コード例 #1
0
ファイル: TEItemFrame.cs プロジェクト: EmuDevs/EDTerraria
 public override void ReadExtraData(BinaryReader reader)
 {
     item = new Item();
     item.netDefaults((int)reader.ReadInt16());
     item.Prefix((int)reader.ReadByte());
     item.stack = (int)reader.ReadInt16();
 }
コード例 #2
0
ファイル: PUIItemSlot.cs プロジェクト: chatrat12/Prism
 public PUIItemSlot()
 {
     ShowTooltip = true;
     Width.Set(_texture.Width * SCALE, 0);
     Height.Set(_texture.Height * SCALE, 0);
     Item = new Item();
 }
コード例 #3
0
ファイル: ItemSlot.cs プロジェクト: EmuDevs/EDTerraria
 public static void Handle(ref Item inv, int context = 0)
 {
     ItemSlot.singleSlotArray[0] = inv;
     ItemSlot.Handle(ItemSlot.singleSlotArray, context, 0);
     inv = ItemSlot.singleSlotArray[0];
     Recipe.FindRecipes();
 }
コード例 #4
0
 public static void Swap(bool cycle)
 {
     Player p = Main.player[Main.myPlayer];
     if (Main.gameMenu) return;
     Item[] temp = new Item[10];
     if (cycle)
     {
         for (int i = 0; i < 10; i++)
         {
             temp[i] = p.inventory[i];
             p.inventory[i] = p.inventory[i + 10];
             p.inventory[i + 10] = p.inventory[i + 20];
             p.inventory[i + 20] = p.inventory[i + 30];
             p.inventory[i + 30] = p.inventory[i + 40];
             p.inventory[i + 40] = temp[i];
         }
     }
     else
     {
         for (int i = 0; i < 10; i++)
         {
             temp[i] = p.inventory[i];
             p.inventory[i] = p.inventory[i + 40];
             p.inventory[i + 40] = temp[i];
         }
     }
 }
コード例 #5
0
		public override void SetDefaults(Item item)
		{
			if (item.type == ItemID.CopperShortsword)
			{
				item.damage = 50;
			}
		}
コード例 #6
0
ファイル: ItemHelper.cs プロジェクト: Jaex/Terraria-API
 public static Item CreateItem(string itemName, int stack = 0)
 {
     Item item = new Item();
     item.RealSetDefaults(itemName);
     if (stack > 0) item.stack = stack;
     return item;
 }
コード例 #7
0
        //new[]
        //    {
        //        new ItemId(1, "Gold Pickaxe"),
        //        new ItemId(4, "Gold Broadsword"),
        //        new ItemId(6, "Gold Shortsword"),
        //        new ItemId(10, "Gold Axe"),
        //        new ItemId(7, "Gold Hammer"),
        //        new ItemId(99, "Gold Bow"),
        //        new ItemId(1, "Silver Pickaxe"),
        //        new ItemId(4, "Silver Broadsword"),
        //        new ItemId(6, "Silver Shortsword"),
        //        new ItemId(10, "Silver Axe"),
        //        new ItemId(7, "Silver Hammer"),
        //        new ItemId(99, "Silver Bow"),
        //        new ItemId(1, "Copper Pickaxe"),
        //        new ItemId(4, "Copper Broadsword"),
        //        new ItemId(6, "Copper Shortsword"),
        //        new ItemId(10, "Copper Axe"),
        //        new ItemId(7, "Copper Hammer"),
        //        new ItemId(198, "Blue Phasesaber"),
        //        new ItemId(199, "Red Phasesaber"),
        //        new ItemId(200, "Green Phasesaber"),
        //        new ItemId(201, "Purple Phasesaber"),
        //        new ItemId(202, "White Phasesaber"),
        //        new ItemId(203, "Yellow Phasesaber"),
        //    };

        public Terraria.Item GetItem(int id)
        {
            var curitem = new Terraria.Item();
            curitem.SetDefaults(id);
            return curitem;

        }
コード例 #8
0
ファイル: UIController.cs プロジェクト: chatrat12/Prism
 static UIController()
 {
     _userInterface = new UserInterface();
     _state = new UIState();
     _userInterface.SetState(_state);
     TooltipText = string.Empty;
     TooltipItem = new Item();
 }
コード例 #9
0
ファイル: ItemManager.cs プロジェクト: Jaex/Terraria-API
 private void AddItem(Item item)
 {
     if (!string.IsNullOrEmpty(item.name))
     {
         ItemType itemType = new ItemType(item.type, item.name, item.color);
         Items.Add(itemType);
         LoadIcon(itemType);
     }
 }
コード例 #10
0
ファイル: ItemTagHandler.cs プロジェクト: EmuDevs/EDTerraria
        TextSnippet ITagHandler.Parse(string text, Color baseColor, string options)
        {
            Item obj = new Item();
            int result1;
            if (int.TryParse(text, out result1))
                obj.netDefaults(result1);
            else
                obj.SetDefaults(text);

            if (obj.itemId <= 0)
                return new TextSnippet(text);

            obj.stack = 1;
            if (options != null)
            {
                string[] strArray = options.Split(',');
                for (int index = 0; index < strArray.Length; ++index)
                {
                    if (strArray[index].Length != 0)
                    {
                        switch (strArray[index][0])
                        {
                            case 'p':
                                int result2;
                                if (int.TryParse(strArray[index].Substring(1), out result2))
                                {
                                    obj.Prefix(Utils.Clamp<int>(result2, 0, 84));
                                    continue;
                                }
                                continue;
                            case 's':
                            case 'x':
                                int result3;
                                if (int.TryParse(strArray[index].Substring(1), out result3))
                                {
                                    obj.stack = Utils.Clamp<int>(result3, 1, obj.maxStack);
                                    continue;
                                }
                                continue;
                            default:
                                continue;
                        }
                    }
                }
            }

            string str = "";
            if (obj.stack > 1)
                str = " (" + obj.stack + ")";

            ItemSnippet itemSnippet = new ItemSnippet(obj);
            itemSnippet.Text = "[" + obj.AffixName() + str + "]";
            itemSnippet.CheckForHover = true;
            itemSnippet.DeleteWhole = true;
            return itemSnippet;
        }
コード例 #11
0
ファイル: ItemTagHandler.cs プロジェクト: EmuDevs/EDTerraria
        public static string GenerateTag(Item I)
        {
            string str = "[i";
            if (I.prefix != 0)
                str = str + "/p" + I.prefix;
            if (I.stack != 1)
                str = str + "/s" + I.stack;

            return str + ":" + I.netID + "]";
        }
コード例 #12
0
ファイル: ItemSlot.cs プロジェクト: EmuDevs/EDTerraria
 public static void Handle(Item[] inv, int context = 0, int slot = 0)
 {
     ItemSlot.OverrideHover(inv, context, slot);
     if (Main.mouseLeftRelease && Main.mouseLeft)
     {
         ItemSlot.LeftClick(inv, context, slot);
         Recipe.FindRecipes();
     }
     else
         ItemSlot.RightClick(inv, context, slot);
     ItemSlot.MouseHover(inv, context, slot);
 }
コード例 #13
0
 public Terraria.Item GetItem(int id)
 {
     try
     {
         var curitem = new Terraria.Item();
         curitem.SetDefaults(id);
         return(curitem);
     }
     catch
     {
         return(null);
     }
 }
コード例 #14
0
ファイル: ItemHooks.cs プロジェクト: Jaex/Terraria-API
        public static void OnSetDefaultsString(ref string itemname, Item item)
        {
            if (SetDefaultsString == null)
                return;
            var args = new SetDefaultsEventArgs<Item, string>()
            {
                Object = item,
                Info = itemname,
            };

            SetDefaultsString(args);

            itemname = args.Info;
        }
コード例 #15
0
ファイル: ItemHooks.cs プロジェクト: Jaex/Terraria-API
        public static void OnSetDefaultsInt(ref int itemtype, Item item)
        {
            if (SetDefaultsInt == null)
                return;

            var args = new SetDefaultsEventArgs<Item, int>()
            {
                Object = item,
                Info = itemtype,
            };

            SetDefaultsInt(args);

            itemtype = args.Info;
        }
コード例 #16
0
        public void Initialize(Terraria.Item item)
        {
            if (item.damage > 0)
            {
                iexp   = 0;
                ilevel = 0;

                oritemname = Name;
                oridamage  = item.damage;
                oricrit    = item.crit;
            }


            downedSorcerer   = false;
            downedAttraidies = false;
        }
コード例 #17
0
        public string GetTiles()
        {
            List <Terraria.Item> curItems = new List <Item>();

            for (int i = 0; i < maxItemTypes; i++)
            {
                var curitem = new Terraria.Item();
                curitem.SetDefaults(i);
                curItems.Add(curitem);
            }

            string output = "<Tiles>\r\n";

            for (int i = 0; i < maxTileSets; i++)
            {
                var creatingItem = curItems.FirstOrDefault(x => x.createTile == i);

                output += string.Format("<Tile Id=\"{0}\" Name=\"{22}\" {5}{16}{17}{8} {21}\r\n",
                                        i,
                                        tileAlch[i],
                                        tileAxe[i],
                                        tileBlockLight[i],
                                        tileDungeon[i],
                                        tileFrameImportant[i] ? " Framed=\"true\"" : string.Empty,
                                        tileHammer[i],
                                        tileLavaDeath[i],
                                        tileLighted[i] ? " Light=\"true\"" : string.Empty,
                                        tileMergeDirt[i],
                                        //tileName[i],
                                        tileNoAttach[i],
                                        tileNoFail[i],
                                        tileNoSunLight[i],
                                        tilePick[i],
                                        tileShine[i],
                                        tileShine2[i],
                                        tileSolid[i] ? " Solid=\"true\"" : string.Empty,
                                        tileSolidTop[i] ? " SolidTop=\"true\"" : string.Empty,
                                        tileStone[i],
                                        tileTable[i],
                                        tileWaterDeath[i],
                                        (tileFrameImportant[i]) ? ">\r\n  <Frames>\r\n  </Frames>\r\n</Tile>" : " />",
                                        creatingItem != null ? creatingItem.name : string.Empty);
            }

            return(output + "</Tiles>");
        }
コード例 #18
0
        public List <ItemId> GetItems()
        {
            //maxTileSets
            var sitems = new List <ItemId>();

            for (int i = -255; i < maxItemTypes; i++)
            {
                try
                {
                    var curitem = new Terraria.Item();
                    curitem.netDefaults(i);

                    if (string.IsNullOrWhiteSpace(curitem.Name))
                    {
                        continue;
                    }
                    var isFood       = Terraria.ID.ItemID.Sets.IsFood[i];
                    var isRackable   = Terraria.ID.ItemID.Sets.CanBePlacedOnWeaponRacks[i] || curitem.fishingPole > 0 || (curitem.damage > 0 && curitem.useStyle != 0);
                    var isDeprecated = Terraria.ID.ItemID.Sets.Deprecated[i];

                    string name = curitem.Name;
                    if (isDeprecated)
                    {
                        name += " (Deprecated)";
                    }
                    //curitem.SetDefaults(i);
                    sitems.Add(new ItemId(i, name, GetItemType(curitem))
                    {
                        IsFood    = isFood,
                        Head      = curitem.headSlot,
                        Body      = curitem.bodySlot,
                        Legs      = curitem.legSlot,
                        Accessory = curitem.accessory,
                        Rack      = isRackable
                    });
                }
                catch
                {
                }
            }
            //sitems.AddRange(HardCodedItems);
            return(sitems);
        }
コード例 #19
0
ファイル: ItemHelper.cs プロジェクト: Jaex/Terraria-API
        public static bool RemoveItem(Item item)
        {
            if (item != null && item.active)
            {
                item.active = false;

                for (int i = 0; i < me.inventory.Length; i++)
                {
                    if (me.inventory[i] == item)
                    {
                        me.inventory[i] = new Item();
                        Main.PlaySound(7, (int)me.position.X, (int)me.position.Y, 1);
                        return true;
                    }
                }
            }

            return false;
        }
コード例 #20
0
ファイル: Potion.cs プロジェクト: bluemagic123/tModLoader
		public override bool UseItem(Item item, Player player)
		{
			if (item.healLife > 0)
			{
				if (player.GetModPlayer<ExamplePlayer>(mod).badHeal)
				{
					int heal = item.healLife;
					int damage = player.statLifeMax2 - player.statLife;
					if (heal > damage)
					{
						heal = damage;
					}
					if (heal > 0)
					{
						player.AddBuff(mod.BuffType("Undead2"), 2 * heal, false);
					}
				}
			}
			return base.UseItem(item, player);
		}
コード例 #21
0
 public override void SetDefaults(Terraria.Item item)
 {
     if (item.type == ItemID.EmptyBucket)
     {
         item.ammo       = ItemID.EmptyBucket;
         item.maxStack   = 99;
         item.consumable = true;
     }
     if (item.type == ItemID.BottledHoney)
     {
         item.ammo       = ItemID.BottledHoney;
         item.maxStack   = 30;
         item.consumable = true;
     }
     if (item.type == ItemID.BeachBall)
     {
         item.ammo       = ItemID.BeachBall;
         item.maxStack   = 99;
         item.consumable = true;
     }
 }
コード例 #22
0
        //public Terraria.Item GetN

        public List <string> Prefixes()
        {
            var result = new List <string> {
                string.Empty
            };
            var curitem = new Terraria.Item();

            curitem.name = "";
            for (int prefix = 1; prefix < byte.MaxValue; prefix++)
            {
                curitem.prefix = (byte)prefix;
                string affixName = curitem.AffixName();
                if (string.IsNullOrWhiteSpace(affixName))
                {
                    break;
                }

                result.Add(affixName);
            }

            return(result);
        }
コード例 #23
0
        public string GetWalls()
        {
            List <Terraria.Item> curItems = new List <Item>();

            for (int i = -255; i < maxItemTypes; i++)
            {
                var curitem = new Terraria.Item();
                curitem.SetDefaults(i);
                curItems.Add(curitem);
            }
            string output = "<Walls>\r\n";

            for (int i = 0; i < maxWallTypes; i++)
            {
                var creatingWall = curItems.FirstOrDefault(x => x.createWall == i);

                output += string.Format("<Wall Id=\"{0}\" Name=\"{2}\" Color=\"#FFFF00FF\" IsHouse=\"{1}\"/>\r\n",
                                        i,
                                        wallHouse[i],
                                        creatingWall != null ? creatingWall.name : string.Empty);
            }

            return(output + "</Walls>");
        }
コード例 #24
0
 public override bool IsArmorSet(Terraria.Item head, Terraria.Item body, Terraria.Item legs)
 {
     return(body.type == mod.ItemType("PrismCrystalBody") && legs.type == mod.ItemType("PrismCrystalLegs"));
 }
コード例 #25
0
ファイル: Inventory.cs プロジェクト: Nationator/Buildaria
        public static Item[] IIArrayToItemArray(InventoryItem[] iis)
        {
            Item[] items = new Item[iis.Length];

            for (int i = 0; i < iis.Length; i++)
            {
                items[i] = new Item();
                items[i].SetDefaults(iis[i].Name);
                if (items[i].type == 0 || iis[i].Name == "")
                {
                    if (iis[i].ID != 0)
                    {
                        iis[i].ID = iis[i].ID;
                    }
                    items[i].SetDefaults(iis[i].ID);
                    if (items[i].type == 0 || items[i].name == "")
                    {
                        items[i].SetDefaults(0);
                        items[i].name = "";
                        items[i].stack = 0;
                    }
                }
            }

            return items;
        }
コード例 #26
0
 public override bool IsArmorSet(Terraria.Item head, Terraria.Item body, Terraria.Item legs)
 {
     return(body.type == mod.ItemType("BloodReaperBody") && legs.type == mod.ItemType("BloodReaperLegs"));
 }
コード例 #27
0
 public override bool IsArmorSet(Terraria.Item head, Terraria.Item body, Terraria.Item legs)
 {
     return(body.type == mod.ItemType("EmberFlareBody") && legs.type == mod.ItemType("EmberFlareLegs"));
 }
コード例 #28
0
 public override bool IsArmorSet(Terraria.Item head, Terraria.Item body, Terraria.Item legs)
 {
     return(body.type == mod.ItemType("StarlightCasterBody") && legs.type == mod.ItemType("StarlightCasterLegs"));
 }
コード例 #29
0
ファイル: DuskHood.cs プロジェクト: ColinAV516/Spirit-Mod
 public override bool IsArmorSet(Item head, Item body, Item legs)
 {
     return body.type == mod.ItemType("DuskPlate") && legs.type == mod.ItemType("DuskLeggings");
 }
コード例 #30
0
 public override bool IsArmorSet(Terraria.Item head, Terraria.Item body, Terraria.Item legs)
 {
     return(body.type == mod.ItemType("ArcherofLumeliaShirt") && legs.type == mod.ItemType("ArcherofLumeliaPants"));
 }
コード例 #31
0
 public override bool IsArmorSet(Terraria.Item head, Terraria.Item body, Terraria.Item legs)
 {
     return(body.type == mod.ItemType("AncientBody") && legs.type == mod.ItemType("AncientLegs"));
 }
コード例 #32
0
ファイル: ChestUI.cs プロジェクト: EmuDevs/EDTerraria
 public static void MoveCoins(Item[] pInv, Item[] cInv)
 {
     int[] numArray1 = new int[4];
     List<int> list1 = new List<int>();
     List<int> list2 = new List<int>();
     bool flag = false;
     int[] numArray2 = new int[40];
     for (int index = 0; index < cInv.Length; ++index)
     {
         numArray2[index] = -1;
         if (cInv[index].stack < 1 || cInv[index].itemId < 1)
         {
             list2.Add(index);
             cInv[index] = new Item();
         }
         if (cInv[index] != null && cInv[index].stack > 0)
         {
             int num = 0;
             if (cInv[index].itemId == 71)
                 num = 1;
             if (cInv[index].itemId == 72)
                 num = 2;
             if (cInv[index].itemId == 73)
                 num = 3;
             if (cInv[index].itemId == 74)
                 num = 4;
             numArray2[index] = num - 1;
             if (num > 0)
             {
                 numArray1[num - 1] += cInv[index].stack;
                 list2.Add(index);
                 cInv[index] = new Item();
                 flag = true;
             }
         }
     }
     if (!flag)
         return;
     Main.PlaySound(7, -1, -1, 1);
     for (int index = 0; index < pInv.Length; ++index)
     {
         if (index != 58 && pInv[index] != null && pInv[index].stack > 0)
         {
             int num = 0;
             if (pInv[index].itemId == 71)
                 num = 1;
             if (pInv[index].itemId == 72)
                 num = 2;
             if (pInv[index].itemId == 73)
                 num = 3;
             if (pInv[index].itemId == 74)
                 num = 4;
             if (num > 0)
             {
                 numArray1[num - 1] += pInv[index].stack;
                 list1.Add(index);
                 pInv[index] = new Item();
             }
         }
     }
     for (int index = 0; index < 3; ++index)
     {
         while (numArray1[index] >= 100)
         {
             numArray1[index] -= 100;
             ++numArray1[index + 1];
         }
     }
     for (int index1 = 0; index1 < 40; ++index1)
     {
         if (numArray2[index1] >= 0 && cInv[index1].itemId == 0)
         {
             int index2 = index1;
             int index3 = numArray2[index1];
             if (numArray1[index3] > 0)
             {
                 cInv[index2].SetDefaults(71 + index3, false);
                 cInv[index2].stack = numArray1[index3];
                 if (cInv[index2].stack > cInv[index2].maxStack)
                     cInv[index2].stack = cInv[index2].maxStack;
                 numArray1[index3] -= cInv[index2].stack;
                 numArray2[index1] = -1;
             }
             if (Main.netMode == 1 && Main.player[Main.myPlayer].chest > -1)
                 NetMessage.SendData(32, -1, -1, "", Main.player[Main.myPlayer].chest, (float)index2, 0.0f, 0.0f, 0, 0, 0);
             list2.Remove(index2);
         }
     }
     for (int index1 = 0; index1 < 40; ++index1)
     {
         if (numArray2[index1] >= 0 && cInv[index1].itemId == 0)
         {
             int index2 = index1;
             int index3 = 3;
             while (index3 >= 0)
             {
                 if (numArray1[index3] > 0)
                 {
                     cInv[index2].SetDefaults(71 + index3, false);
                     cInv[index2].stack = numArray1[index3];
                     if (cInv[index2].stack > cInv[index2].maxStack)
                         cInv[index2].stack = cInv[index2].maxStack;
                     numArray1[index3] -= cInv[index2].stack;
                     numArray2[index1] = -1;
                     break;
                 }
                 if (numArray1[index3] == 0)
                     --index3;
             }
             if (Main.netMode == 1 && Main.player[Main.myPlayer].chest > -1)
                 NetMessage.SendData(32, -1, -1, "", Main.player[Main.myPlayer].chest, (float)index2, 0.0f, 0.0f, 0, 0, 0);
             list2.Remove(index2);
         }
     }
     while (list2.Count > 0)
     {
         int index1 = list2[0];
         int index2 = 3;
         while (index2 >= 0)
         {
             if (numArray1[index2] > 0)
             {
                 cInv[index1].SetDefaults(71 + index2, false);
                 cInv[index1].stack = numArray1[index2];
                 if (cInv[index1].stack > cInv[index1].maxStack)
                     cInv[index1].stack = cInv[index1].maxStack;
                 numArray1[index2] -= cInv[index1].stack;
                 break;
             }
             if (numArray1[index2] == 0)
                 --index2;
         }
         if (Main.netMode == 1 && Main.player[Main.myPlayer].chest > -1)
             NetMessage.SendData(32, -1, -1, "", Main.player[Main.myPlayer].chest, (float)list2[0], 0.0f, 0.0f, 0, 0, 0);
         list2.RemoveAt(0);
     }
     int index4 = 3;
     while (index4 >= 0 && list1.Count > 0)
     {
         int index1 = list1[0];
         if (numArray1[index4] > 0)
         {
             pInv[index1].SetDefaults(71 + index4, false);
             pInv[index1].stack = numArray1[index4];
             if (pInv[index1].stack > pInv[index1].maxStack)
                 pInv[index1].stack = pInv[index1].maxStack;
             numArray1[index4] -= pInv[index1].stack;
         }
         if (numArray1[index4] == 0)
             --index4;
         list1.RemoveAt(0);
     }
 }
コード例 #33
0
        void OnGetData(GetDataEventArgs e)
        {
            if (!e.Handled && TShock.Players[e.Msg.whoAmI].GetData <bool>("buildmode"))
            {
                Player   plr   = Main.player[e.Msg.whoAmI];
                TSPlayer tsplr = TShock.Players[e.Msg.whoAmI];

                switch (e.MsgID)
                {
                case PacketTypes.PlayerHurtV2:
                    using (MemoryStream data = new MemoryStream(e.Msg.readBuffer, e.Index, e.Length))
                    {
                        data.ReadByte();
                        PlayerDeathReason.FromReader(new BinaryReader(data));
                        int damage = data.ReadInt16();
                        tsplr.Heal((int)Terraria.Main.CalculateDamagePlayersTake(damage, plr.statDefense) + 2);
                    }
                    break;

                case PacketTypes.Teleport:
                    if ((e.Msg.readBuffer[3] == 0))
                    {
                        List <int> buffs = new List <int>(plr.buffType);
                        if (buffs.Contains(Terraria.ID.BuffID.ChaosState) && plr.inventory[plr.selectedItem].netID == Terraria.ID.ItemID.RodofDiscord)                             //rod 1326
                        {
                            tsplr.Heal(plr.statLifeMax2 / 7);
                        }
                    }
                    break;

                case PacketTypes.PaintTile:
                case PacketTypes.PaintWall:                        //0%
                {
                    int           count    = 0;
                    int           type     = e.Msg.readBuffer[7];
                    Terraria.Item lastItem = null;
                    foreach (Item i in plr.inventory)
                    {
                        if (i.paint == type)
                        {
                            lastItem = i;
                            count   += i.stack;
                        }
                    }
                    if (count <= 10 && lastItem != null)
                    {
                        tsplr.GiveItem(lastItem.type, lastItem.maxStack + 1 - count);
                    }
                }
                break;

                case PacketTypes.Tile:                        //1%
                {
                    int count = 0;
                    int type  = e.Msg.readBuffer[e.Index];
                    switch (type)
                    {
                    case 1:                                                                             //PlaceTile
                    case 3:                                                                             //PlaceWall
                    case 21:                                                                            //ReplaceTile
                    case 22:                                                                            //ReplaceWall
                        if (plr.inventory[plr.selectedItem].type != Terraria.ID.ItemID.StaffofRegrowth) //230
                        {
                            int tile = e.Msg.readBuffer[e.Index + 5];
                            if (tsplr.SelectedItem.tileWand > 0)
                            {
                                tile = tsplr.SelectedItem.tileWand;
                            }
                            Item lastItem = null;
                            foreach (Item i in plr.inventory)
                            {
                                if (i.createTile == tile || i.createWall == tile)
                                {
                                    lastItem = i;
                                    count   += i.stack;
                                }
                            }
                            if (count <= 10 && lastItem != null)
                            {
                                tsplr.GiveItem(lastItem.type, lastItem.maxStack + 1 - count);
                            }
                        }
                        break;

                    // Placing wires
                    case 5:                                              //Red
                    case 10:                                             //Blue
                    case 12:                                             //Green
                    case 16:                                             //Yellow
                        foreach (Item i in plr.inventory)
                        {
                            if (i.type == Terraria.ID.ItemID.Wire)                                             //530
                            {
                                count += i.stack;
                            }
                        }
                        if (count <= 10)
                        {
                            tsplr.GiveItem(Terraria.ID.ItemID.Wire, 1000 - count);
                        }
                        break;

                    case 8:                                             //Place Actuator
                        foreach (Item i in plr.inventory)
                        {
                            if (i.type == Terraria.ID.ItemID.Actuator)                                             //849
                            {
                                count += i.stack;
                            }
                        }
                        if (count <= 10)
                        {
                            tsplr.GiveItem(Terraria.ID.ItemID.Actuator, 1000 - count);
                        }
                        break;
                    }
                }
                break;
                }
            }
        }
コード例 #34
0
ファイル: Inventory.cs プロジェクト: Nationator/Buildaria
 public Inventory(Item[] items)
 {
     Default();
     Items = ItemArrayToIIArray(items);
 }
コード例 #35
0
        /// <summary>
        /// Applies server config data to the player
        /// </summary>
        /// <param name="player"></param>
        public void ApplyToPlayer(Player player)
        {
            //player.male = this.Male;

            player.statMana    = this.Mana;
            player.statLife    = this.Health;
            player.statLifeMax = this.MaxHealth;

            player.SpawnX = this.SpawnX;
            player.SpawnY = this.SpawnY;

            player.hideVisual = this.HideVisual;
            player.hairDye    = this.HairDye;

            player.hair       = this.Hair;
            player.difficulty = this.Difficulty;

            player.hairColor       = this.HairColor.ToXna();
            player.skinColor       = this.SkinColor.ToXna();
            player.eyeColor        = this.EyeColor.ToXna();
            player.shirtColor      = this.ShirtColor.ToXna();
            player.underShirtColor = this.UnderShirtColor.ToXna();
            player.pantsColor      = this.PantsColor.ToXna();
            player.shoeColor       = this.ShoeColor.ToXna();

            //Reset and populate inventory
            player.inventory = Enumerable.Repeat(new Item(), player.inventory.Length).ToArray();
            foreach (var slotItem in this.Inventory)
            {
                var item = new Terraria.Item();

                item.netDefaults(slotItem.NetId);
                item.stack = slotItem.Stack;
                item.Prefix(slotItem.Prefix);

                player.inventory[slotItem.Slot] = item;
            }

            //Reset and populate dye
            player.dye = Enumerable.Repeat(new Item(), player.dye.Length).ToArray();
            foreach (var slotItem in this.Dye)
            {
                var item = new Terraria.Item();

                item.netDefaults(slotItem.NetId);
                item.Prefix(slotItem.Prefix);

                player.dye[slotItem.Slot] = item;
            }

            //Reset and populate armor
            player.armor = Enumerable.Repeat(new Item(), player.armor.Length).ToArray();
            foreach (var slotItem in this.Armor)
            {
                var item = new Terraria.Item();

                item.netDefaults(slotItem.NetId);
                item.Prefix(slotItem.Prefix);

                player.armor[slotItem.Slot] = item;
            }

            //Update client
            this.Send(player);
        }
コード例 #36
0
ファイル: OTAPIWorld.cs プロジェクト: tanpro260196/WorldEdit
 private static Item Adapt(TerrariaItem terrariaItem) =>
 new Item(terrariaItem.type, terrariaItem.stack, terrariaItem.prefix);
コード例 #37
0
ファイル: ItemManager.cs プロジェクト: Jaex/Terraria-API
 private void AddItem(string name)
 {
     Item item = new Item();
     item.RealSetDefaults(name);
     AddItem(item);
 }
コード例 #38
0
ファイル: ItemMod.cs プロジェクト: nakano15/TerraClasses
 public override bool ReforgePrice(Terraria.Item item, ref int reforgePrice, ref bool canApplyDiscount)
 {
     reforgePrice = (int)(Main.player[Main.myPlayer].GetModPlayer <PlayerMod>().ReforgeValue *reforgePrice);
     return(base.ReforgePrice(item, ref reforgePrice, ref canApplyDiscount));
 }
コード例 #39
0
        protected override void DrawSelf(SpriteBatch spriteBatch)         //TODO Clean this mess up
        {
            base.DrawSelf(spriteBatch);

            if (_vanillaItemSlot.IsMouseHovering || Indicator.IsMouseHovering)
            {
                Main.hoverItemName = "Explosive";
                Main.LocalPlayer.mouseInterface = true;
            }
            else if (_vanillaItemSlot2.IsMouseHovering || Indicator2.IsMouseHovering)
            {
                Main.hoverItemName = "Bullets (10 required)";
                Main.LocalPlayer.mouseInterface = true;
            }
            else if (combineButton.IsMouseHovering)
            {
                combineButton.SetImage(Main.reforgeTexture[1]);
                hoveringOverReforgeButton       = true;
                Main.hoverItemName              = "Combine +1";
                Main.LocalPlayer.mouseInterface = true;
            }
            else if (combineButtonTen.IsMouseHovering)
            {
                combineButtonTen.SetImage(Main.reforgeTexture[1]);
                hoveringOverReforgeButtonTen    = true;
                Main.hoverItemName              = "Combine +10";
                Main.LocalPlayer.mouseInterface = true;
            }
            else
            {
                combineButton.SetImage(Main.reforgeTexture[0]); hoveringOverReforgeButton = false; combineButtonTen.SetImage(Main.reforgeTexture[0]); hoveringOverReforgeButtonTen = false;
            }

            // This will hide the crafting menu similar to the reforge menu. For best results this UI is placed before "Vanilla: Inventory" to prevent 1 frame of the craft menu showing.
            Main.HidePlayerCraftingMenu = true;

            // Here we have a lot of code. This code is mainly adapted from the vanilla code for the reforge option.
            // This code draws "Place an item here" when no item is in the slot and draws the reforge cost and a reforge button when an item is in the slot.
            // This code could possibly be better as different UIElements that are added and removed, but that's not the main point of this example.
            // If you are making a UI, add UIElements in OnInitialize that act on your ItemSlot or other inputs rather than the non-UIElement approach you see below.

            const int slotX = 50;
            const int slotY = 270;

            //string message2 = "Element/Ammo"; //Will be check depending on whats the first slot, for insance, if the first slot has a bullet boom then it will select ammo

            //ChatManager.DrawColorCodedStringWithShadow(Main.spriteBatch, Main.fontMouseText, "Currently Working Explosives: Bullet Boom", new Vector2(slotX, slotY + 80), new Color(Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor), 0f, Vector2.Zero, Vector2.One, -1f, 2f);

            Indicator.SetImage(ModContent.GetTexture("ExtraExplosives/UI/Indicator"));
            Indicator2.SetImage(ModContent.GetTexture("ExtraExplosives/UI/Indicator"));

            bool Craftable = false;
            bool CraftTen  = false;

            //ammo
            if (!_vanillaItemSlot2.Item.IsAir && _vanillaItemSlot.Item.IsAir)
            {
                if (_vanillaItemSlot2.Item.ammo == AmmoID.Bullet && _vanillaItemSlot2.Item.stack >= 10)
                {
                    Indicator2.SetImage(ModContent.GetTexture("ExtraExplosives/UI/IndicatorGreen"));
                    Indicator.SetImage(ModContent.GetTexture("ExtraExplosives/UI/IndicatorRed"));
                }
                else if (_vanillaItemSlot2.Item.ammo == AmmoID.Bullet)
                {
                    Indicator2.SetImage(ModContent.GetTexture("ExtraExplosives/UI/IndicatorYellow"));

                    if (hoveringOverReforgeButton || hoveringOverReforgeButtonTen)
                    {
                        Main.hoverItemName = $"You need to add {10 - _vanillaItemSlot2.Item.stack} bullets";
                        Main.LocalPlayer.mouseInterface = true;
                    }

                    Indicator.SetImage(ModContent.GetTexture("ExtraExplosives/UI/IndicatorRed"));
                }
                else
                {
                    Indicator2.SetImage(ModContent.GetTexture("ExtraExplosives/UI/IndicatorRed"));

                    if (hoveringOverReforgeButton || hoveringOverReforgeButtonTen)
                    {
                        Main.hoverItemName = "You need to add 10 bullets and an empty shell";
                        Main.LocalPlayer.mouseInterface = true;
                    }

                    Indicator.SetImage(ModContent.GetTexture("ExtraExplosives/UI/IndicatorRed"));
                }
            }

            //explosives
            if (!_vanillaItemSlot.Item.IsAir)             //check to see if the slot is air or not
            {
                //bomb
                if (_vanillaItemSlot.Item.type == ModContent.ItemType <BulletBoomEmptyItem>())
                {
                    Indicator.SetImage(ModContent.GetTexture("ExtraExplosives/UI/IndicatorGreen"));
                }
                else
                {
                    Indicator.SetImage(ModContent.GetTexture("ExtraExplosives/UI/IndicatorRed"));
                }

                //ammo
                if (_vanillaItemSlot2.Item.ammo == AmmoID.Bullet && _vanillaItemSlot2.Item.stack >= 10)
                {
                    Indicator2.SetImage(ModContent.GetTexture("ExtraExplosives/UI/IndicatorGreen"));

                    if (hoveringOverReforgeButtonTen && _vanillaItemSlot2.Item.stack <= 100)
                    {
                        Main.hoverItemName = $"You need to add {100 - _vanillaItemSlot2.Item.stack} bullets for +10";
                        Main.LocalPlayer.mouseInterface = true;
                    }
                }
                else if (_vanillaItemSlot2.Item.ammo == AmmoID.Bullet)
                {
                    Indicator2.SetImage(ModContent.GetTexture("ExtraExplosives/UI/IndicatorYellow"));

                    if (hoveringOverReforgeButton || hoveringOverReforgeButtonTen)
                    {
                        Main.hoverItemName = $"You need to add {10 -_vanillaItemSlot2.Item.stack} bullets";
                        Main.LocalPlayer.mouseInterface = true;
                    }
                }
                else
                {
                    Indicator2.SetImage(ModContent.GetTexture("ExtraExplosives/UI/IndicatorRed"));

                    if (hoveringOverReforgeButton || hoveringOverReforgeButtonTen)
                    {
                        Main.hoverItemName = "You need to add 10 bullets";
                        Main.LocalPlayer.mouseInterface = true;
                    }
                }

                //------------------------------------------------------ Indicators above -----------------------------------------------

                if (_vanillaItemSlot.Item.type == ModContent.ItemType <BulletBoomEmptyItem>() && _vanillaItemSlot2.Item.ammo == AmmoID.Bullet)                //Check to see if the slot has a bulletboom here and ammo in the ammo slot
                {
                    if (_vanillaItemSlot.Item.stack >= 1 && _vanillaItemSlot2.Item.stack >= 10)
                    {
                        Craftable = true;
                    }
                    if (_vanillaItemSlot.Item.stack >= 10 && _vanillaItemSlot2.Item.stack >= 100)
                    {
                        CraftTen = true;
                    }
                    //if (_vanillaItemSlot.Item.stack >= 1 && _vanillaItemSlot2.Item.stack < 10 && !_vanillaItemSlot2.Item.IsAir)
                    //{
                    //	ChatManager.DrawColorCodedStringWithShadow(Main.spriteBatch, Main.fontMouseText, "Need 10!", new Vector2(slotX + 150, slotY + 50), new Color(255, 0, 0), 0f, Vector2.Zero, Vector2.One, -1f, 2f);
                    //}
                }
                else
                {
                    //if (_vanillaItemSlot.Item.type == ModContent.ItemType<BulletBoomEmptyItem>() && _vanillaItemSlot2.Item.ammo != AmmoID.Bullet && !_vanillaItemSlot2.Item.IsAir) //check to see if the item is a bullet boom and the second slot is not ammo and not air
                    //{
                    //	ChatManager.DrawColorCodedStringWithShadow(Main.spriteBatch, Main.fontMouseText, message2, new Vector2(slotX + 150, slotY + 50), new Color(255, 0, 0), 0f, Vector2.Zero, Vector2.One, -1f, 2f);
                    //}
                    Craftable = false;
                    CraftTen  = false;
                }

                if (!_vanillaItemSlot.Item.IsAir && !_vanillaItemSlot2.Item.IsAir && (Craftable || CraftTen))                 //if both spots are full summon the combine -----------------------
                {
                    int reforgeX = slotX + 290;
                    int reforgeY = slotY + 40;

                    //hoveringOverReforgeButton = Main.mouseX > reforgeX - 15 && Main.mouseX < reforgeX + 15 && Main.mouseY > reforgeY - 15 && Main.mouseY < reforgeY + 15 && !PlayerInput.IgnoreMouseInterface;

                    //ChatManager.DrawColorCodedStringWithShadow(Main.spriteBatch, Main.fontMouseText, "Combine", new Vector2(slotX + 250, (float)slotY), Color.White, 0f, Vector2.Zero, Vector2.One, -1f, 2f);

                    //Texture2D reforgeTexture = Main.reforgeTexture[hoveringOverReforgeButton ? 1 : 0];

                    //Main.spriteBatch.Draw(reforgeTexture, new Vector2(reforgeX, reforgeY), null, Color.White, 0f, reforgeTexture.Size() / 1.5f, 0.8f, SpriteEffects.None, 0f);
                    if (hoveringOverReforgeButton)
                    {
                        Main.hoverItemName = "Combine";
                        if (!tickPlayed)
                        {
                            Main.PlaySound(12, -1, -1, 1, 1f, 0f);
                        }
                        tickPlayed = true;
                        Main.LocalPlayer.mouseInterface = true;
                        if (Main.mouseLeftRelease && Main.mouseLeft && Craftable)                         //add a check here to see if its an item that can be combined and if it can produce it here
                        {
                            if (_vanillaItemSlot.Item.type == ModContent.ItemType <BulletBoomEmptyItem>() && _vanillaItemSlot2.Item.ammo == AmmoID.Bullet)
                            {
                                ItemAmmo = _vanillaItemSlot2.Item.type; //get the id for the ammo

                                // Now that we've spawned the item back onto the player, we reset the item by turning it into air.
                                if (_vanillaItemSlot.Item.stack >= 1 && _vanillaItemSlot2.Item.stack >= 10 && Main.netMode != NetmodeID.Server)
                                {
                                    Player player = Main.player[Main.myPlayer];
                                    spriteBatch.End();
                                    bool flag = false;
                                    foreach (Item checkItem in Main.player[Main.myPlayer].inventory)
                                    {
                                        if (checkItem.type == ModContent.ItemType <BulletBoomItem>())
                                        {
                                            BulletBoomItem modCheckItem = (BulletBoomItem)checkItem.modItem;
                                            if (modCheckItem.item.shoot == _vanillaItemSlot2.Item.shoot && modCheckItem.overStack <= 998)
                                            {
                                                modCheckItem.overStack++;
                                                ItemText.NewText(modCheckItem.item, modCheckItem.overStack, true, false);
                                                flag = true;
                                            }
                                        }
                                    }

                                    if (!flag)
                                    {
                                        string        bulletType = "";
                                        StringBuilder sb         = new StringBuilder(_vanillaItemSlot2.Item.Name);
                                        sb.Replace(" bullet", "");
                                        sb.Replace(" Bullet", "");
                                        int itemInt = Item.NewItem(player.position, ModContent.ItemType <BulletBoomItem>(),
                                                                   1);
                                        //Main.player[Main.myPlayer].QuickSpawnItem(ModContent.ItemType<TestItem>());
                                        Main.item[itemInt].instanced = true;
                                        Main.item[itemInt].shoot     = _vanillaItemSlot2.Item.shoot;
                                        //Main.item[itemInt].modItem.DisplayName.SetDefault(Main.item[itemInt].Name + " " + _vanillaItemSlot2.Item.Name);
                                        Main.item[itemInt]
                                        .SetNameOverride(sb.ToString() + " Bullet Boom");
                                        Main.item[itemInt].damage = _vanillaItemSlot2.Item.damage;
                                        BulletBoomItem tmp = (BulletBoomItem)Main.item[itemInt].modItem;
                                        tmp.bulletType = _vanillaItemSlot2.Item.Name;
                                        tmp.overStack++;
                                    }

                                    spriteBatch.Begin();
                                    // Removes the correct amount of each item
                                    _vanillaItemSlot.Item.stack  = _vanillaItemSlot.Item.stack - 1;
                                    _vanillaItemSlot2.Item.stack = _vanillaItemSlot2.Item.stack - 10;
                                }
                                else
                                {
                                    _vanillaItemSlot.Item.TurnToAir();
                                    _vanillaItemSlot2.Item.TurnToAir();
                                }

                                //ItemLoader.PostReforge(_vanillaItemSlot.Item);
                                //ItemLoader.PostReforge(_vanillaItemSlot2.Item);
                                Main.PlaySound(SoundID.Item37, -1, -1);
                            }
                        }
                    }

                    if (hoveringOverReforgeButtonTen && CraftTen)
                    {
                        Main.hoverItemName = "Combine Ten";
                        if (!tickPlayed)
                        {
                            Main.PlaySound(12, -1, -1, 1, 1f, 0f);
                        }
                        tickPlayed = true;
                        Main.LocalPlayer.mouseInterface = true;
                        if (Main.mouseLeftRelease && Main.mouseLeft && CraftTen)                         //add a check here to see if its an item that can be combined and if it can produce it here
                        {
                            if (_vanillaItemSlot.Item.type == ModContent.ItemType <BulletBoomEmptyItem>() && _vanillaItemSlot2.Item.ammo == AmmoID.Bullet)
                            {
                                ItemAmmo = _vanillaItemSlot2.Item.type;                                 //get the id for the ammo

                                // Now that we've spawned the item back onto the player, we reset the item by turning it into air.
                                if (_vanillaItemSlot.Item.stack >= 10 && _vanillaItemSlot2.Item.stack >= 100 && Main.netMode != NetmodeID.Server)
                                {
                                    Player player = Main.player[Main.myPlayer];
                                    spriteBatch.End();
                                    bool flag = false;
                                    foreach (Item checkItem in Main.player[Main.myPlayer].inventory)
                                    {
                                        if (checkItem.type == ModContent.ItemType <BulletBoomItem>())
                                        {
                                            BulletBoomItem modCheckItem = (BulletBoomItem)checkItem.modItem;
                                            if (modCheckItem.item.shoot == _vanillaItemSlot2.Item.shoot && modCheckItem.overStack <= 998)
                                            {
                                                modCheckItem.overStack += 10;
                                                ItemText.NewText(modCheckItem.item, modCheckItem.overStack, true, false);
                                                flag = true;
                                            }
                                        }
                                    }

                                    if (!flag)
                                    {
                                        string        bulletType = "";
                                        StringBuilder sb         = new StringBuilder(_vanillaItemSlot2.Item.Name);
                                        sb.Replace(" bullet", "");
                                        sb.Replace(" Bullet", "");
                                        int itemInt = Item.NewItem(player.position, ModContent.ItemType <BulletBoomItem>(),
                                                                   1);
                                        //Main.player[Main.myPlayer].QuickSpawnItem(ModContent.ItemType<TestItem>());
                                        Main.item[itemInt].instanced = true;
                                        Main.item[itemInt].shoot     = _vanillaItemSlot2.Item.shoot;
                                        //Main.item[itemInt].modItem.DisplayName.SetDefault(Main.item[itemInt].Name + " " + _vanillaItemSlot2.Item.Name);
                                        Main.item[itemInt]
                                        .SetNameOverride(sb.ToString() + " Bullet Boom");
                                        Main.item[itemInt].damage = _vanillaItemSlot2.Item.damage;
                                        BulletBoomItem tmp = (BulletBoomItem)Main.item[itemInt].modItem;
                                        tmp.bulletType = _vanillaItemSlot2.Item.Name;
                                        tmp.overStack += 10;
                                    }

                                    spriteBatch.Begin();
                                    // Removes the correct amount of each item
                                    _vanillaItemSlot.Item.stack  = _vanillaItemSlot.Item.stack - 10;
                                    _vanillaItemSlot2.Item.stack = _vanillaItemSlot2.Item.stack - 100;
                                }
                                else
                                {
                                    _vanillaItemSlot.Item.TurnToAir();
                                    _vanillaItemSlot2.Item.TurnToAir();
                                }

                                //ItemLoader.PostReforge(_vanillaItemSlot.Item);
                                //ItemLoader.PostReforge(_vanillaItemSlot2.Item);
                                Main.PlaySound(SoundID.Item37, -1, -1);
                            }
                        }
                    }
                }
            }
            //else
            //{
            //	string message = "Explosive";
            //	ChatManager.DrawColorCodedStringWithShadow(Main.spriteBatch, Main.fontMouseText, message, new Vector2(slotX + 60, slotY + 170), new Color(Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor), 0f, Vector2.Zero, Vector2.One, -1f, 2f);
            //}

            //if (!_vanillaItemSlot2.Item.IsAir)
            //{
            //}
            //else
            //{
            //	ChatManager.DrawColorCodedStringWithShadow(Main.spriteBatch, Main.fontMouseText, message2, new Vector2(slotX + 150, slotY + 50), new Color(Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor), 0f, Vector2.Zero, Vector2.One, -1f, 2f);
            //}
        }
コード例 #40
0
        public string GetTilesXml()
        {
            XDocument original = null;

            using (TextReader tr = new StreamReader("settings.xml"))
            {
                original = XDocument.Load(tr);
            }

            var origTiles = original.Element("Settings").Element("Tiles");

            XElement  root  = new XElement("Tiles");
            XDocument tiles = new XDocument(root);

            List <Terraria.Item> curItems = new List <Item>();

            for (int i = 0; i < maxItemTypes; i++)
            {
                try
                {
                    var curitem = new Terraria.Item();
                    curitem.SetDefaults(i);
                    curItems.Add(curitem);
                }
                catch
                {
                }
            }

            for (int i = 0; i < maxTileSets; i++)
            {
                string origName = origTiles.Elements().FirstOrDefault(e => e.Attribute("Id").Value == i.ToString())?.Attribute("Name").Value;

                var creatingItem = curItems.FirstOrDefault(x => x.createTile == i);
                //var creatingItems = curItems.Where(x => x.createTile == i).ToList();

                string itemName = creatingItem != null ? creatingItem.Name : string.Empty;
                if (string.IsNullOrWhiteSpace(itemName))
                {
                    itemName = origName ?? i.ToString();
                }

                var tile = new XElement(
                    "Tile",
                    new XAttribute("Id", i.ToString()),
                    new XAttribute("Name", itemName));
                root.Add(tile);

                if (tileLighted[i])
                {
                    tile.Add(new XAttribute("Light", "true"));
                }
                if (Terraria.ID.TileID.Sets.NonSolidSaveSlopes[i])
                {
                    tile.Add(new XAttribute("SaveSlope", "true"));
                }
                if (tileSolid[i])
                {
                    tile.Add(new XAttribute("Solid", "true"));
                }
                if (tileSolidTop[i])
                {
                    tile.Add(new XAttribute("SolidTop", "true"));
                }

                if (tileFrameImportant[i])
                {
                    tile.Add(new XAttribute("Framed", "true"));
                    var frames = new XElement("Frames");
                    tile.Add(frames);

                    TileObjectData data = TileObjectData.GetTileData(i, 0);

                    if (data == null)
                    {
                        string value = itemName;
                        frames.Add(new XElement("Frame",
                                                new XAttribute("Name", value),
                                                new XAttribute("UV", $"0, 0"))
                                   );
                    }
                    else
                    {
                        var tileWidth     = data.Width;
                        var tileHeight    = data.Height;
                        var textureWidth  = data.CoordinateWidth;
                        var textureHeight = data.CoordinateHeights.First();;
                        var shiftWidth    = data.CoordinateFullWidth;
                        var shiftHeight   = data.CoordinateFullHeight;
                        var anchor        = string.Empty;

                        var styleMultiplier = data.StyleMultiplier;
                        var styleWrapLimit  = data.StyleWrapLimit;

                        if (textureWidth != 16 || textureHeight != 16)
                        {
                            tile.Add(new XAttribute("TextureGrid", $"{textureWidth},{textureHeight}"));
                        }
                        tile.Add(new XAttribute("Size", $"{tileWidth},{tileHeight}"));


                        int style = 0;
                        while ((data = TileObjectData.GetTileData(i, style, 0)) != null)
                        {
                            var creatingSubItem = curItems.FirstOrDefault(x => x.createTile == i && x.placeStyle == style);
                            if (creatingSubItem == null)
                            {
                                if (style == 0)
                                {
                                    frames.Add(new XElement("Frame",
                                                            new XAttribute("Name", itemName),
                                                            new XAttribute("UV", $"0, 0"))
                                               );
                                }
                                break;
                            }

                            string subTypeName = creatingSubItem != null ? creatingSubItem.Name : string.Empty;
                            int    altCount    = data.AlternatesCount;
                            for (int alt = 0; alt < altCount || alt == 0; alt++)
                            {
                                data = TileObjectData.GetTileData(i, style, alt);
                                if (data == null)
                                {
                                    continue;
                                }

                                var frame = new XElement("Frame", new XAttribute("Name", subTypeName));
                                frames.Add(frame);
                                frame.Add(new XAttribute("UV", $"{shiftWidth * alt}, {shiftHeight * style}"));

                                //if (alt > 0 && data.AlternatesCount > 0) System.Diagnostics.Debugger.Break();

                                if (data.AnchorBottom.tileCount > 0)
                                {
                                    anchor = "Bottom";
                                }
                                if (data.AnchorLeft.tileCount > 0)
                                {
                                    anchor = "Left";
                                }
                                if (data.AnchorRight.tileCount > 0)
                                {
                                    anchor = "Right";
                                }
                                if (data.AnchorTop.tileCount > 0)
                                {
                                    anchor = "Top";
                                }

                                frame.Add(new XAttribute("Anchor", anchor));
                            }

                            style++;
                        }
                    }
                }
            }

            return(tiles.ToString());
        }
コード例 #41
0
 public override bool IsArmorSet(Terraria.Item head, Terraria.Item body, Terraria.Item legs)
 {
     return(body.type == mod.ItemType("OvergrowthChest") && legs.type == mod.ItemType("OvergrowthLegs"));
 }
コード例 #42
0
ファイル: TEItemFrame.cs プロジェクト: EmuDevs/EDTerraria
 public TEItemFrame()
 {
     item = new Item();
 }
コード例 #43
0
        /// <summary>
        /// Applies server config data to the player
        /// </summary>
        /// <param name="player"></param>
        public void ApplyToPlayer(Player player)
        {
            //player.male = this.Male;

            player.statMana = this.Mana;
            player.statLife = this.Health;
            player.statLifeMax = this.MaxHealth;

            player.SpawnX = this.SpawnX;
            player.SpawnY = this.SpawnY;

            player.hideVisual = this.HideVisual;
            player.hairDye = this.HairDye;

            player.hair = this.Hair;
            player.difficulty = this.Difficulty;

            player.hairColor = this.HairColor.ToXna();
            player.skinColor = this.SkinColor.ToXna();
            player.eyeColor = this.EyeColor.ToXna();
            player.shirtColor = this.ShirtColor.ToXna();
            player.underShirtColor = this.UnderShirtColor.ToXna();
            player.pantsColor = this.PantsColor.ToXna();
            player.shoeColor = this.ShoeColor.ToXna();

            //Reset and populate inventory
            player.inventory = Enumerable.Repeat(new Item(), player.inventory.Length).ToArray();
            foreach (var slotItem in this.Inventory)
            {
                var item = new Terraria.Item();

                item.netDefaults(slotItem.NetId);
                item.stack = slotItem.Stack;
                item.Prefix(slotItem.Prefix);

                player.inventory[slotItem.Slot] = item;
            }

            //Reset and populate dye
            player.dye = Enumerable.Repeat(new Item(), player.dye.Length).ToArray();
            foreach (var slotItem in this.Dye)
            {
                var item = new Terraria.Item();

                item.netDefaults(slotItem.NetId);
                item.Prefix(slotItem.Prefix);

                player.dye[slotItem.Slot] = item;
            }

            //Reset and populate armor
            player.armor = Enumerable.Repeat(new Item(), player.armor.Length).ToArray();
            foreach (var slotItem in this.Armor)
            {
                var item = new Terraria.Item();

                item.netDefaults(slotItem.NetId);
                item.Prefix(slotItem.Prefix);

                player.armor[slotItem.Slot] = item;
            }

            //Update client
            this.Send(player);
        }
コード例 #44
0
 public override bool IsArmorSet(Terraria.Item head, Terraria.Item body, Terraria.Item legs)
 {
     return(body.type == mod.ItemType("AncientDragonScaleMail") && legs.type == mod.ItemType("AncientDragonScaleGreaves"));
 }
コード例 #45
0
 public override bool AutoSelect(int i, int j, Item item)
 {
     return item.type == ItemID.Bunny;
 }
コード例 #46
0
ファイル: TEItemFrame.cs プロジェクト: EmuDevs/EDTerraria
 public void DropItem()
 {
     if (Main.netMode != 1)
         Item.NewItem((int)Position.X * 16, (int)Position.Y * 16, 32, 32, item.netID, 1, false, (int)item.prefix, false);
     item = new Item();
 }
コード例 #47
0
ファイル: Inventory.cs プロジェクト: Nationator/Buildaria
        public static InventoryItem[] ItemArrayToIIArray(Item[] items)
        {
            InventoryItem[] iis = new InventoryItem[items.Length];

            for (int i = 0; i < iis.Length; i++)
            {
                iis[i].Name = items[i].name;
                iis[i].ID = items[i].type;
            }

            return iis;
        }
コード例 #48
0
 public override bool IsArmorSet(Terraria.Item head, Terraria.Item body, Terraria.Item legs)
 {
     return(body.type == mod.ItemType("AnkorWatArmor") && legs.type == mod.ItemType("AnkorWatGreaves"));
 }
コード例 #49
0
ファイル: Inventory.cs プロジェクト: Nationator/Buildaria
 public Inventory(Item[] items, string name)
 {
     Default();
     Items = ItemArrayToIIArray(items);
     Name = name;
 }
コード例 #50
0
        private bool UpdateRarity(On.Terraria.Item.orig_Prefix orig, Terraria.Item item, int pre)
        {
            orig(item, pre);
            Terraria.Item It = new Terraria.Item();
            It.SetDefaults(item.type);
            int baseRarity  = It.rare;
            int baseDamage  = It.damage;
            int baseUseTime = It.useTime;

            int   baseMana       = It.mana;
            float baseKnockback  = It.knockBack;
            float baseScale      = It.scale;
            float baseShootspeed = It.shootSpeed;
            int   baseCrit       = It.crit;

            item.rare = baseRarity;
            if (_isFixedRarity.Contains(item.rare))
            {
                return(true);
            }

            float DamageInc = 1;

            if (baseDamage != 0)
            {
                DamageInc = item.damage / baseDamage;
            }
            float KnockBack = 1;

            if (baseKnockback != 0)
            {
                KnockBack = item.knockBack / baseKnockback;
            }
            float UseTimeMult = 1;

            if (baseUseTime != 0)
            {
                UseTimeMult = item.useTime / baseUseTime;
            }
            float ScaleMult = 1;

            if (baseScale != 0)
            {
                ScaleMult = item.scale / baseScale;
            }
            float ShootspeedMult = 1;

            if (baseShootspeed != 0)
            {
                ShootspeedMult = item.shootSpeed / baseShootspeed;
            }
            float ManaMult = 1;

            if (baseMana != 0)
            {
                ManaMult = item.mana / baseMana;
            }
            float CritMult = 1;

            if (baseCrit != 0)
            {
                CritMult = item.crit / baseCrit;
            }
            ;



            int   i          = item.prefix;
            float TotalValue = 1f * DamageInc * (2f - UseTimeMult) * (2f - ManaMult) * ScaleMult * KnockBack * ShootspeedMult * (1f + (float)CritMult * 0.02f);

            if (i == 62 || i == 69 || i == 73 || i == 77)
            {
                TotalValue *= 1.05f;
            }
            if (i == 63 || i == 70 || i == 74 || i == 78 || i == 67)
            {
                TotalValue *= 1.1f;
            }
            if (i == 64 || i == 71 || i == 75 || i == 79 || i == 66)
            {
                TotalValue *= 1.15f;
            }
            if (i == PrefixID.Warding || i == PrefixID.Menacing || i == PrefixID.Lucky || i == PrefixID.Quick || i == PrefixID.Violent)
            {
                TotalValue *= 1.2f;
            }
            if (i == ModContent.PrefixType <Shielding>() || i == ModContent.PrefixType <Wrathful>() || i == ModContent.PrefixType <Weighted>() || i == ModContent.PrefixType <Rapid>() || i == ModContent.PrefixType <Beserk>())
            {
                TotalValue *= 1.5f;
            }
            if ((double)TotalValue >= 1.5)
            {
                item.rare += 3;
            }
            else if ((double)TotalValue >= 1.2)
            {
                item.rare += 2;
            }
            else if ((double)TotalValue >= 1.05)
            {
                item.rare++;
            }
            else if ((double)TotalValue <= 0.8)
            {
                item.rare -= 2;
            }
            else if ((double)TotalValue <= 0.95)
            {
                item.rare--;
            }

            if (item.rare > MaxRarity)
            {
                item.rare = MaxRarity;
            }
            return(true);
        }
コード例 #51
0
ファイル: ChestUI.cs プロジェクト: EmuDevs/EDTerraria
 public static void Restock()
 {
     Player player = Main.player[Main.myPlayer];
     Item[] inv = player.inventory;
     Item[] objArray = player.bank.item;
     if (player.chest > -1)
         objArray = Main.chest[player.chest].item;
     else if (player.chest == -2)
         objArray = player.bank.item;
     else if (player.chest == -3)
         objArray = player.bank2.item;
     HashSet<int> hashSet = new HashSet<int>();
     List<int> list1 = new List<int>();
     List<int> list2 = new List<int>();
     for (int index = 57; index >= 0; --index)
     {
         if ((index < 50 || index >= 54) && (inv[index].itemId < 71 || inv[index].itemId > 74))
         {
             if (inv[index].stack > 0 && inv[index].maxStack > 1 && (int)inv[index].prefix == 0)
             {
                 hashSet.Add(inv[index].netID);
                 if (inv[index].stack < inv[index].maxStack)
                     list1.Add(index);
             }
             else if (inv[index].stack == 0 || inv[index].netID == 0 || inv[index].itemId == 0)
                 list2.Add(index);
         }
     }
     bool flag1 = false;
     for (int index1 = 0; index1 < objArray.Length; ++index1)
     {
         if (objArray[index1].stack >= 1 && (int)objArray[index1].prefix == 0 && hashSet.Contains(objArray[index1].netID))
         {
             bool flag2 = false;
             for (int index2 = 0; index2 < list1.Count; ++index2)
             {
                 int slot = list1[index2];
                 int context = 0;
                 if (slot >= 50)
                     context = 2;
                 if (inv[slot].netID == objArray[index1].netID && ItemSlot.PickItemMovementAction(inv, context, slot, objArray[index1]) != -1)
                 {
                     int num = objArray[index1].stack;
                     if (inv[slot].maxStack - inv[slot].stack < num)
                         num = inv[slot].maxStack - inv[slot].stack;
                     inv[slot].stack += num;
                     objArray[index1].stack -= num;
                     flag1 = true;
                     if (inv[slot].stack == inv[slot].maxStack)
                     {
                         if (Main.netMode == 1 && Main.player[Main.myPlayer].chest > -1)
                             NetMessage.SendData(32, -1, -1, "", Main.player[Main.myPlayer].chest, (float)index1, 0.0f, 0.0f, 0, 0, 0);
                         list1.RemoveAt(index2);
                         --index2;
                     }
                     if (objArray[index1].stack == 0)
                     {
                         objArray[index1] = new Item();
                         flag2 = true;
                         if (Main.netMode == 1 && Main.player[Main.myPlayer].chest > -1)
                         {
                             NetMessage.SendData(32, -1, -1, "", Main.player[Main.myPlayer].chest, (float)index1, 0.0f, 0.0f, 0, 0, 0);
                             break;
                         }
                         break;
                     }
                 }
             }
             if (!flag2 && list2.Count > 0 && objArray[index1].ammo != 0)
             {
                 for (int index2 = 0; index2 < list2.Count; ++index2)
                 {
                     int context = 0;
                     if (list2[index2] >= 50)
                         context = 2;
                     if (ItemSlot.PickItemMovementAction(inv, context, list2[index2], objArray[index1]) != -1)
                     {
                         Utils.Swap<Item>(ref inv[list2[index2]], ref objArray[index1]);
                         list1.Add(list2[index2]);
                         list2.RemoveAt(index2);
                         flag1 = true;
                         break;
                     }
                 }
             }
         }
     }
     if (!flag1)
         return;
     Main.PlaySound(7, -1, -1, 1);
 }
コード例 #52
0
        public override void GrabRange(Terraria.Item item, Player player, ref int grabRange)
        {
            MPlayer mp = player.GetModPlayer <MPlayer>();

            grabRange += (int)(mp.statCharge * 1.6f);
        }
コード例 #53
0
ファイル: ChestUI.cs プロジェクト: EmuDevs/EDTerraria
 public static bool TryPlacingInChest(Item I, bool justCheck)
 {
     bool flag1 = false;
     Player player = Main.player[Main.myPlayer];
     Item[] objArray = player.bank.item;
     if (player.chest > -1)
     {
         objArray = Main.chest[player.chest].item;
         flag1 = Main.netMode == 1;
     }
     else if (player.chest == -2)
         objArray = player.bank.item;
     else if (player.chest == -3)
         objArray = player.bank2.item;
     bool flag2 = false;
     if (I.maxStack > 1)
     {
         for (int index = 0; index < 40; ++index)
         {
             if (objArray[index].stack < objArray[index].maxStack && I.IsTheSameAs(objArray[index]))
             {
                 int num = I.stack;
                 if (I.stack + objArray[index].stack > objArray[index].maxStack)
                     num = objArray[index].maxStack - objArray[index].stack;
                 if (justCheck)
                 {
                     flag2 = flag2 || num > 0;
                     break;
                 }
                 I.stack -= num;
                 objArray[index].stack += num;
                 Main.PlaySound(7, -1, -1, 1);
                 if (I.stack <= 0)
                 {
                     I.SetDefaults(0, false);
                     if (flag1)
                     {
                         NetMessage.SendData(32, -1, -1, "", player.chest, (float)index, 0.0f, 0.0f, 0, 0, 0);
                         break;
                     }
                     break;
                 }
                 if (objArray[index].itemId == 0)
                 {
                     objArray[index] = I.Clone();
                     I.SetDefaults(0, false);
                 }
                 if (flag1)
                     NetMessage.SendData(32, -1, -1, "", player.chest, (float)index, 0.0f, 0.0f, 0, 0, 0);
             }
         }
     }
     if (I.stack > 0)
     {
         for (int index = 0; index < 40; ++index)
         {
             if (objArray[index].stack == 0)
             {
                 if (justCheck)
                 {
                     flag2 = true;
                     break;
                 }
                 Main.PlaySound(7, -1, -1, 1);
                 objArray[index] = I.Clone();
                 I.SetDefaults(0, false);
                 if (flag1)
                 {
                     NetMessage.SendData(32, -1, -1, "", player.chest, (float)index, 0.0f, 0.0f, 0, 0, 0);
                     break;
                 }
                 break;
             }
         }
     }
     return flag2;
 }
コード例 #54
0
 public override bool IsArmorSet(Terraria.Item head, Terraria.Item body, Terraria.Item legs)
 {
     return(body.type == mod.ItemType("BlueHeroShirt") && legs.type == mod.ItemType("BlueHeroPants"));
 }
コード例 #55
0
ファイル: Chest.cs プロジェクト: Deathmax/Chest-Control
 public void SetRefillItems(string raw)
 {
     string[] array = raw.Split(',');
     for (int i = 0; i < array.Length && i < 20; i++)
     {
         var item = new Item();
         item.SetDefaults(array[i]);
         RefillItems[i] = item;
     }
     //if (set)
     //    setChestItems(RefillItems);
 }
コード例 #56
0
 public override bool IsArmorSet(Terraria.Item head, Terraria.Item body, Terraria.Item legs)
 {
     return(body.type == mod.ItemType("MagicPlateArmor") && legs.type == mod.ItemType("MagicPlateGreaves"));
 }