LogBuildError() static private method

static private LogBuildError ( string errorText ) : void
errorText string
return void
コード例 #1
0
ファイル: ModCompile.cs プロジェクト: immortalcatz/tModLoader
        private static BuildingMod ReadProperties(string modFolder, IBuildStatus status)
        {
            if (modFolder.EndsWith("\\") || modFolder.EndsWith("/"))
            {
                modFolder = modFolder.Substring(0, modFolder.Length - 1);
            }
            var modName = Path.GetFileName(modFolder);

            status.SetStatus(Language.GetTextValue("tModLoader.MSReadingProperties") + modName);

            BuildProperties properties;

            try {
                properties = BuildProperties.ReadBuildFile(modFolder);
            }
            catch (Exception e) {
                ErrorLogger.LogBuildError("Failed to load " + Path.Combine(modFolder, "build.txt") + Environment.NewLine + e);
                return(null);
            }

            var file    = Path.Combine(ModPath, modName + ".tmod");
            var modFile = new TmodFile(file)
            {
                name    = modName,
                version = properties.version
            };

            return(new BuildingMod(modFile, properties, modFolder));
        }
コード例 #2
0
ファイル: ModCompile.cs プロジェクト: xenatapes/tModLoader
        private static bool FindReferencedMods(BuildProperties properties, Dictionary <string, LocalMod> mods)
        {
            foreach (var refName in properties.RefNames(true))
            {
                if (mods.ContainsKey(refName))
                {
                    continue;
                }

                var modFile = new TmodFile(Path.Combine(ModPath, refName + ".tmod"));
                try
                {
                    modFile.Read(TmodFile.LoadedState.Code);
                }
                catch (Exception ex)
                {
                    ErrorLogger.LogBuildError("Mod reference " + refName + " " + ex);
                    return(false);
                }
                var mod = new LocalMod(modFile);
                mods[refName] = mod;
                FindReferencedMods(mod.properties, mods);
            }

            return(true);
        }
コード例 #3
0
ファイル: ModCompile.cs プロジェクト: BoopLamb/tModLoader
        private static bool VerifyName(string modName, byte[] dll)
        {
            var asmName = AssemblyDefinition.ReadAssembly(new MemoryStream(dll)).Name.Name;

            if (asmName != modName)
            {
                ErrorLogger.LogBuildError("Mod name \"" + modName + "\" does not match assembly name \"" + asmName + "\"");
                return(false);
            }

            if (modName.Equals("Terraria", StringComparison.InvariantCultureIgnoreCase))
            {
                ErrorLogger.LogBuildError("Mods cannot be named Terraria");
                return(false);
            }

            return(true);
        }
コード例 #4
0
ファイル: ModCompile.cs プロジェクト: immortalcatz/tModLoader
        private static bool FindReferencedMods(BuildProperties properties, Dictionary <string, LoadingMod> mods)
        {
            foreach (var refName in properties.RefNames(true))
            {
                if (mods.ContainsKey(refName))
                {
                    continue;
                }

                var modFile = new TmodFile(Path.Combine(ModPath, refName + ".tmod"));
                modFile.Read();
                var ex = modFile.ValidMod();
                if (ex != null)
                {
                    ErrorLogger.LogBuildError("Mod reference " + refName + " " + ex);
                    return(false);
                }
                var mod = new LoadingMod(modFile, BuildProperties.ReadModFile(modFile));
                mods[refName] = mod;
                FindReferencedMods(mod.properties, mods);
            }

            return(true);
        }
コード例 #5
0
ファイル: ModCompile.cs プロジェクト: immortalcatz/tModLoader
        private static bool VerifyName(string modName, byte[] dll)
        {
            var asmDef  = AssemblyDefinition.ReadAssembly(new MemoryStream(dll));
            var asmName = asmDef.Name.Name;

            if (asmName != modName)
            {
                ErrorLogger.LogBuildError("Mod name \"" + modName + "\" does not match assembly name \"" + asmName + "\"");
                return(false);
            }

            if (modName.Equals("Terraria", StringComparison.InvariantCultureIgnoreCase))
            {
                ErrorLogger.LogBuildError("Mods cannot be named Terraria");
                return(false);
            }

            // Verify that folder and namespace match up
            try
            {
                var    modClassType = asmDef.MainModule.Types.Single(x => x.BaseType?.FullName == "Terraria.ModLoader.Mod");
                string topNamespace = modClassType.Namespace.Split('.')[0];
                if (topNamespace != modName)
                {
                    ErrorLogger.LogBuildError("Namespace and Folder name do not match. The top level namespace must match the folder name.");
                    return(false);
                }
            }
            catch
            {
                ErrorLogger.LogBuildError("Make sure you have exactly one class extending Mod.");
                return(false);
            }

            return(true);
        }
コード例 #6
0
ファイル: ModCompile.cs プロジェクト: xenatapes/tModLoader
        private static bool VerifyName(string modName, byte[] dll)
        {
            var asmDef  = AssemblyDefinition.ReadAssembly(new MemoryStream(dll));
            var asmName = asmDef.Name.Name;

            if (asmName != modName)
            {
                ErrorLogger.LogBuildError(Language.GetTextValue("tModLoader.BuildErrorModNameDoesntMatchAssemblyName", modName, asmName));
                return(false);
            }

            if (modName.Equals("Terraria", StringComparison.InvariantCultureIgnoreCase))
            {
                ErrorLogger.LogBuildError(Language.GetTextValue("tModLoader.BuildErrorModNamedTerraria"));
                return(false);
            }

            // Verify that folder and namespace match up
            try
            {
                var    modClassType = asmDef.MainModule.Types.Single(x => x.BaseType?.FullName == "Terraria.ModLoader.Mod");
                string topNamespace = modClassType.Namespace.Split('.')[0];
                if (topNamespace != modName)
                {
                    ErrorLogger.LogBuildError(Language.GetTextValue("tModLoader.BuildErrorNamespaceFolderDontMatch"));
                    return(false);
                }
            }
            catch
            {
                ErrorLogger.LogBuildError(Language.GetTextValue("tModLoader.BuildErrorNoModClass"));
                return(false);
            }

            return(true);
        }
コード例 #7
0
ファイル: ModCompile.cs プロジェクト: immortalcatz/tModLoader
        private static void CompileMod(BuildingMod mod, List <LoadingMod> refMods, bool forWindows,
                                       ref byte[] dll, ref byte[] pdb)
        {
            LoadReferences();
            bool generatePDB = mod.properties.includePDB && forWindows;

            if (generatePDB && !windows)
            {
                Console.WriteLine("PDB files can only be generated for windows, on windows.");
                generatePDB = false;
            }

            //collect all dll references
            var tempDir = Path.Combine(ModPath, "compile_temp");

            Directory.CreateDirectory(tempDir);
            var refs = new List <string>();

            //everything used to compile the tModLoader for the target platform
            refs.AddRange(GetTerrariaReferences(tempDir, forWindows));

            //libs added by the mod
            refs.AddRange(mod.properties.dllReferences.Select(refDll => Path.Combine(mod.path, "lib/" + refDll + ".dll")));

            //all dlls included in all referenced mods
            foreach (var refMod in refMods)
            {
                var path = Path.Combine(tempDir, refMod + ".dll");
                File.WriteAllBytes(path, refMod.modFile.GetMainAssembly(forWindows));
                refs.Add(path);

                foreach (var refDll in refMod.properties.dllReferences)
                {
                    path = Path.Combine(tempDir, refDll + ".dll");
                    File.WriteAllBytes(path, refMod.modFile.GetFile("lib/" + refDll + ".dll"));
                    refs.Add(path);
                }
            }

            var compileOptions = new CompilerParameters {
                OutputAssembly          = Path.Combine(tempDir, mod + ".dll"),
                GenerateExecutable      = false,
                GenerateInMemory        = false,
                TempFiles               = new TempFileCollection(tempDir, true),
                IncludeDebugInformation = generatePDB
            };

            compileOptions.ReferencedAssemblies.AddRange(refs.ToArray());
            var files = Directory.GetFiles(mod.path, "*.cs", SearchOption.AllDirectories).Where(file => !mod.properties.ignoreFile(file.Substring(mod.path.Length + 1))).ToArray();

            try {
                CompilerResults results;
                if (mod.properties.languageVersion == 6)
                {
                    if (Environment.Version.Revision < 10000)
                    {
                        ErrorLogger.LogBuildError(".NET Framework 4.5 must be installed to compile C# 6.0");
                        return;
                    }

                    results = RoslynCompile(compileOptions, files);
                }
                else
                {
                    var options = new Dictionary <string, string> {
                        { "CompilerVersion", "v" + mod.properties.languageVersion + ".0" }
                    };
                    results = new CSharpCodeProvider(options).CompileAssemblyFromFile(compileOptions, files);
                }

                if (results.Errors.HasErrors)
                {
                    ErrorLogger.LogCompileErrors(results.Errors, forWindows);
                    return;
                }

                dll = File.ReadAllBytes(compileOptions.OutputAssembly);
                dll = PostProcess(dll, forWindows);
                if (generatePDB)
                {
                    pdb = File.ReadAllBytes(Path.Combine(tempDir, mod + ".pdb"));
                }
            }
            finally {
                int numTries = 10;
                while (numTries > 0)
                {
                    try {
                        Directory.Delete(tempDir, true);
                        numTries = 0;
                    }
                    catch {
                        System.Threading.Thread.Sleep(1);
                        numTries--;
                    }
                }
            }
        }
コード例 #8
0
ファイル: ModCompile.cs プロジェクト: immortalcatz/tModLoader
        private static bool Build(BuildingMod mod, IBuildStatus status)
        {
            byte[] winDLL  = null;
            byte[] monoDLL = null;
            byte[] winPDB  = null;
            if (mod.properties.noCompile)
            {
                winDLL = monoDLL = ReadIfExists(Path.Combine(mod.path, "All.dll"));
                winPDB = ReadIfExists(Path.Combine(mod.path, "All.pdb"));

                if (winDLL == null)
                {
                    winDLL  = ReadIfExists(Path.Combine(mod.path, "Windows.dll"));
                    monoDLL = ReadIfExists(Path.Combine(mod.path, "Mono.dll"));
                    winPDB  = ReadIfExists(Path.Combine(mod.path, "Windows.pdb"));
                }

                if (winDLL == null || monoDLL == null)
                {
                    ErrorLogger.LogDllBuildError(mod.path);
                    return(false);
                }
            }
            else
            {
                var refMods = FindReferencedMods(mod.properties);
                if (refMods == null)
                {
                    return(false);
                }

                if (Program.LaunchParameters.ContainsKey("-eac"))
                {
                    if (!windows)
                    {
                        ErrorLogger.LogBuildError("Edit and continue is only supported on windows");
                        return(false);
                    }

                    try {
                        status.SetStatus("Loading pre-compiled Windows.dll with edit and continue support");
                        var winPath = Program.LaunchParameters["-eac"];
                        var pdbPath = Path.ChangeExtension(winPath, "pdb");
                        winDLL = File.ReadAllBytes(winPath);
                        winPDB = File.ReadAllBytes(pdbPath);
                        mod.properties.editAndContinue = true;
                    }
                    catch (Exception e) {
                        ErrorLogger.LogBuildError("Failed to load pre-compiled edit and continue dll " + e);
                        return(false);
                    }
                }
                else
                {
                    status.SetStatus(Language.GetTextValue("tModLoader.MSCompilingWindows", mod));
                    status.SetProgress(0, 2);
                    CompileMod(mod, refMods, true, ref winDLL, ref winPDB);
                }
                if (winDLL == null)
                {
                    return(false);
                }

                status.SetStatus(Language.GetTextValue("tModLoader.MSCompilingMono", mod));
                status.SetProgress(1, 2);
                CompileMod(mod, refMods, false, ref monoDLL, ref winPDB);                //the pdb reference won't actually be written to
                if (monoDLL == null)
                {
                    return(false);
                }
            }

            if (!VerifyName(mod.Name, winDLL) || !VerifyName(mod.Name, monoDLL))
            {
                return(false);
            }

            status.SetStatus(Language.GetTextValue("tModLoader.MSBuilding") + mod + "...");
            status.SetProgress(0, 1);

            mod.modFile.AddFile("Info", mod.properties.ToBytes());

            if (Equal(winDLL, monoDLL))
            {
                mod.modFile.AddFile("All.dll", winDLL);
                if (winPDB != null)
                {
                    mod.modFile.AddFile("All.pdb", winPDB);
                }
            }
            else
            {
                mod.modFile.AddFile("Windows.dll", winDLL);
                mod.modFile.AddFile("Mono.dll", monoDLL);
                if (winPDB != null)
                {
                    mod.modFile.AddFile("Windows.pdb", winPDB);
                }
            }

            foreach (var resource in Directory.GetFiles(mod.path, "*", SearchOption.AllDirectories))
            {
                var relPath = resource.Substring(mod.path.Length + 1);
                if (mod.properties.ignoreFile(relPath) ||
                    relPath == "build.txt" ||
                    relPath == ".gitattributes" ||
                    relPath == ".gitignore" ||
                    relPath.StartsWith(".git" + Path.DirectorySeparatorChar) ||
                    relPath.StartsWith(".vs" + Path.DirectorySeparatorChar) ||
                    relPath.StartsWith("bin" + Path.DirectorySeparatorChar) ||
                    relPath.StartsWith("obj" + Path.DirectorySeparatorChar) ||
                    !mod.properties.includeSource && sourceExtensions.Contains(Path.GetExtension(resource)) ||
                    Path.GetFileName(resource) == "Thumbs.db")
                {
                    continue;
                }

                mod.modFile.AddFile(relPath, File.ReadAllBytes(resource));
            }

            WAVCacheIO.ClearCache(mod.Name);

            mod.modFile.Save();
            EnableMod(mod.modFile);
            ActivateExceptionReporting();
            ModLoader.isModder = true;
            return(true);
        }
コード例 #9
0
ファイル: ModCompile.cs プロジェクト: Bogdan-G/tModLoader
        private static void CompileMod(BuildingMod mod, List <LoadingMod> refMods, bool forWindows,
                                       ref byte[] dll, ref byte[] pdb)
        {
            LoadReferences();
            var  terrariaModule = Assembly.GetExecutingAssembly();
            bool generatePDB    = mod.properties.includePDB && forWindows;

            if (generatePDB && !windows)
            {
                Console.WriteLine("PDB files can only be generated for windows, on windows.");
                generatePDB = false;
            }

            var refs = new List <string>(terrariaReferences);

            if (forWindows == windows)
            {
                refs.Add(terrariaModule.Location);
            }
            else
            {
                refs = refs.Where(path => {
                    var name = Path.GetFileName(path);
                    return(name != "FNA.dll" && !name.StartsWith("Microsoft.Xna.Framework"));
                }).ToList();
                var names = forWindows
                    ? new[] {
                    "tModLoaderWindows.exe",
                    "Microsoft.Xna.Framework.dll",
                    "Microsoft.Xna.Framework.Game.dll",
                    "Microsoft.Xna.Framework.Graphics.dll",
                    "Microsoft.Xna.Framework.Xact.dll"
                }
                    : new[] {
                    "tModLoaderMac.exe",
                    "FNA.dll"
                };
                refs.AddRange(names.Select(f => Path.Combine(modCompileDir, f)));
            }

            refs.AddRange(mod.properties.dllReferences.Select(refDll => Path.Combine(mod.path, "lib/" + refDll + ".dll")));

            var tempDir = Path.Combine(ModPath, "compile_temp");

            Directory.CreateDirectory(tempDir);

            foreach (var resName in terrariaModule.GetManifestResourceNames().Where(n => n.EndsWith(".dll")))
            {
                var path = Path.Combine(tempDir, Path.GetFileName(resName));
                using (Stream res = terrariaModule.GetManifestResourceStream(resName), file = File.Create(path))
                    res.CopyTo(file);

                refs.Add(path);
            }

            foreach (var refMod in refMods)
            {
                var path = Path.Combine(tempDir, refMod + ".dll");
                File.WriteAllBytes(path, refMod.modFile.GetMainAssembly(forWindows));
                refs.Add(path);

                foreach (var refDll in refMod.properties.dllReferences)
                {
                    path = Path.Combine(tempDir, refDll + ".dll");
                    File.WriteAllBytes(path, refMod.modFile.GetFile("lib/" + refDll + ".dll"));
                    refs.Add(path);
                }
            }

            var compileOptions = new CompilerParameters {
                OutputAssembly          = Path.Combine(tempDir, mod + ".dll"),
                GenerateExecutable      = false,
                GenerateInMemory        = false,
                TempFiles               = new TempFileCollection(tempDir, true),
                IncludeDebugInformation = generatePDB
            };

            compileOptions.ReferencedAssemblies.AddRange(refs.ToArray());
            var files = Directory.GetFiles(mod.path, "*.cs", SearchOption.AllDirectories).Where(file => !mod.properties.ignoreFile(file.Substring(mod.path.Length + 1))).ToArray();

            try {
                CompilerResults results;
                if (mod.properties.languageVersion == 6)
                {
                    if (Environment.Version.Revision < 10000)
                    {
                        ErrorLogger.LogBuildError(".NET Framework 4.5 must be installed to compile C# 6.0");
                        return;
                    }

                    results = RoslynCompile(compileOptions, files);
                }
                else
                {
                    var options = new Dictionary <string, string> {
                        { "CompilerVersion", "v" + mod.properties.languageVersion + ".0" }
                    };
                    results = new CSharpCodeProvider(options).CompileAssemblyFromFile(compileOptions, files);
                }

                if (results.Errors.HasErrors)
                {
                    ErrorLogger.LogCompileErrors(results.Errors, forWindows);
                    return;
                }

                dll = File.ReadAllBytes(compileOptions.OutputAssembly);
                if (generatePDB)
                {
                    pdb = File.ReadAllBytes(Path.Combine(tempDir, mod + ".pdb"));
                }
            }
            finally {
                int numTries = 10;
                while (numTries > 0)
                {
                    try {
                        Directory.Delete(tempDir, true);
                        numTries = 0;
                    }
                    catch {
                        System.Threading.Thread.Sleep(1);
                        numTries--;
                    }
                }
            }
        }