private static void ReadNetIDs(BinaryReader reader) { var mods = ModLoader.Mods; var list = new List <Mod>(); var n = reader.ReadInt32(); for (short i = 0; i < n; i++) { var name = reader.ReadString(); var mod = mods.SingleOrDefault(m => m.Name == name); list.Add(mod); if (mod != null) //nosync mod that doesn't exist on the client { mod.netID = i; } } netMods = list.ToArray(); SetupDiagnostics(); ItemLoader.ReadNetGlobalOrder(reader); WorldHooks.ReadNetWorldOrder(reader); int serverMaxBuffs = reader.ReadInt32(); if (serverMaxBuffs != Player.MaxBuffs) { Netplay.disconnect = true; Main.statusText = $"The server expects Player.MaxBuffs of {serverMaxBuffs}\nbut this client reports {Player.MaxBuffs}.\nSome mod is behaving poorly."; } }
private static void ReadNetIDs(BinaryReader reader) { var mods = ModLoader.Mods; var list = new List <Mod>(); var n = reader.ReadInt32(); for (short i = 0; i < n; i++) { var name = reader.ReadString(); var mod = mods.SingleOrDefault(m => m.Name == name); list.Add(mod); if (mod != null) //nosync mod that doesn't exist on the client { mod.netID = i; } } netMods = list.ToArray(); ItemLoader.ReadNetGlobalOrder(reader); WorldHooks.ReadNetWorldOrder(reader); }