コード例 #1
0
ファイル: ModCompile.cs プロジェクト: immortalcatz/tModLoader
        private static BuildingMod ReadProperties(string modFolder, IBuildStatus status)
        {
            if (modFolder.EndsWith("\\") || modFolder.EndsWith("/"))
            {
                modFolder = modFolder.Substring(0, modFolder.Length - 1);
            }
            var modName = Path.GetFileName(modFolder);

            status.SetStatus(Language.GetTextValue("tModLoader.MSReadingProperties") + modName);

            BuildProperties properties;

            try {
                properties = BuildProperties.ReadBuildFile(modFolder);
            }
            catch (Exception e) {
                ErrorLogger.LogBuildError("Failed to load " + Path.Combine(modFolder, "build.txt") + Environment.NewLine + e);
                return(null);
            }

            var file    = Path.Combine(ModPath, modName + ".tmod");
            var modFile = new TmodFile(file)
            {
                name    = modName,
                version = properties.version
            };

            return(new BuildingMod(modFile, properties, modFolder));
        }
コード例 #2
0
        private BuildingMod ReadProperties(string modFolder)
        {
            if (modFolder.EndsWith("\\") || modFolder.EndsWith("/"))
            {
                modFolder = modFolder.Substring(0, modFolder.Length - 1);
            }
            var modName = Path.GetFileName(modFolder);

            status.SetStatus(Language.GetTextValue("tModLoader.ReadingProperties", modName));

            BuildProperties properties;

            try {
                properties = BuildProperties.ReadBuildFile(modFolder);
            }
            catch (Exception e) {
                status.LogError(Language.GetTextValue("tModLoader.BuildErrorFailedLoadBuildTxt", Path.Combine(modFolder, "build.txt")), e);
                return(null);
            }

            var file    = Path.Combine(ModPath, modName + ".tmod");
            var modFile = new TmodFile(file)
            {
                name    = modName,
                version = properties.version
            };

            return(new BuildingMod(modFile, properties, modFolder));
        }
コード例 #3
0
ファイル: ModLoader.cs プロジェクト: saeym/tModLoader
        internal static bool do_BuildMod(object threadContext)
        {
            Interface.buildMod.SetReading();
            BuildProperties properties = BuildProperties.ReadBuildFile(modToBuild);

            if (!CreateModReferenceDlls(properties))
            {
                if (!buildAll)
                {
                    Main.menuMode = Interface.errorMessageID;
                }
                return(false);
            }
            LoadReferences();
            Interface.buildMod.SetCompiling();
            byte[] windowsData;
            byte[] otherData;
            if (properties.noCompile)
            {
                string modDir = modToBuild + Path.DirectorySeparatorChar;
                if (File.Exists(modDir + "All.dll"))
                {
                    windowsData = File.ReadAllBytes(modDir + "All.dll");
                    otherData   = File.ReadAllBytes(modDir + "All.dll");
                }
                else if (File.Exists(modDir + "Windows.dll") && File.Exists(modDir + "Other.dll"))
                {
                    windowsData = File.ReadAllBytes(modDir + "Windows.dll");
                    otherData   = File.ReadAllBytes(modDir + "Other.dll");
                }
                else
                {
                    ErrorLogger.LogDllBuildError(modToBuild);
                    if (!buildAll)
                    {
                        Main.menuMode = Interface.errorMessageID;
                    }
                    return(false);
                }
            }
            else
            {
                windowsData = CompileMod(modToBuild, properties, true);
                otherData   = CompileMod(modToBuild, properties, false);
                if (windowsData == null || otherData == null)
                {
                    if (!buildAll)
                    {
                        Main.menuMode = Interface.errorMessageID;
                    }
                    return(false);
                }
            }
            Interface.buildMod.SetBuildText();
            string file = ModPath + Path.DirectorySeparatorChar + Path.GetFileName(modToBuild) + ".tmod";

            byte[]   propertiesData = properties.ToBytes();
            TmodFile modFile        = new TmodFile(file);

            using (MemoryStream memoryStream = new MemoryStream())
            {
                using (BinaryWriter writer = new BinaryWriter(memoryStream))
                {
                    writer.Write(propertiesData.Length);
                    writer.Write(propertiesData);
                    writer.Write(Path.GetFileName(modToBuild));
                    string[] resources = Directory.GetFiles(modToBuild, "*", SearchOption.AllDirectories);
                    foreach (string resource in resources)
                    {
                        if (Path.GetExtension(resource) == ".cs")
                        {
                            continue;
                        }
                        if (resource.Substring(modToBuild.Length + 1) == "build.txt")
                        {
                            continue;
                        }
                        string resourcePath = resource.Replace(ModSourcePath + Path.DirectorySeparatorChar, null);
                        resourcePath = resourcePath.Replace(Path.DirectorySeparatorChar, '/');
                        byte[] buffer = File.ReadAllBytes(resource);
                        writer.Write(resourcePath);
                        writer.Write(buffer.Length);
                        writer.Write(buffer);
                    }
                    writer.Write("end");
                    writer.Flush();
                    modFile.AddFile("Resources", memoryStream.ToArray());
                }
            }
            bool same = windowsData.Length == otherData.Length;

            if (same)
            {
                for (int k = 0; k < windowsData.Length; k++)
                {
                    if (windowsData[k] != otherData[k])
                    {
                        same = false;
                        break;
                    }
                }
            }
            if (same)
            {
                modFile.AddFile("All", windowsData);
            }
            else
            {
                modFile.AddFile("Windows", windowsData);
                modFile.AddFile("Other", otherData);
            }
            modFile.Save();
            EnableMod(file);
            if (!buildAll)
            {
                Main.menuMode = reloadAfterBuild ? Interface.reloadModsID : 0;
            }
            return(true);
        }