public CreateProtection ( TShockAPI.TSPlayer player, System.Drawing.Point tileLocation, bool checkIfBlockTypeProtectableByConfig = true, bool checkTShockBuildAndRegionAccess = true, bool checkLimits = true ) : ProtectionEntry | ||
player | TShockAPI.TSPlayer | |
tileLocation | System.Drawing.Point | |
checkIfBlockTypeProtectableByConfig | bool | |
checkTShockBuildAndRegionAccess | bool | |
checkLimits | bool | |
return | ProtectionEntry |