public ProtectorPlugin(Main game) : base(game) { this.pluginInfo = new PluginInfo( "Protector", Assembly.GetAssembly(typeof(ProtectorPlugin)).GetName().Version, "Beta", "CoderCow", "Protects blocks and objects from being changed." ); this.Order = 1; #if DEBUG if (Debug.Listeners.Count == 0) Debug.Listeners.Add(new ConsoleTraceListener()); #endif this.trace = new PluginTrace(ProtectorPlugin.TracePrefix); ProtectorPlugin.latestInstance = this; }
public ProtectorPlugin(Main game) : base(game) { this.pluginInfo = new PluginInfo( "Protector", Assembly.GetAssembly(typeof(ProtectorPlugin)).GetName().Version, "Beta", "CoderCow", "Protects blocks and objects from being changed." ); this.Order = 1; #if DEBUG if (Debug.Listeners.Count == 0) { Debug.Listeners.Add(new ConsoleTraceListener()); } #endif this.trace = new PluginTrace(ProtectorPlugin.TracePrefix); ProtectorPlugin.latestInstance = this; }