugin.chatColor); } } else { int coordsIndex = House.plugin.GetHouseCoordsIndexByName(PlayerName, HouseName); if (coordsIndex < 0) Deleter.sendMessage("There is no house called " + HouseName, House.plugin.chatColor); else { House.plugin.playerHouses[playerHouseIndex].Houses.RemoveAt(coordsIndex); Deleter.sendMessage("You've deleted the house called " + HouseName, House.plugin.chatColor); } } } }
//the following is taken and modified from Commands.cs from TDSM source. Thanks guys!!! ;) public bool highlightsearch(Player player, string nameOrID) { List<ItemInfo> itemlist; if (Server.TryFindItemByName(nameOrID, out itemlist) && itemlist.Count > 0) { if (itemlist.Count > 1) { player.sendMessage("There were " + itemlist.Count + " Items found regarding the specified name"); return false; } foreach (ItemInfo id in itemlist) highlightID = id.Type; } else { player.sendMessage("There were no Items found regarding the specified Item Id/Name"); return false; } return true; }
public void SetPlayerValid(Player InPlayer, bool Teleport = false) { validPlayers[InPlayer.Name] = true; if (Teleport) TeleportPlayerToPoint(InPlayer, VALIDATED); SavePlayerData(InPlayer, false); InPlayer.sendMessage(validatedMessage, chatColor); }
public static void TeleportToHouse(string PlayerName, string HouseName, Player Teleporter) { int playerIndex = House.plugin.GetPlayerHouseIndex(PlayerName); if (playerIndex < 0) { Teleporter.sendMessage("Invalid player", House.plugin.chatColor); } else { if (House.plugin.properties.PlayersCanTeleport || Teleporter.Op) { int houseIndex = House.plugin.GetHouseCoordsIndexByName(PlayerName, HouseName); if (houseIndex < 0) { if (PlayerName == Teleporter.Name) Teleporter.sendMessage("You don't have a house called " + HouseName, House.plugin.chatColor); else Teleporter.sendMessage(PlayerName + " doesn't have a house called " + HouseName, House.plugin.chatColor); } else { Teleporter.sendMessage("Teleporting to " + HouseName, House.plugin.chatColor); PlayerHouseCoords pHC = House.plugin.playerHouses[House.plugin.GetPlayerHouseIndex(PlayerName)].Houses[houseIndex]; if (pHC.TeleportPoint.X > 0 && pHC.TeleportPoint.Y > 0) Teleporter.Teleport(pHC.TeleportPoint.X * 16, pHC.TeleportPoint.Y * 16); else Teleporter.Teleport(((pHC.TopLeft.X * 16) + (pHC.BottomRight.X * 16)) / 2, ((pHC.TopLeft.Y * 16) + (pHC.BottomRight.Y * 16)) / 2); } } else Teleporter.sendMessage("Only OPs can teleport to houses", House.plugin.chatColor); } }
// Warps the player to the warp private void warpPlayerTo(Player player, Warp warp) { player.teleportTo(warp.loc.X, warp.loc.Y); player.sendMessage("Warped to " + warp.type + " warp <" + warp.name + ">.", 255, 0f, 255f, 255f); warpDrivePlugin.Log(player.Name + " used /warp " + warp.name); }
public void writePersonalWarp(Player player, string warpName) { Passport passport = passportManager.getPassport(player); // must be logged in to save a personal warp if (passport == null) { player.sendMessage("Error: Must be logged in to Passport to create a personal warp.", 255, 255f, 0f, 0f); return; } if (personalWarpExists(player, warpName)) { player.sendMessage("Error: Personal warp <" + warpName + "> exists.", 255, 255f, 0f, 0f); return; } User user = passport.getUser(); Warp warp = new Warp(); warp.type = WarpType.PERSONAL; warp.name = warpName; warp.owner = user.username; // use Account username here warp.loc.X = player.Location.X; warp.loc.Y = player.Location.Y; WarpList personalWarpList = getPersonalWarpList(player); try { personalWarpList.Add(warp.name, warp); vault.store(personalWarpList); } catch (Exception e) { } player.sendMessage("Personal warp <" + warpName + "> created.", 255, 0f, 255f, 255f); warpDrivePlugin.Log(player.Name + " created personal warp " + warpName + " at " + warp.loc.X + "," + warp.loc.Y); }
public void writeGlobalWarp(Player player, string warpName) { Passport passport = passportManager.getPassport(player); // must be logged in to save a personal warp if (passport == null) { player.sendMessage("Error: Must be logged in to Passport to create a global warp.", 255, 255f, 0f, 0f); return; } if (globalWarpExists(warpName)) { player.sendMessage("Error: Global warp <" + warpName + "> exists.", 255, 255f, 0f, 0f); return; } User user = passport.getUser(); Warp warp = new Warp(); warp.type = WarpType.GLOBAL; warp.name = warpName; warp.owner = user.username; warp.loc.X = player.Location.X; warp.loc.Y = player.Location.Y; globalWarpList.Add(warpName, warp); vault.store(globalWarpList); player.sendMessage("Global warp <" + warpName + "> created.", 255, 0f, 255f, 255f); warpDrivePlugin.Log(player.Name + " created global warp " + warpName + " at " + warp.loc.X + "," + warp.loc.Y); }
public void warp(Player player, string warpName) { warpDrivePlugin.Log("Attempting to warp [" + player.Name + "] to <" + warpName + ">"); Warp warp = null; // always try personal warp first // must be logged in to warp to personal warp Passport passport = passportManager.getPassport(player); if (passport != null) { User user = passport.getUser(); WarpList personalWarpList = getPersonalWarpList(player); if (personalWarpList != null && personalWarpList.ContainsKey(warpName)) { personalWarpList.TryGetValue(warpName, out warp); } } // if we fail to find a personal warp, look in the global warps if (warp == null) { globalWarpList.TryGetValue(warpName, out warp); } if (warp != null) { warpPlayerTo(player, warp); } else { player.sendMessage("Error: warp <" + warpName + "> does not exist.", 255, 255f, 0f, 0f); } }
// Sends a list of all valid warp locations to the player public void sendWarpList(Player player) { sendGlobalWarpList(player); player.sendMessage("", 255, 0f, 255f, 255f); sendPersonalWarpList(player); }
// Sends a list of all valid personal warp locations to the player public void sendPersonalWarpList(Player player) { Passport passport = passportManager.getPassport(player); if (passport != null) { player.sendMessage("Available personal warps:", 255, 0f, 255f, 255f); WarpList personalWarpList = getPersonalWarpList(player); String warpList = ""; if (personalWarpList != null) { foreach (KeyValuePair<string, Warp> pair in personalWarpList.getWarps()) { warpList += pair.Key + ", "; } // cut off trailing comma and whitespace if (warpList.Length >= 2) { warpList = warpList.Substring(0, warpList.Length - 2); } player.sendMessage(warpList, 255, 0f, 255f, 255f); } } else { player.sendMessage("Personal warps only available when logged in to Passport.", 255, 0f, 255f, 255f); } }
// Sends a list of all valid global warp locations to the player public void sendGlobalWarpList(Player player) { player.sendMessage("Available global warps:", 255, 0f, 255f, 255f); String warpList = ""; foreach (KeyValuePair<string, Warp> pair in globalWarpList.getWarps()) { warpList += pair.Key + ", "; } // cut off trailing comma and whitespace if (warpList.Length >= 2) { warpList = warpList.Substring(0, warpList.Length - 2); } player.sendMessage(warpList, 255, 0f, 255f, 255f); }
private static void SendMessage(Player InPlayer, String message) { if (InPlayer != null) InPlayer.sendMessage(message, Login.plugin.chatColor); else Program.tConsole.WriteLine(message); }