public void CopyFrom(Lighting.LightingSwipeData from) { this.innerLoop1Start = from.innerLoop1Start; this.outerLoopStart = from.outerLoopStart; this.innerLoop1End = from.innerLoop1End; this.outerLoopEnd = from.outerLoopEnd; this.innerLoop2Start = from.innerLoop2Start; this.innerLoop2End = from.innerLoop2End; this.function = from.function; this.jaggedArray = from.jaggedArray; }
private static void callback_LightingSwipe(object obj) { Lighting.LightingSwipeData lightingSwipeData = obj as Lighting.LightingSwipeData; try { lightingSwipeData.function(lightingSwipeData); } catch { } Lighting.countdown.Signal(); }
public static void Initialize(bool resize = false) { if (!resize) { Lighting.tempLights = new Dictionary <Point16, Lighting.ColorTriplet>(); Lighting.swipe = new Lighting.LightingSwipeData(); Lighting.countdown = new CountdownEvent(0); Lighting.threadSwipes = new Lighting.LightingSwipeData[Environment.ProcessorCount]; for (int i = 0; i < Lighting.threadSwipes.Length; i++) { Lighting.threadSwipes[i] = new Lighting.LightingSwipeData(); } } int num = Main.screenWidth / 16 + Lighting.offScreenTiles * 2 + 10; int num2 = Main.screenHeight / 16 + Lighting.offScreenTiles * 2 + 10; if (Lighting.states == null || Lighting.states.Length < num || Lighting.states[0].Length < num2) { Lighting.states = new Lighting.LightingState[num][]; Lighting.axisFlipStates = new Lighting.LightingState[num2][]; for (int j = 0; j < num2; j++) { Lighting.axisFlipStates[j] = new Lighting.LightingState[num]; } for (int k = 0; k < num; k++) { Lighting.LightingState[] array = new Lighting.LightingState[num2]; for (int l = 0; l < num2; l++) { Lighting.LightingState lightingState = new Lighting.LightingState(); array[l] = lightingState; Lighting.axisFlipStates[l][k] = lightingState; } Lighting.states[k] = array; } } }
public static void Initialize(bool resize = false) { if (!resize) { Lighting.tempLights = new Dictionary<Point16, Lighting.ColorTriplet>(); Lighting.swipe = new Lighting.LightingSwipeData(); Lighting.countdown = new CountdownEvent(0); Lighting.threadSwipes = new Lighting.LightingSwipeData[Environment.ProcessorCount]; for (int index = 0; index < Lighting.threadSwipes.Length; ++index) Lighting.threadSwipes[index] = new Lighting.LightingSwipeData(); } int length1 = Main.screenWidth / 16 + Lighting.offScreenTiles * 2 + 10; int length2 = Main.screenHeight / 16 + Lighting.offScreenTiles * 2 + 10; if (Lighting.states != null && Lighting.states.Length >= length1 && Lighting.states[0].Length >= length2) return; Lighting.states = new Lighting.LightingState[length1][]; Lighting.axisFlipStates = new Lighting.LightingState[length2][]; for (int index = 0; index < length2; ++index) Lighting.axisFlipStates[index] = new Lighting.LightingState[length1]; for (int index1 = 0; index1 < length1; ++index1) { Lighting.LightingState[] lightingStateArray = new Lighting.LightingState[length2]; for (int index2 = 0; index2 < length2; ++index2) { Lighting.LightingState lightingState = new Lighting.LightingState(); lightingStateArray[index2] = lightingState; Lighting.axisFlipStates[index2][index1] = lightingState; } Lighting.states[index1] = lightingStateArray; } }
public static void Initialize(bool resize = false) { if (!resize) { Lighting.tempLights = new Dictionary<Point16, Lighting.ColorTriplet>(); Lighting.swipe = new Lighting.LightingSwipeData(); Lighting.countdown = new CountdownEvent(0); Lighting.threadSwipes = new Lighting.LightingSwipeData[Environment.ProcessorCount]; for (int i = 0; i < Lighting.threadSwipes.Length; i++) { Lighting.threadSwipes[i] = new Lighting.LightingSwipeData(); } } int num = Main.screenWidth / 16 + Lighting.offScreenTiles * 2 + 10; int num2 = Main.screenHeight / 16 + Lighting.offScreenTiles * 2 + 10; if (Lighting.states == null || Lighting.states.Length < num || Lighting.states[0].Length < num2) { Lighting.states = new Lighting.LightingState[num][]; Lighting.axisFlipStates = new Lighting.LightingState[num2][]; for (int j = 0; j < num2; j++) { Lighting.axisFlipStates[j] = new Lighting.LightingState[num]; } for (int k = 0; k < num; k++) { Lighting.LightingState[] array = new Lighting.LightingState[num2]; for (int l = 0; l < num2; l++) { Lighting.LightingState lightingState = new Lighting.LightingState(); array[l] = lightingState; Lighting.axisFlipStates[l][k] = lightingState; } Lighting.states[k] = array; } } }
public static void Initialize() { Lighting.tempLightX = new int[Lighting.maxTempLights]; Lighting.tempLightY = new int[Lighting.maxTempLights]; Lighting.tempLight = new float[Lighting.maxTempLights]; Lighting.tempLightG = new float[Lighting.maxTempLights]; Lighting.tempLightB = new float[Lighting.maxTempLights]; Lighting.swipe = new Lighting.LightingSwipeData(); Lighting.countdown = new CountdownEvent(0); Lighting.threadSwipes = new Lighting.LightingSwipeData[Environment.ProcessorCount]; for (int i = 0; i < Lighting.threadSwipes.Length; i++) { Lighting.threadSwipes[i] = new Lighting.LightingSwipeData(); } int num = Main.screenWidth + Lighting.offScreenTiles * 2 + 10; int num2 = Main.screenHeight + Lighting.offScreenTiles * 2 + 10; Lighting.states = new Lighting.LightingState[num][]; Lighting.axisFlipStates = new Lighting.LightingState[num2][]; for (int j = 0; j < num2; j++) { Lighting.axisFlipStates[j] = new Lighting.LightingState[num]; } for (int k = 0; k < num; k++) { Lighting.LightingState[] array = new Lighting.LightingState[num2]; for (int l = 0; l < num2; l++) { Lighting.LightingState lightingState = new Lighting.LightingState(); array[l] = lightingState; Lighting.axisFlipStates[l][k] = lightingState; } Lighting.states[k] = array; } }
private static void doColors_Mode3_Swipe(Lighting.LightingSwipeData swipeData) { try { bool flag = true; while (true) { int num; int num2; int num3; if (flag) { num = 1; num2 = swipeData.innerLoop1Start; num3 = swipeData.innerLoop1End; } else { num = -1; num2 = swipeData.innerLoop2Start; num3 = swipeData.innerLoop2End; } int outerLoopStart = swipeData.outerLoopStart; int outerLoopEnd = swipeData.outerLoopEnd; for (int i = outerLoopStart; i < outerLoopEnd; i++) { Lighting.LightingState[] array = swipeData.jaggedArray[i]; float num4 = 0f; float num5 = 0f; float num6 = 0f; int num7 = num2; while (num7 != num3) { Lighting.LightingState lightingState = array[num7]; bool flag3; bool flag2 = flag3 = false; if (lightingState.r2 > num4) { num4 = lightingState.r2; } else if (num4 <= 0f) { flag3 = true; } else { lightingState.r2 = num4; } if (!flag3) { if (lightingState.stopLight) { num4 -= Lighting.negLight2; } else if (lightingState.wetLight) { num4 -= Lighting.wetLightR; } else { num4 -= Lighting.negLight; } } if (lightingState.g2 > num5) { num5 = lightingState.g2; } else if (num5 <= 0f) { flag2 = true; } else { lightingState.g2 = num5; } if (!flag2) { if (lightingState.stopLight) { num5 -= Lighting.negLight2; } else if (lightingState.wetLight) { num5 -= Lighting.wetLightG; } else { num5 -= Lighting.negLight; } } if (lightingState.b2 > num6) { num6 = lightingState.b2; goto IL_167; } if (num6 > 0f) { lightingState.b2 = num6; goto IL_167; } IL_186: num7 += num; continue; IL_167: if (lightingState.stopLight) { num6 -= Lighting.negLight2; goto IL_186; } num6 -= Lighting.negLight; goto IL_186; } } if (!flag) { break; } flag = false; } } catch { } }
private static void doColors_Mode2_Swipe(Lighting.LightingSwipeData swipeData) { try { bool flag = true; while (true) { int num; int num2; int num3; if (flag) { num = 1; num2 = swipeData.innerLoop1Start; num3 = swipeData.innerLoop1End; } else { num = -1; num2 = swipeData.innerLoop2Start; num3 = swipeData.innerLoop2End; } int outerLoopStart = swipeData.outerLoopStart; int outerLoopEnd = swipeData.outerLoopEnd; for (int i = outerLoopStart; i < outerLoopEnd; i++) { Lighting.LightingState[] array = swipeData.jaggedArray[i]; float num4 = 0f; int num5 = num2; while (num5 != num3) { Lighting.LightingState lightingState = array[num5]; if (lightingState.r2 > num4) { num4 = lightingState.r2; goto IL_86; } if (num4 > 0f) { lightingState.r2 = num4; goto IL_86; } IL_BA: num5 += num; continue; IL_86: if (lightingState.stopLight) { num4 -= Lighting.negLight2; goto IL_BA; } if (lightingState.wetLight) { num4 -= Lighting.wetLightR; goto IL_BA; } num4 -= Lighting.negLight; goto IL_BA; } } if (!flag) { break; } flag = false; } } catch { } }
private static void doColors_Mode1_Swipe(Lighting.LightingSwipeData swipeData) { try { bool flag = true; while (true) { int num; int num2; int num3; if (flag) { num = 1; num2 = swipeData.innerLoop1Start; num3 = swipeData.innerLoop1End; } else { num = -1; num2 = swipeData.innerLoop2Start; num3 = swipeData.innerLoop2End; } int outerLoopStart = swipeData.outerLoopStart; int outerLoopEnd = swipeData.outerLoopEnd; for (int i = outerLoopStart; i < outerLoopEnd; i++) { Lighting.LightingState[] array = swipeData.jaggedArray[i]; float num4 = 0f; int num5 = num2; while (num5 != num3) { Lighting.LightingState lightingState = array[num5]; if (lightingState.r2 > num4) { num4 = lightingState.r2; goto IL_9C; } if ((double)num4 > 0.0185) { if (lightingState.r2 < num4) { lightingState.r2 = num4; goto IL_9C; } goto IL_9C; } IL_123: num5 += num; continue; IL_9C: if (array[num5 + num].r2 > num4) { goto IL_123; } if (lightingState.stopLight) { num4 *= Lighting.negLight2; goto IL_123; } if (!lightingState.wetLight) { num4 *= Lighting.negLight; goto IL_123; } if (lightingState.honeyLight) { num4 *= Lighting.honeyLightR * (float)swipeData.rand.Next(98, 100) * 0.01f; goto IL_123; } num4 *= Lighting.wetLightR * (float)swipeData.rand.Next(98, 100) * 0.01f; goto IL_123; } } if (!flag) { break; } flag = false; } } catch { } }
private static void doColors_Mode0_Swipe(Lighting.LightingSwipeData swipeData) { try { bool flag = true; while (true) { int num; int num2; int num3; if (flag) { num = 1; num2 = swipeData.innerLoop1Start; num3 = swipeData.innerLoop1End; } else { num = -1; num2 = swipeData.innerLoop2Start; num3 = swipeData.innerLoop2End; } int outerLoopStart = swipeData.outerLoopStart; int outerLoopEnd = swipeData.outerLoopEnd; for (int i = outerLoopStart; i < outerLoopEnd; i++) { Lighting.LightingState[] array = swipeData.jaggedArray[i]; float num4 = 0f; float num5 = 0f; float num6 = 0f; int num7 = num2; while (num7 != num3) { Lighting.LightingState lightingState = array[num7]; Lighting.LightingState lightingState2 = array[num7 + num]; bool flag3; bool flag2 = flag3 = false; if (lightingState.r2 > num4) { num4 = lightingState.r2; } else if ((double)num4 <= 0.0185) { flag3 = true; } else if (lightingState.r2 < num4) { lightingState.r2 = num4; } if (!flag3 && lightingState2.r2 <= num4) { if (lightingState.stopLight) { num4 *= Lighting.negLight2; } else if (lightingState.wetLight) { if (lightingState.honeyLight) { num4 *= Lighting.honeyLightR * (float)swipeData.rand.Next(98, 100) * 0.01f; } else { num4 *= Lighting.wetLightR * (float)swipeData.rand.Next(98, 100) * 0.01f; } } else { num4 *= Lighting.negLight; } } if (lightingState.g2 > num5) { num5 = lightingState.g2; } else if ((double)num5 <= 0.0185) { flag2 = true; } else { lightingState.g2 = num5; } if (!flag2 && lightingState2.g2 <= num5) { if (lightingState.stopLight) { num5 *= Lighting.negLight2; } else if (lightingState.wetLight) { if (lightingState.honeyLight) { num5 *= Lighting.honeyLightG * (float)swipeData.rand.Next(97, 100) * 0.01f; } else { num5 *= Lighting.wetLightG * (float)swipeData.rand.Next(97, 100) * 0.01f; } } else { num5 *= Lighting.negLight; } } if (lightingState.b2 > num6) { num6 = lightingState.b2; goto IL_22F; } if ((double)num6 > 0.0185) { lightingState.b2 = num6; goto IL_22F; } IL_2B1: num7 += num; continue; IL_22F: if (lightingState2.b2 >= num6) { goto IL_2B1; } if (lightingState.stopLight) { num6 *= Lighting.negLight2; goto IL_2B1; } if (!lightingState.wetLight) { num6 *= Lighting.negLight; goto IL_2B1; } if (lightingState.honeyLight) { num6 *= Lighting.honeyLightB * (float)swipeData.rand.Next(97, 100) * 0.01f; goto IL_2B1; } num6 *= Lighting.wetLightB * (float)swipeData.rand.Next(97, 100) * 0.01f; goto IL_2B1; } } if (!flag) { break; } flag = false; } } catch { } }