protected sealed override void Register() { ModTypeLookup <ModPrefix> .Register(this); Type = PrefixLoader.ReservePrefixID(); DisplayName = Mod.GetOrCreateTranslation($"Mods.{Mod.Name}.Prefix.{Name}"); PrefixLoader.prefixes.Add(this); PrefixLoader.categoryPrefixes[Category].Add(this); }
//TODO: Unhardcode ALL of this. private static void ResizeArrays(bool unloading = false) { DamageClassLoader.ResizeArrays(); ItemLoader.ResizeArrays(unloading); EquipLoader.ResizeAndFillArrays(); PrefixLoader.ResizeArrays(); DustLoader.ResizeArrays(); TileLoader.ResizeArrays(unloading); WallLoader.ResizeArrays(unloading); TileIO.ResizeArrays(); ProjectileLoader.ResizeArrays(); NPCLoader.ResizeArrays(unloading); NPCHeadLoader.ResizeAndFillArrays(); MountLoader.ResizeArrays(); BuffLoader.ResizeArrays(); PlayerHooks.RebuildHooks(); PlayerDrawLayerLoader.ResizeArrays(); SystemHooks.ResizeArrays(); if (!Main.dedServ) { SoundLoader.ResizeAndFillArrays(); BackgroundTextureLoader.ResizeAndFillArrays(); UgBgStyleLoader.ResizeAndFillArrays(); SurfaceBgStyleLoader.ResizeAndFillArrays(); GlobalBgStyleLoader.ResizeAndFillArrays(unloading); GoreLoader.ResizeAndFillArrays(); WaterStyleLoader.ResizeArrays(); WaterfallStyleLoader.ResizeArrays(); } foreach (LocalizedText text in LanguageManager.Instance._localizedTexts.Values) { text.Override = null; } }
//TODO: Unhardcode ALL of this. internal static void Unload() { ContentInstance.Clear(); ModTypeLookup.Clear(); ItemLoader.Unload(); EquipLoader.Unload(); PrefixLoader.Unload(); DustLoader.Unload(); TileLoader.Unload(); TileEntity.manager.Reset(); WallLoader.Unload(); ProjectileLoader.Unload(); NPCLoader.Unload(); NPCHeadLoader.Unload(); BossBarLoader.Unload(); PlayerHooks.Unload(); BuffLoader.Unload(); MountLoader.Unload(); RarityLoader.Unload(); DamageClassLoader.Unload(); InfoDisplayLoader.Unload(); GoreLoader.Unload(); SoundLoader.Unload(); DisposeMusic(); BackgroundTextureLoader.Unload(); UgBgStyleLoader.Unload(); SurfaceBgStyleLoader.Unload(); GlobalBgStyleLoader.Unload(); WaterStyleLoader.Unload(); WaterfallStyleLoader.Unload(); PlayerDrawLayerLoader.Unload(); SystemHooks.Unload(); ResizeArrays(true); for (int k = 0; k < Recipe.maxRecipes; k++) { Main.recipe[k] = new Recipe(); } Recipe.numRecipes = 0; RecipeGroupHelper.ResetRecipeGroups(); Recipe.SetupRecipes(); MapLoader.UnloadModMap(); ItemSorting.SetupWhiteLists(); HotKeyLoader.Unload(); RecipeLoader.Unload(); CommandLoader.Unload(); TagSerializer.Reload(); ModNet.Unload(); Config.ConfigManager.Unload(); CustomCurrencyManager.Initialize(); EffectsTracker.RemoveModEffects(); // ItemID.Search = IdDictionary.Create<ItemID, short>(); // NPCID.Search = IdDictionary.Create<NPCID, short>(); // ProjectileID.Search = IdDictionary.Create<ProjectileID, short>(); // TileID.Search = IdDictionary.Create<TileID, ushort>(); // WallID.Search = IdDictionary.Create<WallID, ushort>(); // BuffID.Search = IdDictionary.Create<BuffID, int>(); ContentSamples.Initialize(); CleanupModReferences(); }