コード例 #1
0
        public static void AddWater(Func <Int32, Int32, ITile> TileRefs, ISandbox sandbox, int x, int y)
        {
            if (TileRefs == null)
            {
                TileRefs = TileCollection.ITileAt;
            }

            if (TileRefs(x, y).CheckingLiquid || (x >= Main.maxTilesX - 5 || y >= Main.maxTilesY - 5) || (x < 5 || y < 5) || TileRefs(x, y).Liquid == 0)
            {
                return;
            }

            if (Liquid.numLiquid >= Liquid.maxLiquid - 1)
            {
                LiquidBuffer.AddBuffer(TileRefs, x, y);
                return;
            }

            TileRefs(x, y).SetCheckingLiquid(true);
            Main.liquid[Liquid.numLiquid].kill  = 0;
            Main.liquid[Liquid.numLiquid].x     = x;
            Main.liquid[Liquid.numLiquid].y     = y;
            Main.liquid[Liquid.numLiquid].delay = 0;
            TileRefs(x, y).SetSkipLiquid(false);

            Liquid.numLiquid++;

            if (Liquid.numLiquid < Liquid.maxLiquid / 3)
            {
                NetMessage.SendWater(x, y);
            }
            if (TileRefs(x, y).Active&& (Main.tileWaterDeath[(int)TileRefs(x, y).Type] || (TileRefs(x, y).Lava&& Main.tileLavaDeath[(int)TileRefs(x, y).Type])))
            {
                if (TileRefs(x, y).Type == 4 && TileRefs(x, y).FrameY == 176)
                {
                    return;
                }

                if (WorldModify.gen)
                {
                    TileRefs(x, y).SetActive(false);
                    return;
                }
                WorldModify.KillTile(TileRefs, sandbox, x, y);
                NetMessage.SendData(17, -1, -1, "", 0, (float)x, (float)y);
            }
        }
コード例 #2
0
        public static void AddWater(int x, int y)
        {
            if (Main.tile.At(x, y).CheckingLiquid)
            {
                return;
            }
            if (x >= Main.maxTilesX - 5 || y >= Main.maxTilesY - 5)
            {
                return;
            }
            if (x < 5 || y < 5)
            {
                return;
            }
            if (Main.tile.At(x, y).Liquid == 0)
            {
                return;
            }
            if (Liquid.numLiquid >= Liquid.maxLiquid - 1)
            {
                LiquidBuffer.AddBuffer(x, y);
                return;
            }
            Main.tile.At(x, y).SetCheckingLiquid(true);
            Main.liquid[Liquid.numLiquid].kill  = 0;
            Main.liquid[Liquid.numLiquid].x     = x;
            Main.liquid[Liquid.numLiquid].y     = y;
            Main.liquid[Liquid.numLiquid].delay = 0;
            Main.tile.At(x, y).SetSkipLiquid(false);
            Liquid.numLiquid++;

            NetMessage.SendWater(x, y);

            if (Main.tile.At(x, y).Active&& (Main.tileWaterDeath[(int)Main.tile.At(x, y).Type] || (Main.tile.At(x, y).Lava&& Main.tileLavaDeath[(int)Main.tile.At(x, y).Type])))
            {
                if (WorldModify.gen)
                {
                    Main.tile.At(x, y).SetActive(false);
                    return;
                }
                WorldModify.KillTile(x, y, false, false, false);
                NetMessage.SendData(17, -1, -1, "", 0, (float)x, (float)y);
            }
        }
コード例 #3
0
        public static void Initialize()
        {
            if (Program.properties != null)
            {
                stopSpawns     = Program.properties.StopNPCSpawning;
                SpawnsOverride = Program.properties.NPCSpawnsOverride;
            }

            NPC.ClearNames();
            NPC.SetNames();

            //foreach (var buff in new int[] { 20, 24, 31, 39 })
            //    pvpBuff[buff] = true;

            foreach (var buff in new int[] { 20, 21, 22, 23, 24, 25, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39 })
            {
                debuff[buff] = true;
            }

            foreach (var i in new int[] { 3, 4, 5, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 24, 26, 27, 28, 29,
                                          31, 33, 34, 35, 36, 42, 50, 55, 61, 71, 72, 73, 74, 77, 78, 79, 81, 82, 83, 84, 85, 86, 87, 88, 89,
                                          90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 110, 113, 114, 125, 126,
                                          128, 129, 132, 133, 134, 135, 136, 137, 138, 139, 141, 142, 143, 144, 149 })
            {
                tileFrameImportant[i] = true;
            }

            foreach (var i in new int[] { 63, 64, 65, 66, 67, 68, 130, 131 })
            {
                tileStone[i] = true;
            }

            foreach (var i in new int[] { 0, 1, 2, 6, 7, 8, 9, 10, 22, 23, 25, 30, 32, 37, 38, 39, 40, 41, 43, 44, 45,
                                          46, 47, 48, 52, 53, 56, 57, 58, 59, 60, 62, 63, 64, 65, 66, 67, 68, 70, 75, 76, 107, 108, 109, 111, 112,
                                          115, 116, 117, 118, 119, 120, 121, 122, 123, 130, 131, 137, 138, 140, 145, 146, 147, 148 })
            {
                tileBlockLight[i] = true;
            }

            foreach (var i in new int[] { 0, 1, 2, 6, 7, 8, 9, 10, 19, 22, 23, 25, 30, 37, 38, 39, 40, 41, 43, 44, 45, 46,
                                          47, 48, 53, 54, 56, 57, 58, 59, 60, 63, 64, 65, 66, 67, 68, 70, 75, 76, 107, 108, 109, 111, 112, 116, 117,
                                          118, 119, 120, 121, 122, 123, 127, 130, 137, 138, 140, 145, 146, 147, 148 })
            {
                tileSolid[i] = true;
            }

            foreach (var i in new int[] { 1, 6, 7, 8, 9, 22, 25, 30, 37, 38, 39, 40, 41, 43, 44, 45, 46, 47, 53, 56, 107,
                                          108, 111, 112, 116, 117, 118, 119, 120, 121, 122, 123, 140, 145, 146, 147, 148 })
            {
                tileMergeDirt[i] = true;
            }

            foreach (var i in new int[] { 3, 24, 28, 32, 51, 52, 61, 62, 69, 71, 73, 74, 82, 83, 84, 110, 113, 115 })
            {
                tileCut[i] = true;
            }

            foreach (var i in new int[] { 3, 4, 24, 32, 50, 61, 69, 73, 74, 82, 83, 84, 110, 113 })
            {
                tileNoFail[i] = true;
            }

            foreach (var i in new int[] { 1, 4, 5, 6, 10, 11, 12, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 29, 30, 31 })
            {
                wallHouse[i] = true;
            }

            foreach (var i in new int[] { 82, 83, 84 })
            {
                tileAlch[i] = true;
            }

            foreach (var i in new int[] { 3, 5, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 27, 28, 29, 32, 33, 34, 35, 36,
                                          42, 49, 50, 52, 55, 61, 62, 69, 71, 72, 73, 74, 79, 80, 81, 86, 87, 88, 89, 91, 92, 93, 94, 95, 96, 97, 98,
                                          99, 100, 101, 102, 103, 104, 106, 110, 113, 115, 125, 126 })
            {
                tileLavaDeath[i] = true;
            }

            foreach (var i in new int[] { 3, 4, 10, 13, 14, 15, 16, 17, 18, 19, 20, 21, 27, 50, 86, 87, 88, 89, 90, 91, 92,
                                          93, 94, 95, 96, 97, 98, 99, 101, 102, 110, 114 })
            {
                tileNoAttach[i] = true;
            }

            foreach (var i in new int[] { 41, 43, 44 })
            {
                tileDungeon[i] = true;
            }

            foreach (var i in new int[] { 14, 18, 19, 87, 88, 101, 114 })
            {
                tileTable[i] = true;
            }

            foreach (var i in new int[] { 4, 51, 93, 98 })
            {
                tileWaterDeath[i] = true;
            }


            foreach (var i in new int[] { 8, 12 })
            {
                tileShine[i] = 1000;
            }
            foreach (var i in new int[] { 9 })
            {
                tileShine[i] = 1050;
            }
            foreach (var i in new int[] { 7 })
            {
                tileShine[i] = 1100;
            }
            foreach (var i in new int[] { 6, 22 })
            {
                tileShine[i] = 1150;
            }
            foreach (var i in new int[] { 21 })
            {
                tileShine[i] = 1200;
            }
            foreach (var i in new int[] { 122 })
            {
                tileShine[i] = 1800;
            }
            foreach (var i in new int[] { 121 })
            {
                tileShine[i] = 1850;
            }
            foreach (var i in new int[] { 45 })
            {
                tileShine[i] = 1900;
            }
            foreach (var i in new int[] { 46 })
            {
                tileShine[i] = 2000;
            }
            foreach (var i in new int[] { 47 })
            {
                tileShine[i] = 2100;
            }
            foreach (var i in new int[] { 63, 64, 65, 66, 67, 68, 108 })
            {
                tileShine[i] = 900;
            }
            foreach (var i in new int[] { 111 })
            {
                tileShine[i] = 850;
            }
            foreach (var i in new int[] { 107 })
            {
                tileShine[i] = 950;
            }
            foreach (var i in new int[] { 129 })
            {
                tileShine[i] = 300;
            }
            foreach (var i in new int[] { 109, 110, 117, 116 })
            {
                tileShine[i] = 9000;
            }
            foreach (var i in new int[] { 118 })
            {
                tileShine[i] = 8000;
            }
            foreach (var i in new int[] { 125 })
            {
                tileShine[i] = 600;
            }


            foreach (var i in new int[] { 14, 16, 18, 19, 87, 88, 101, 114 })
            {
                tileSolidTop[i] = true;
            }


            for (int l = 0; l < Item.MAX_ITEMS + 1; l++)
            {
                item[l] = new Item();
            }
            for (int m = 0; m < NPC.MAX_NPCS + 1; m++)
            {
                npcs[m]        = new NPC();
                npcs[m].whoAmI = m;
            }
            for (int i = 0; i < MAX_PLAYERS + 1; i++)
            {
                players[i] = new Player();
            }
            for (int num2 = 0; num2 < 1001; num2++)
            {
                projectile[num2] = new Projectile();
            }
            for (int num10 = 0; num10 < Liquid.resLiquid; num10++)
            {
                liquid[num10] = new Liquid();
            }
            for (int num11 = 0; num11 < 10000; num11++)
            {
                liquidBuffer[num11] = new LiquidBuffer();
            }

            teamColor[0] = new Color(255, 255, 255);
            teamColor[1] = new Color(230, 40, 20);
            teamColor[2] = new Color(20, 200, 30);
            teamColor[3] = new Color(75, 90, 255);
            teamColor[4] = new Color(200, 180, 0);

            NetPlay.Init();
        }
コード例 #4
0
        public static void Initialize()
        {
            if (Program.properties != null)
            {
                stopSpawns = Program.properties.StopNPCSpawning;
                SpawnsOverride = Program.properties.NPCSpawnsOverride;
            }

            NPC.ClearNames();
            NPC.SetNames();

            //foreach (var buff in new int[] { 20, 24, 31, 39 })
            //    pvpBuff[buff] = true;

            foreach (var buff in new int[] { 20, 21, 22, 23, 24, 25, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39 })
                debuff[buff] = true;

            foreach (var i in new int[] { 3, 4, 5, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 24, 26, 27, 28, 29,
                31, 33, 34, 35, 36, 42, 50, 55, 61, 71, 72, 73, 74, 77, 78, 79, 81, 82, 83, 84, 85, 86, 87, 88, 89,
                90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 110, 113, 114, 125, 126,
                128, 129, 132, 133, 134, 135, 136, 137, 138, 139, 141, 142, 143, 144, 149 })
                tileFrameImportant[i] = true;

            foreach (var i in new int[] { 63, 64, 65, 66, 67, 68, 130, 131 })
                tileStone[i] = true;

            foreach (var i in new int[] { 0, 1, 2, 6, 7, 8, 9, 10, 22, 23, 25, 30, 32, 37, 38, 39, 40, 41, 43, 44, 45,
                46, 47, 48, 52, 53, 56, 57, 58, 59, 60, 62, 63, 64, 65, 66, 67, 68, 70, 75, 76, 107, 108, 109, 111, 112,
                115, 116, 117, 118, 119, 120, 121, 122, 123, 130, 131, 137, 138, 140, 145, 146, 147, 148 })
                tileBlockLight[i] = true;

            foreach (var i in new int[] { 0, 1, 2, 6, 7, 8, 9, 10, 19, 22, 23, 25, 30, 37, 38, 39, 40, 41, 43, 44, 45, 46,
                47, 48, 53, 54, 56, 57, 58, 59, 60, 63, 64, 65, 66, 67, 68, 70, 75, 76, 107, 108, 109, 111, 112, 116, 117,
                118, 119, 120, 121, 122, 123, 127, 130, 137, 138, 140, 145, 146, 147, 148 })
                tileSolid[i] = true;

            foreach (var i in new int[] { 1, 6, 7, 8, 9, 22, 25, 30, 37, 38, 39, 40, 41, 43, 44, 45, 46, 47, 53, 56, 107,
                108, 111, 112, 116, 117, 118, 119, 120, 121, 122, 123, 140, 145, 146, 147, 148 })
                tileMergeDirt[i] = true;

            foreach (var i in new int[] { 3, 24, 28, 32, 51, 52, 61, 62, 69, 71, 73, 74, 82, 83, 84, 110, 113, 115 })
                tileCut[i] = true;

            foreach (var i in new int[] { 3, 4, 24, 32, 50, 61, 69, 73, 74, 82, 83, 84, 110, 113 })
                tileNoFail[i] = true;

            foreach (var i in new int[] { 1, 4, 5, 6, 10, 11, 12, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 29, 30, 31 })
                wallHouse[i] = true;

            foreach (var i in new int[] { 82, 83, 84 })
                tileAlch[i] = true;

            foreach (var i in new int[] { 3, 5, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 27, 28, 29, 32, 33, 34, 35, 36,
                42, 49, 50, 52, 55, 61, 62, 69, 71, 72, 73, 74, 79, 80, 81, 86, 87, 88, 89, 91, 92, 93, 94, 95, 96, 97, 98,
                99, 100, 101, 102, 103, 104, 106, 110, 113, 115, 125, 126 })
                tileLavaDeath[i] = true;

            foreach (var i in new int[] { 3, 4, 10, 13, 14, 15, 16, 17, 18, 19, 20, 21, 27, 50, 86, 87, 88, 89, 90, 91, 92,
                93, 94, 95, 96, 97, 98, 99, 101, 102, 110, 114 })
                tileNoAttach[i] = true;

            foreach (var i in new int[] { 41, 43, 44 })
                tileDungeon[i] = true;

            foreach (var i in new int[] { 14, 18, 19, 87, 88, 101, 114 })
                tileTable[i] = true;

            foreach (var i in new int[] { 4, 51, 93, 98 })
                tileWaterDeath[i] = true;

            foreach (var i in new int[] { 8, 12 })
                tileShine[i] = 1000;
            foreach (var i in new int[] { 9 })
                tileShine[i] = 1050;
            foreach (var i in new int[] { 7 })
                tileShine[i] = 1100;
            foreach (var i in new int[] { 6, 22 })
                tileShine[i] = 1150;
            foreach (var i in new int[] { 21 })
                tileShine[i] = 1200;
            foreach (var i in new int[] { 122 })
                tileShine[i] = 1800;
            foreach (var i in new int[] { 121 })
                tileShine[i] = 1850;
            foreach (var i in new int[] { 45 })
                tileShine[i] = 1900;
            foreach (var i in new int[] { 46 })
                tileShine[i] = 2000;
            foreach (var i in new int[] { 47 })
                tileShine[i] = 2100;
            foreach (var i in new int[] { 63, 64, 65, 66, 67, 68, 108 })
                tileShine[i] = 900;
            foreach (var i in new int[] { 111 })
                tileShine[i] = 850;
            foreach (var i in new int[] { 107 })
                tileShine[i] = 950;
            foreach (var i in new int[] { 129 })
                tileShine[i] = 300;
            foreach (var i in new int[] { 109, 110, 117, 116 })
                tileShine[i] = 9000;
            foreach (var i in new int[] { 118 })
                tileShine[i] = 8000;
            foreach (var i in new int[] { 125 })
                tileShine[i] = 600;

            foreach (var i in new int[] { 14, 16, 18, 19, 87, 88, 101, 114 })
                tileSolidTop[i] = true;

            for (int l = 0; l < Item.MAX_ITEMS + 1; l++)
                item[l] = new Item();
            for (int m = 0; m < NPC.MAX_NPCS + 1; m++)
            {
                npcs[m] = new NPC();
                npcs[m].whoAmI = m;
            }
            for (int i = 0; i < MAX_PLAYERS + 1; i++)
                players[i] = new Player();
            for (int num2 = 0; num2 < 1001; num2++)
                projectile[num2] = new Projectile();
            for (int num10 = 0; num10 < Liquid.resLiquid; num10++)
                liquid[num10] = new Liquid();
            for (int num11 = 0; num11 < 10000; num11++)
                liquidBuffer[num11] = new LiquidBuffer();

            teamColor[0] = new Color(255, 255, 255);
            teamColor[1] = new Color(230, 40, 20);
            teamColor[2] = new Color(20, 200, 30);
            teamColor[3] = new Color(75, 90, 255);
            teamColor[4] = new Color(200, 180, 0);

            NetPlay.Init();
        }
コード例 #5
0
        public static void UpdateLiquid()
        {
            Liquid.cycles    = 25;
            Liquid.maxLiquid = 5000;

            if (!WorldModify.gen)
            {
                if (!Liquid.panicMode)
                {
                    if (Liquid.numLiquid + LiquidBuffer.numLiquidBuffer > 4000)
                    {
                        Liquid.panicCounter++;
                        if (Liquid.panicCounter > 1800 || Liquid.numLiquid + LiquidBuffer.numLiquidBuffer > 13500)
                        {
                            Liquid.StartPanic();
                        }
                    }
                    else
                    {
                        Liquid.panicCounter = 0;
                    }
                }

                if (Liquid.panicMode)
                {
                    try
                    {
                        Terraria_Server.Networking.LiquidUpdateBuffer.ClearQueue();
                        NetMessage.DisableLiquidUpdates = true;

                        int num = 0;
                        while (Liquid.panicY >= 3 && num < 5)
                        {
                            num++;
                            Liquid.QuickWater(0, Liquid.panicY, Liquid.panicY);
                            Liquid.panicY--;
                            if (Liquid.panicY < 3)
                            {
                                ProgramLog.Log("Water has been settled.");
                                Liquid.panicCounter = 0;
                                Liquid.panicMode    = false;
                                using (var prog = new ProgressLogger(Main.maxTilesX - 2, "Performing water check"))
                                    WorldModify.WaterCheck(prog);
                                for (int i = 0; i < 255; i++)
                                {
                                    for (int j = 0; j < Main.maxSectionsX; j++)
                                    {
                                        for (int k = 0; k < Main.maxSectionsY; k++)
                                        {
                                            NetPlay.slots[i].tileSection[j, k] = false;
                                        }
                                    }
                                }
                            }
                        }
                        return;
                    }
                    finally
                    {
                        NetMessage.DisableLiquidUpdates = false;
                    }
                }
            }

            if (Liquid.quickSettle || Liquid.numLiquid > 2000)
            {
                Liquid.quickFall = true;
            }
            else
            {
                Liquid.quickFall = false;
            }

            Liquid.wetCounter++;

            int num2 = Liquid.maxLiquid / Liquid.cycles;

            int num3 = num2 * (Liquid.wetCounter - 1);

            int num4 = num2 * Liquid.wetCounter;

            if (Liquid.wetCounter == Liquid.cycles)
            {
                num4 = Liquid.numLiquid;
            }

            if (num4 > Liquid.numLiquid)
            {
                num4 = Liquid.numLiquid;
                Liquid.wetCounter = Liquid.cycles;
            }

            if (Liquid.quickFall)
            {
                for (int l = num3; l < num4; l++)
                {
                    Main.liquid[l].delay = 10;
                    Main.liquid[l].Update();
                    Main.tile.At(Main.liquid[l].x, Main.liquid[l].y).SetSkipLiquid(false);
                }
            }
            else
            {
                for (int m = num3; m < num4; m++)
                {
                    if (!Main.tile.At(Main.liquid[m].x, Main.liquid[m].y).SkipLiquid)
                    {
                        Main.liquid[m].Update();
                    }
                    else
                    {
                        Main.tile.At(Main.liquid[m].x, Main.liquid[m].y).SetSkipLiquid(false);
                    }
                }
            }

            if (Liquid.wetCounter >= Liquid.cycles)
            {
                Liquid.wetCounter = 0;
                for (int n = Liquid.numLiquid - 1; n >= 0; n--)
                {
                    if (Main.liquid[n].kill > 3)
                    {
                        Liquid.DelWater(n);
                    }
                }

                int num5 = Liquid.maxLiquid - (Liquid.maxLiquid - Liquid.numLiquid);

                if (num5 > LiquidBuffer.numLiquidBuffer)
                {
                    num5 = LiquidBuffer.numLiquidBuffer;
                }

                for (int num6 = 0; num6 < num5; num6++)
                {
                    Main.tile.At(Main.liquidBuffer[0].x, Main.liquidBuffer[0].y).SetCheckingLiquid(false);
                    Liquid.AddWater(Main.liquidBuffer[0].x, Main.liquidBuffer[0].y);
                    LiquidBuffer.DelBuffer(0);
                }

                if (Liquid.numLiquid > 0 && Liquid.numLiquid > Liquid.stuckAmount - 50 && Liquid.numLiquid < Liquid.stuckAmount + 50)
                {
                    Liquid.stuckCount++;
                    if (Liquid.stuckCount >= 10000)
                    {
                        Liquid.stuck = true;
                        for (int num7 = Liquid.numLiquid - 1; num7 >= 0; num7--)
                        {
                            Liquid.DelWater(num7);
                        }
                        Liquid.stuck      = false;
                        Liquid.stuckCount = 0;
                        return;
                    }
                }
                else
                {
                    Liquid.stuckCount  = 0;
                    Liquid.stuckAmount = Liquid.numLiquid;
                }
            }
        }
コード例 #6
0
        public static void UpdateLiquid(Func <Int32, Int32, ITile> TileRefs, ISandbox sandbox)
        {
            if (TileRefs == null)
            {
                TileRefs = TileCollection.ITileAt;
            }

            //{
            //Liquid.cycles = 30;
            //    Liquid.maxLiquid = 6000;
            //}

            if (!WorldModify.gen)
            {
                if (!Liquid.panicMode)
                {
                    if (Liquid.numLiquid + LiquidBuffer.numLiquidBuffer > 4000)
                    {
                        Liquid.panicCounter++;
                        if (Liquid.panicCounter > 1800 || Liquid.numLiquid + LiquidBuffer.numLiquidBuffer > 13500)
                        {
                            Liquid.StartPanic();
                        }
                    }
                    else
                    {
                        Liquid.panicCounter = 0;
                    }
                }

                if (Liquid.panicMode)
                {
                    int num = 0;
                    while (Liquid.panicY >= 3 && num < 5)
                    {
                        num++;
                        Liquid.QuickWater(TileRefs, sandbox, 0, Liquid.panicY, Liquid.panicY);
                        Liquid.panicY--;
                        if (Liquid.panicY < 3)
                        {
                            ProgramLog.Log(Languages.Water_WaterHasBeenSettled);
                            Liquid.panicCounter = 0;
                            Liquid.panicMode    = false;

                            using (var prog = new ProgressLogger(Main.maxTilesX - 2, Languages.Water_PerformingWaterCheck))
                                WorldModify.WaterCheck(TileRefs, sandbox, prog);

                            for (int i = 0; i < 255; i++)
                            {
                                for (int j = 0; j < Main.maxSectionsX; j++)
                                {
                                    for (int k = 0; k < Main.maxSectionsY; k++)
                                    {
                                        NetPlay.slots[i].tileSection[j, k] = false;
                                    }
                                }
                            }
                        }
                    }
                    return;
                }
            }

            Liquid.quickFall = Liquid.quickSettle || Liquid.numLiquid > 2000;
            Liquid.wetCounter++;

            int num2 = Liquid.maxLiquid / Liquid.cycles;
            int num3 = num2 * (Liquid.wetCounter - 1);
            int num4 = num2 * Liquid.wetCounter;

            if (Liquid.wetCounter == Liquid.cycles)
            {
                num4 = Liquid.numLiquid;
            }

            if (num4 > Liquid.numLiquid)
            {
                num4 = Liquid.numLiquid;
                Liquid.wetCounter = Liquid.cycles;
            }

            if (Liquid.quickFall)
            {
                for (int l = num3; l < num4; l++)
                {
                    Main.liquid[l].delay = 10;
                    Main.liquid[l].Update(TileRefs, sandbox);
                    TileRefs(Main.liquid[l].x, Main.liquid[l].y).SetSkipLiquid(false);
                }
            }
            else
            {
                for (int m = num3; m < num4; m++)
                {
                    if (!TileRefs(Main.liquid[m].x, Main.liquid[m].y).SkipLiquid)
                    {
                        Main.liquid[m].Update(TileRefs, sandbox);
                    }
                    else
                    {
                        TileRefs(Main.liquid[m].x, Main.liquid[m].y).SetSkipLiquid(false);
                    }
                }
            }

            if (Liquid.wetCounter >= Liquid.cycles)
            {
                Liquid.wetCounter = 0;

                for (int n = Liquid.numLiquid - 1; n >= 0; n--)
                {
                    if (Main.liquid[n].kill > 3)
                    {
                        Liquid.DelWater(TileRefs, sandbox, n);
                    }
                }

                int num5 = Liquid.maxLiquid - (Liquid.maxLiquid - Liquid.numLiquid);
                if (num5 > LiquidBuffer.numLiquidBuffer)
                {
                    num5 = LiquidBuffer.numLiquidBuffer;
                }

                for (int num6 = 0; num6 < num5; num6++)
                {
                    TileRefs(Main.liquidBuffer[0].x, Main.liquidBuffer[0].y).SetCheckingLiquid(false);
                    Liquid.AddWater(TileRefs, sandbox, Main.liquidBuffer[0].x, Main.liquidBuffer[0].y);
                    LiquidBuffer.DelBuffer(0);
                }

                if (Liquid.numLiquid > 0 && Liquid.numLiquid > Liquid.stuckAmount - 50 && Liquid.numLiquid < Liquid.stuckAmount + 50)
                {
                    Liquid.stuckCount++;
                    if (Liquid.stuckCount >= 10000)
                    {
                        Liquid.stuck = true;

                        for (int num7 = Liquid.numLiquid - 1; num7 >= 0; num7--)
                        {
                            Liquid.DelWater(TileRefs, sandbox, num7);
                        }

                        Liquid.stuck      = false;
                        Liquid.stuckCount = 0;
                        return;
                    }
                }
                else
                {
                    Liquid.stuckCount  = 0;
                    Liquid.stuckAmount = Liquid.numLiquid;
                }
            }
        }