internal static void Unload() { ContentInstance.Clear(); ModTypeLookup.Clear(); ItemLoader.Unload(); EquipLoader.Unload(); ModPrefix.Unload(); ModDust.Unload(); TileLoader.Unload(); ModTileEntity.UnloadAll(); WallLoader.Unload(); ProjectileLoader.Unload(); NPCLoader.Unload(); NPCHeadLoader.Unload(); PlayerHooks.Unload(); BuffLoader.Unload(); MountLoader.Unload(); RarityLoader.Unload(); DamageClassLoader.Unload(); ModGore.Unload(); SoundLoader.Unload(); DisposeMusic(); BackgroundTextureLoader.Unload(); UgBgStyleLoader.Unload(); SurfaceBgStyleLoader.Unload(); GlobalBgStyleLoader.Unload(); WaterStyleLoader.Unload(); WaterfallStyleLoader.Unload(); WorldHooks.Unload(); ResizeArrays(true); for (int k = 0; k < Recipe.maxRecipes; k++) { Main.recipe[k] = new Recipe(); } Recipe.numRecipes = 0; RecipeGroupHelper.ResetRecipeGroups(); Recipe.SetupRecipes(); MapLoader.UnloadModMap(); ItemSorting.SetupWhiteLists(); HotKeyLoader.Unload(); RecipeHooks.Unload(); CommandManager.Unload(); TagSerializer.Reload(); ModNet.Unload(); Config.ConfigManager.Unload(); CustomCurrencyManager.Initialize(); EffectsTracker.RemoveModEffects(); // ItemID.Search = IdDictionary.Create<ItemID, short>(); // NPCID.Search = IdDictionary.Create<NPCID, short>(); // ProjectileID.Search = IdDictionary.Create<ProjectileID, short>(); // TileID.Search = IdDictionary.Create<TileID, ushort>(); // WallID.Search = IdDictionary.Create<WallID, ushort>(); // BuffID.Search = IdDictionary.Create<BuffID, int>(); ContentSamples.Initialize(); CleanupModReferences(); }
/// <summary> /// Registers a hotkey with a name and defaultKey. Use the returned ModHotKey to detect when buttons are pressed. Do this in a ModPlayer.ProcessTriggers. /// </summary> /// <param name="name">The name.</param> /// <param name="defaultKey">The default key.</param> /// <returns></returns> public ModHotKey RegisterHotKey(string name, string defaultKey) { if (!loading) { throw new Exception("RegisterHotKey can only be called from Mod.Load or Mod.Autoload"); } return(HotKeyLoader.RegisterHotKey(new ModHotKey(this, name, defaultKey))); }