public virtual bool HandleHitSwitch(TSPlayer player, DPoint location) { if (this.IsDisposed || this.activeCommandInteractions.Count == 0) { return(false); } CommandInteraction interaction; lock (this.activeCommandInteractionsLock) { // Is the player currently interacting with a command? if (!this.activeCommandInteractions.TryGetValue(player, out interaction)) { return(false); } if (interaction.HitSwitchCallback == null) { return(false); } CommandInteractionResult result = interaction.HitSwitchCallback(player, location); if (interaction.DoesNeverComplete) { interaction.ResetTimer(); } else if (result.IsInteractionCompleted) { this.activeCommandInteractions.Remove(player); } return(result.IsHandled); } }
public virtual bool HandleTileEdit(TSPlayer player, TileEditType editType, BlockType blockType, DPoint location, int objectStyle) { if (this.IsDisposed || this.activeCommandInteractions.Count == 0) { return(false); } lock (this.activeCommandInteractionsLock) { CommandInteraction interaction; // Is the player currently interacting with a command? if (!this.activeCommandInteractions.TryGetValue(player, out interaction)) { return(false); } if (interaction.TileEditCallback == null) { return(false); } CommandInteractionResult result = interaction.TileEditCallback(player, editType, blockType, location, objectStyle); if (interaction.DoesNeverComplete) { interaction.ResetTimer(); } else if (result.IsInteractionCompleted) { this.activeCommandInteractions.Remove(player); } return(result.IsHandled); } }
public virtual bool HandleSignEdit(TSPlayer player, int signIndex, DPoint location, string newText) { if (this.IsDisposed || this.activeCommandInteractions.Count == 0) { return(false); } lock (this.activeCommandInteractionsLock) { CommandInteraction interaction; // Is the player currently interacting with a command? if (!this.activeCommandInteractions.TryGetValue(player, out interaction)) { return(false); } if (interaction.SignEditCallback == null) { return(false); } CommandInteractionResult result = interaction.SignEditCallback(player, signIndex, location, newText); if (interaction.DoesNeverComplete) { interaction.ResetTimer(); } else if (result.IsInteractionCompleted) { this.activeCommandInteractions.Remove(player); } return(result.IsHandled); } }
private bool TryExecuteSubCommand(string commandNameLC, CommandArgs args) { switch (commandNameLC) { case "commands": case "cmds": args.Player.SendMessage("Available Sub-Commands:", Color.White); args.Player.SendMessage("/ac blocks", Color.Yellow); args.Player.SendMessage("/ac toggle|switch", Color.Yellow); if (args.Player.Group.HasPermission(AdvancedCircuitsPlugin.ReloadCfg_Permission)) args.Player.SendMessage("/ac reloadcfg", Color.Yellow); return true; case "reloadcfg": if (args.Player.Group.HasPermission(AdvancedCircuitsPlugin.ReloadCfg_Permission)) { this.PluginTrace.WriteLineInfo("Reloading configuration file."); try { this.ReloadConfigurationCallback(); this.PluginTrace.WriteLineInfo("Configuration file successfully reloaded."); if (args.Player != TSPlayer.Server) args.Player.SendMessage("Configuration file successfully reloaded.", Color.Yellow); } catch (Exception ex) { this.PluginTrace.WriteLineError( "Reloading the configuration file failed. Keeping old configuration. Exception details:\n{0}", ex ); } } else { args.Player.SendErrorMessage("You do not have the necessary permission to do that."); } return true; case "blocks": case "ores": case "tiles": int pageNumber; if (!PaginationUtil.TryParsePageNumber(args.Parameters, 1, args.Player, out pageNumber)) return true; PaginationUtil.SendPage( args.Player, pageNumber, new List<string>() { "Copper Ore - OR-Gate", "Silver Ore - AND-Gate", "Gold Ore - XOR-Gate / XOR-Port", "Obsidian - NOT-Gate / NOT-Port", "Iron Ore - Swapper", "Spike - Crossover Bridge", "Glass - Input Port", "Active Stone - Active Stone and Block Activator", "Adamantite Ore - Wireless Transmitter" }, new PaginationUtil.Settings { HeaderFormat = "Advanced Circuits Special Blocks (Page {0} of {1})", HeaderTextColor = Color.Lime, LineTextColor = Color.LightGray, MaxLinesPerPage = 4, } ); return true; case "toggle": case "switch": args.Player.SendInfoMessage("Place or destroy a wire on the component you want to toggle."); if (args.Parameters.Count > 3) { args.Player.SendErrorMessage("Proper syntax: /ac switch [state] [+p]"); args.Player.SendInfoMessage("Type /ac switch help to get more help to this command."); return true; } bool persistentMode = false; bool? newState = null; if (args.Parameters.Count > 1) { int newStateRaw; if (int.TryParse(args.Parameters[1], out newStateRaw)) newState = (newStateRaw == 1); persistentMode = args.ContainsParameter("+p", StringComparison.InvariantCultureIgnoreCase); } CommandInteraction interaction = this.StartOrResetCommandInteraction(args.Player); interaction.DoesNeverComplete = persistentMode; interaction.TileEditCallback = (player, editType, blockType, location, blockStyle) => { if ( editType != TileEditType.PlaceTile || editType != TileEditType.PlaceWall || editType != TileEditType.DestroyWall || editType != TileEditType.PlaceActuator ) { CommandInteractionResult result = new CommandInteractionResult { IsHandled = true, IsInteractionCompleted = true }; Tile tile = TerrariaUtils.Tiles[location]; if ( TShock.CheckTilePermission(args.Player, location.X, location.Y) || ( this.PluginCooperationHandler.IsProtectorAvailable && this.PluginCooperationHandler.Protector_CheckProtected(args.Player, location, false) ) ) { player.SendErrorMessage("This object is protected."); player.SendTileSquare(location, 1); return result; } BlockType hitBlockType = (BlockType)tile.type; if (tile.active() && hitBlockType == BlockType.ActiveStone) { if (newState == null || newState == false) TerrariaUtils.Tiles.SetBlock(location, BlockType.InactiveStone); else args.Player.SendTileSquare(location); } else if (hitBlockType == BlockType.InactiveStone) { if (tile.active() && newState == null || newState == true) TerrariaUtils.Tiles.SetBlock(location, BlockType.ActiveStone); else args.Player.SendTileSquare(location); } else if (tile.active() && TerrariaUtils.Tiles.IsMultistateObject(hitBlockType)) { ObjectMeasureData measureData = TerrariaUtils.Tiles.MeasureObject(location); bool currentState = TerrariaUtils.Tiles.ObjectHasActiveState(measureData); if (newState == null) newState = !TerrariaUtils.Tiles.ObjectHasActiveState(measureData); if (currentState != newState.Value) TerrariaUtils.Tiles.SetObjectState(measureData, newState.Value); else args.Player.SendTileSquare(location); } else if ( hitBlockType == AdvancedCircuits.BlockType_ORGate || hitBlockType == AdvancedCircuits.BlockType_ANDGate || hitBlockType == AdvancedCircuits.BlockType_XORGate ) { if ( TShock.CheckTilePermission(args.Player, location.X, location.Y) || ( this.PluginCooperationHandler.IsProtectorAvailable && this.PluginCooperationHandler.Protector_CheckProtected(args.Player, location, false) )) { player.SendErrorMessage("This gate is protected."); player.SendTileSquare(location); return result; } PaintColor paint = (PaintColor)TerrariaUtils.Tiles[location].color(); if (paint == AdvancedCircuits.Paint_Gate_TemporaryState) { player.SendErrorMessage("The gate is painted {0}, there's no point in initializing it.", AdvancedCircuits.Paint_Gate_TemporaryState); args.Player.SendTileSquare(location); return result; } GateStateMetadata gateState; if (!this.WorldMetadata.GateStates.TryGetValue(location, out gateState)) { gateState = new GateStateMetadata(); this.WorldMetadata.GateStates.Add(location, gateState); } List<DPoint> gatePortLocations = new List<DPoint>(AdvancedCircuits.EnumerateComponentPortLocations(location, new DPoint(1, 1))); for (int i = 0; i < 4; i++) { Tile gatePort = TerrariaUtils.Tiles[gatePortLocations[i]]; if (!gatePort.active() || gatePort.type != (int)AdvancedCircuits.BlockType_InputPort) continue; if (newState == null) { if (gateState.PortStates[i] == null) gateState.PortStates[i] = true; else gateState.PortStates[i] = !gateState.PortStates[i]; } else { gateState.PortStates[i] = newState.Value; } } player.SendSuccessMessage("The states of this gate's ports are now:"); this.SendGatePortStatesInfo(args.Player, gateState); args.Player.SendTileSquare(location); } else if (tile.active() && tile.type == (int)AdvancedCircuits.BlockType_InputPort) { foreach (DPoint adjacentTileLocation in AdvancedCircuits.EnumerateComponentPortLocations(location, new DPoint(1, 1))) { Tile adjacentTile = TerrariaUtils.Tiles[adjacentTileLocation]; if (!adjacentTile.active() || !AdvancedCircuits.IsLogicalGate((BlockType)adjacentTile.type)) continue; if ( TShock.CheckTilePermission(args.Player, adjacentTileLocation.X, adjacentTileLocation.Y) || ( this.PluginCooperationHandler.IsProtectorAvailable && this.PluginCooperationHandler.Protector_CheckProtected(args.Player, adjacentTileLocation, false) ) ) { player.SendErrorMessage("This gate is protected."); player.SendTileSquare(location); return result; } PaintColor paint = (PaintColor)TerrariaUtils.Tiles[location].color(); if (paint == AdvancedCircuits.Paint_Gate_TemporaryState) { player.SendErrorMessage("The gate is painted {0}, there's no point in initializing it.", AdvancedCircuits.Paint_Gate_TemporaryState); args.Player.SendTileSquare(location); return result; } GateStateMetadata gateState; if (!this.WorldMetadata.GateStates.TryGetValue(adjacentTileLocation, out gateState)) { gateState = new GateStateMetadata(); this.WorldMetadata.GateStates.Add(adjacentTileLocation, gateState); } int portIndex; switch (AdvancedCircuits.DirectionFromTileLocations(adjacentTileLocation, location)) { case Direction.Up: portIndex = 0; break; case Direction.Down: portIndex = 1; break; case Direction.Left: portIndex = 2; break; case Direction.Right: portIndex = 3; break; default: return result; } if (newState == null) { if (gateState.PortStates[portIndex] == null) gateState.PortStates[portIndex] = true; else gateState.PortStates[portIndex] = !gateState.PortStates[portIndex]; } else { gateState.PortStates[portIndex] = newState.Value; } player.SendSuccessMessage("The states of this gate's ports are now:"); this.SendGatePortStatesInfo(args.Player, gateState); args.Player.SendTileSquare(location); return result; } player.SendErrorMessage(string.Format( "The state of \"{0}\" can not be changed.", TerrariaUtils.Tiles.GetBlockTypeName(hitBlockType) )); player.SendTileSquare(location); } return result; } return new CommandInteractionResult { IsHandled = false, IsInteractionCompleted = false }; }; interaction.TimeExpiredCallback = (player) => { player.SendErrorMessage("Waited too long, no component will be toggled."); }; args.Player.SendSuccessMessage("Hit an object to change its state."); return true; } return false; }