internal void Enable() { if (_mod.Enabled) { return; } SoundEngine.PlaySound(SoundID.MenuTick); _mod.Enabled = true; _uiModStateText.SetEnabled(); }
internal void Enable() { _uiModStateText.SetEnabled(); if (_mod.Enabled) { return; } Main.PlaySound(SoundID.MenuTick); _mod.Enabled = true; }
internal void Enable() { Main.PlaySound(12); _mod.Enabled = true; _uiModStateText.SetEnabled(); }