public static void ClearChestLocation(int x, int y) { WorldUtils.ClearTile(x, y, true); WorldUtils.ClearTile(x - 1, y, true); WorldUtils.ClearTile(x, y - 1, true); WorldUtils.ClearTile(x - 1, y - 1, true); }
public override bool Apply(Point origin, int x, int y, params object[] args) { WorldUtils.ClearTile(x, y, _frameNeighbors); return(UnitApply(origin, x, y, args)); }