/// <summary> /// Adds a required crafting station to this recipe with the given tile name from the given mod. If the mod parameter /// is null, then it will automatically use a tile from the mod creating this recipe. /// </summary> /// <param name="mod">The mod.</param> /// <param name="tileName">Name of the tile.</param> /// <exception cref="RecipeException"> /// The tile " + tileName + " does not exist in mod " + mod.Name + ". If you are trying /// to use a vanilla tile, try using Recipe.AddTile(tileID). /// </exception> public NewRecipeFinder AddTile(Mod mod, string tileName) { if (!ModContent.TryFind(mod.Name, tileName, out ModTile tile)) { throw new RecipeException($"The tile {tileName} does not exist in the mod {mod.Name}.\r\nIf you are trying to use a vanilla tile, try using Recipe.AddTile(tileID)."); } return(AddTile(tile)); }
/// <summary> /// Adds an ingredient to this recipe with the given item name from the given mod, and with the given stack stack. If /// the mod parameter is null, then it will automatically use an item from the mod creating this recipe. /// </summary> /// <param name="mod">The mod.</param> /// <param name="itemName">Name of the item.</param> /// <param name="stack">The stack.</param> /// <exception cref="RecipeException"> /// The item " + itemName + " does not exist in mod " + mod.Name + ". If you are trying /// to use a vanilla item, try removing the first argument. /// </exception> public NewRecipeFinder AddIngredient(Mod mod, string itemName, int stack = 0) { if (!ModContent.TryFind(mod.Name, itemName, out ModItem item)) { throw new RecipeException($"The item {itemName} does not exist in the mod {mod.Name}.\r\nIf you are trying to use a vanilla item, try removing the first argument."); } return(AddIngredient(item, stack)); }
/// <summary> /// Sets the saved style that should be switched to, handles possibly unloaded/invalid ones and defaults to the vanilla style /// </summary> internal static void GotoSavedStyle() { switchToStyle = vanillaStyle; if (ModContent.TryFind(lastSelectedStyle, out ModBossBarStyle value)) { switchToStyle = value; } styleLoading = false; }
internal static void GotoSavedModMenu() { if (LastSelectedModMenu == MenuOldVanilla.FullName) { Main.instance.playOldTile = true; // If the previous menu was the 1.3.5.3 one, automatically reactivate it. } switchToMenu = MenutML; if (ModContent.TryFind(LastSelectedModMenu, out ModMenu value) && value.IsAvailable) { switchToMenu = value; } loading = false; }
/// <summary> Safely attempts to find the content instance from this mod with the specified name. Caching the result is recommended. </summary> /// <returns> Whether or not the requested instance has been found. </returns> public bool TryFind <T>(string name, out T value) where T : IModType => ModContent.TryFind(Name, name, out value);