private static void ResizeArrays(bool unloading = false) { ItemLoader.ResizeArrays(unloading); EquipLoader.ResizeAndFillArrays(); ModPrefix.ResizeArrays(); Main.InitializeItemAnimations(); ModDust.ResizeArrays(); TileLoader.ResizeArrays(unloading); WallLoader.ResizeArrays(unloading); ProjectileLoader.ResizeArrays(); NPCLoader.ResizeArrays(unloading); NPCHeadLoader.ResizeAndFillArrays(); ModGore.ResizeAndFillArrays(); SoundLoader.ResizeAndFillArrays(); MountLoader.ResizeArrays(); BuffLoader.ResizeArrays(); PlayerHooks.RebuildHooks(); BackgroundTextureLoader.ResizeAndFillArrays(); UgBgStyleLoader.ResizeAndFillArrays(); SurfaceBgStyleLoader.ResizeAndFillArrays(); GlobalBgStyleLoader.ResizeAndFillArrays(unloading); WaterStyleLoader.ResizeArrays(); WaterfallStyleLoader.ResizeArrays(); WorldHooks.ResizeArrays(); foreach (LocalizedText text in LanguageManager.Instance._localizedTexts.Values) { text.Override = null; } }
//in Terraria.Map.MapHelper.GetMapTileXnaColor after result is initialized call // TileLoader.MapColor(tile, ref result); internal static void MapColor(MapTile mapTile, ref Color color) { Tile tile = Main.tile[mapTile.x, mapTile.y]; if (tile.active()) { ModTile modTile = GetTile(tile.type); if (modTile != null) { Color?modColor = modTile.MapColor(mapTile.x, mapTile.y); if (modColor.HasValue) { color = modColor.Value; } } } else { ModWall modWall = WallLoader.GetWall(tile.wall); if (modWall != null) { Color?modColor = modWall.MapColor(mapTile.x, mapTile.y); if (modColor.HasValue) { color = modColor.Value; } } } }
internal static void Unload() { while (loadOrder.Count > 0) { GetMod(loadOrder.Pop()).UnloadContent(); } loadedMods.Clear(); ItemLoader.Unload(); EquipLoader.Unload(); ModDust.Unload(); TileLoader.Unload(); WallLoader.Unload(); ProjectileLoader.Unload(); NPCLoader.Unload(); NPCHeadLoader.Unload(); PlayerHooks.Unload(); BuffLoader.Unload(); MountLoader.Unload(); ModGore.Unload(); SoundLoader.Unload(); textures.Clear(); sounds.Clear(); mods.Clear(); ResizeArrays(true); MapLoader.UnloadModMap(); modHotKeys.Clear(); }
internal static void Unload() { ContentInstance.Clear(); ModTypeLookup.Clear(); ItemLoader.Unload(); EquipLoader.Unload(); ModPrefix.Unload(); ModDust.Unload(); TileLoader.Unload(); ModTileEntity.UnloadAll(); WallLoader.Unload(); ProjectileLoader.Unload(); NPCLoader.Unload(); NPCHeadLoader.Unload(); PlayerHooks.Unload(); BuffLoader.Unload(); MountLoader.Unload(); RarityLoader.Unload(); DamageClassLoader.Unload(); ModGore.Unload(); SoundLoader.Unload(); DisposeMusic(); BackgroundTextureLoader.Unload(); UgBgStyleLoader.Unload(); SurfaceBgStyleLoader.Unload(); GlobalBgStyleLoader.Unload(); WaterStyleLoader.Unload(); WaterfallStyleLoader.Unload(); WorldHooks.Unload(); ResizeArrays(true); for (int k = 0; k < Recipe.maxRecipes; k++) { Main.recipe[k] = new Recipe(); } Recipe.numRecipes = 0; RecipeGroupHelper.ResetRecipeGroups(); Recipe.SetupRecipes(); MapLoader.UnloadModMap(); ItemSorting.SetupWhiteLists(); HotKeyLoader.Unload(); RecipeHooks.Unload(); CommandManager.Unload(); TagSerializer.Reload(); ModNet.Unload(); Config.ConfigManager.Unload(); CustomCurrencyManager.Initialize(); EffectsTracker.RemoveModEffects(); // ItemID.Search = IdDictionary.Create<ItemID, short>(); // NPCID.Search = IdDictionary.Create<NPCID, short>(); // ProjectileID.Search = IdDictionary.Create<ProjectileID, short>(); // TileID.Search = IdDictionary.Create<TileID, ushort>(); // WallID.Search = IdDictionary.Create<WallID, ushort>(); // BuffID.Search = IdDictionary.Create<BuffID, int>(); ContentSamples.Initialize(); CleanupModReferences(); }
protected override sealed void Register() { Type = (ushort)WallLoader.ReserveWallID(); ModTypeLookup <ModWall> .Register(this); WallLoader.walls.Add(this); }
internal static void Unload() { while (loadOrder.Count > 0) { GetMod(loadOrder.Pop()).UnloadContent(); } loadOrder.Clear(); loadedMods = new Mod[0]; ItemLoader.Unload(); EquipLoader.Unload(); ModPrefix.Unload(); ModDust.Unload(); TileLoader.Unload(); ModTileEntity.Unload(); WallLoader.Unload(); ProjectileLoader.Unload(); NPCLoader.Unload(); NPCHeadLoader.Unload(); PlayerHooks.Unload(); BuffLoader.Unload(); MountLoader.Unload(); ModGore.Unload(); SoundLoader.Unload(); DisposeMusic(); BackgroundTextureLoader.Unload(); UgBgStyleLoader.Unload(); SurfaceBgStyleLoader.Unload(); GlobalBgStyleLoader.Unload(); WaterStyleLoader.Unload(); WaterfallStyleLoader.Unload(); mods.Clear(); WorldHooks.Unload(); ResizeArrays(true); for (int k = 0; k < Recipe.maxRecipes; k++) { Main.recipe[k] = new Recipe(); } Recipe.numRecipes = 0; RecipeGroupHelper.ResetRecipeGroups(); Recipe.SetupRecipes(); MapLoader.UnloadModMap(); ItemSorting.SetupWhiteLists(); modHotKeys.Clear(); RecipeHooks.Unload(); CommandManager.Unload(); TagSerializer.Reload(); ModNet.Unload(); GameContent.UI.CustomCurrencyManager.Initialize(); CleanupModReferences(); if (!Main.dedServ && Main.netMode != 1) //disable vanilla client compatiblity restrictions when reloading on a client { ModNet.AllowVanillaClients = false; } }
public void AddWall(string name, ModWall wall, string texture) { int id = WallLoader.ReserveWallID(); wall.Name = name; wall.Type = (ushort)id; walls[name] = wall; WallLoader.walls[id] = wall; wall.texture = texture; wall.mod = this; }
private static void ResizeArrays(bool unloading = false) { ItemLoader.ResizeArrays(); EquipLoader.ResizeAndFillArrays(); Main.InitializeItemAnimations(); TileLoader.ResizeArrays(unloading); WallLoader.ResizeArrays(unloading); ProjectileLoader.ResizeArrays(); NPCLoader.ResizeArrays(); ModGore.ResizeArrays(); NPCHeadLoader.ResizeAndFillArrays(); ModSound.ResizeArrays(); }
internal static void Unload() { ItemLoader.Unload(); EquipLoader.Unload(); ModPrefix.Unload(); ModDust.Unload(); TileLoader.Unload(); ModTileEntity.Unload(); WallLoader.Unload(); ProjectileLoader.Unload(); NPCLoader.Unload(); NPCHeadLoader.Unload(); PlayerHooks.Unload(); BuffLoader.Unload(); MountLoader.Unload(); ModGore.Unload(); SoundLoader.Unload(); DisposeMusic(); BackgroundTextureLoader.Unload(); UgBgStyleLoader.Unload(); SurfaceBgStyleLoader.Unload(); GlobalBgStyleLoader.Unload(); WaterStyleLoader.Unload(); WaterfallStyleLoader.Unload(); WorldHooks.Unload(); ResizeArrays(true); for (int k = 0; k < Recipe.maxRecipes; k++) { Main.recipe[k] = new Recipe(); } Recipe.numRecipes = 0; RecipeGroupHelper.ResetRecipeGroups(); Recipe.SetupRecipes(); MapLoader.UnloadModMap(); ItemSorting.SetupWhiteLists(); modHotKeys.Clear(); RecipeHooks.Unload(); CommandManager.Unload(); TagSerializer.Reload(); ModNet.Unload(); Config.ConfigManager.Unload(); CustomCurrencyManager.Initialize(); EffectsTracker.RemoveModEffects(); CleanupModReferences(); }
//make Terraria.Map.MapHelper.colorLookup internal //add internal modPosition field to Terraria.Map.MapHelper //near end of Terraria.Map.MapHelper.Initialize set modPosition to num11 + 1 //in Terraria.Map.MapHelper.SaveMap add mod-type-check to darkness check internal static void SetupModMap() { if (Main.dedServ) { return; } Array.Resize(ref MapHelper.tileLookup, TileLoader.TileCount()); Array.Resize(ref MapHelper.wallLookup, WallLoader.WallCount()); IList <Color> colors = new List <Color>(); IList <string> names = new List <string>(); foreach (ushort type in tileEntries.Keys) { MapHelper.tileLookup[type] = (ushort)(MapHelper.modPosition + colors.Count); foreach (MapEntry entry in tileEntries[type]) { ushort mapType = (ushort)(MapHelper.modPosition + colors.Count); entryToTile[mapType] = type; nameFuncs[mapType] = entry.getName; colors.Add(entry.color); names.Add(entry.name); } } foreach (ushort type in wallEntries.Keys) { MapHelper.wallLookup[type] = (ushort)(MapHelper.modPosition + colors.Count); foreach (MapEntry entry in wallEntries[type]) { ushort mapType = (ushort)(MapHelper.modPosition + colors.Count); entryToWall[mapType] = type; nameFuncs[mapType] = entry.getName; colors.Add(entry.color); names.Add(entry.name); } } Array.Resize(ref MapHelper.colorLookup, MapHelper.modPosition + colors.Count); Lang.mapLegend.Resize(MapHelper.modPosition + names.Count); for (int k = 0; k < colors.Count; k++) { MapHelper.colorLookup[MapHelper.modPosition + k] = colors[k]; Lang.mapLegend[MapHelper.modPosition + k] = names[k]; } initialized = true; }
//in Terraria.Main.DrawMap replace text = Lang.mapLegend[type]; with // text = Lang.mapLegend[Main.Map[num91, num92]]; public string this[MapTile mapTile] { get { Tile tile = Main.tile[mapTile.x, mapTile.y]; if (tile.active()) { if (tile.type >= TileID.Count) { return(TileLoader.GetTile(tile.type).MapName(tile.frameX, tile.frameY)); } } else if (tile.wall >= WallID.Count) { return(WallLoader.GetWall(tile.wall).mapName); } return(legend[mapTile.Type]); } }
internal static void Unload() { while (loadOrder.Count > 0) { GetMod(loadOrder.Pop()).UnloadContent(); } loadOrder.Clear(); loadedMods = new Mod[0]; ItemLoader.Unload(); EquipLoader.Unload(); ModDust.Unload(); TileLoader.Unload(); WallLoader.Unload(); ProjectileLoader.Unload(); NPCLoader.Unload(); NPCHeadLoader.Unload(); PlayerHooks.Unload(); BuffLoader.Unload(); MountLoader.Unload(); ModGore.Unload(); SoundLoader.Unload(); BackgroundTextureLoader.Unload(); UgBgStyleLoader.Unload(); SurfaceBgStyleLoader.Unload(); GlobalBgStyleLoader.Unload(); WaterStyleLoader.Unload(); WaterfallStyleLoader.Unload(); mods.Clear(); ResizeArrays(true); MapLoader.UnloadModMap(); ItemSorting.SetupWhiteLists(); modHotKeys.Clear(); WorldHooks.Unload(); RecipeHooks.Unload(); if (!Main.dedServ && Main.netMode != 1) //disable vanilla client compatiblity restrictions when reloading on a client { ModNet.AllowVanillaClients = false; } }
internal static void Unload() { foreach (Mod mod in mods.Values) { mod.Unload(); } loadedMods.Clear(); ItemLoader.Unload(); EquipLoader.Unload(); TileLoader.Unload(); WallLoader.Unload(); ProjectileLoader.Unload(); NPCLoader.Unload(); ModGore.Unload(); NPCHeadLoader.Unload(); ModSound.Unload(); textures.Clear(); sounds.Clear(); mods.Clear(); ResizeArrays(true); }
private static void ResizeArrays(bool unloading = false) { ItemLoader.ResizeArrays(); EquipLoader.ResizeAndFillArrays(); Main.InitializeItemAnimations(); ModDust.ResizeArrays(); TileLoader.ResizeArrays(unloading); WallLoader.ResizeArrays(unloading); ProjectileLoader.ResizeArrays(); NPCLoader.ResizeArrays(); NPCHeadLoader.ResizeAndFillArrays(); ModGore.ResizeAndFillArrays(); SoundLoader.ResizeAndFillArrays(); MountLoader.ResizeArrays(); BuffLoader.ResizeArrays(); BackgroundTextureLoader.ResizeAndFillArrays(); UgBgStyleLoader.ResizeAndFillArrays(); SurfaceBgStyleLoader.ResizeAndFillArrays(); GlobalBgStyleLoader.ResizeAndFillArrays(unloading); WaterStyleLoader.ResizeArrays(); WaterfallStyleLoader.ResizeArrays(); }
//at end of Terraria.Map.MapHelper.CreateMapTile before returning call // MapLoader.ModMapOption(ref num16, i, j); internal static void ModMapOption(ref ushort mapType, int i, int j) { if (entryToTile.ContainsKey(mapType)) { ModTile tile = TileLoader.GetTile(entryToTile[mapType]); ushort option = tile.GetMapOption(i, j); if (option < 0 || option >= modTileOptions(tile.Type)) { throw new ArgumentOutOfRangeException("Bad map option for tile " + tile.Name + " from mod " + tile.mod.Name); } mapType += option; } else if (entryToWall.ContainsKey(mapType)) { ModWall wall = WallLoader.GetWall(entryToWall[mapType]); ushort option = wall.GetMapOption(i, j); if (option < 0 || option >= modWallOptions(wall.Type)) { throw new ArgumentOutOfRangeException("Bad map option for wall " + wall.Name + " from mod " + wall.mod.Name); } mapType += option; } }
//TODO: Unhardcode ALL of this. private static void ResizeArrays(bool unloading = false) { DamageClassLoader.ResizeArrays(); ItemLoader.ResizeArrays(unloading); EquipLoader.ResizeAndFillArrays(); PrefixLoader.ResizeArrays(); DustLoader.ResizeArrays(); TileLoader.ResizeArrays(unloading); WallLoader.ResizeArrays(unloading); TileIO.ResizeArrays(); ProjectileLoader.ResizeArrays(); NPCLoader.ResizeArrays(unloading); NPCHeadLoader.ResizeAndFillArrays(); MountLoader.ResizeArrays(); BuffLoader.ResizeArrays(); PlayerHooks.RebuildHooks(); PlayerDrawLayerLoader.ResizeArrays(); SystemHooks.ResizeArrays(); if (!Main.dedServ) { SoundLoader.ResizeAndFillArrays(); BackgroundTextureLoader.ResizeAndFillArrays(); UgBgStyleLoader.ResizeAndFillArrays(); SurfaceBgStyleLoader.ResizeAndFillArrays(); GlobalBgStyleLoader.ResizeAndFillArrays(unloading); GoreLoader.ResizeAndFillArrays(); WaterStyleLoader.ResizeArrays(); WaterfallStyleLoader.ResizeArrays(); } foreach (LocalizedText text in LanguageManager.Instance._localizedTexts.Values) { text.Override = null; } }
/// <summary> /// Gets the ModWall instance with the given type. If no ModWall with the given type exists, returns null. /// </summary> public static ModWall GetModWall(int type) => WallLoader.GetWall(type);