public static void TryPlacing(int x, int y, int netid, int prefix, int stack) { WorldGen.RangeFrame(x, y, x + 3, y + 3); int index = TEWeaponsRack.Find(x, y); if (index == -1) { int number = Item.NewItem(x * 16, y * 16, 32, 32, 1, 1, false, 0, false, false); Main.item[number].netDefaults(netid); Main.item[number].Prefix(prefix); Main.item[number].stack = stack; NetMessage.SendData(21, -1, -1, (NetworkText)null, number, 0.0f, 0.0f, 0.0f, 0, 0, 0); } else { TEWeaponsRack teWeaponsRack = (TEWeaponsRack)TileEntity.ByID[index]; if (teWeaponsRack.item.stack > 0) { teWeaponsRack.DropItem(); } teWeaponsRack.item = new Item(); teWeaponsRack.item.netDefaults(netid); teWeaponsRack.item.Prefix(prefix); teWeaponsRack.item.stack = stack; NetMessage.SendData(86, -1, -1, (NetworkText)null, teWeaponsRack.ID, (float)x, (float)y, 0.0f, 0, 0, 0); } }
public static void OnPlayerInteraction(Player player, int clickX, int clickY) { if (TEWeaponsRack.FitsWeaponFrame(player.inventory[player.selectedItem]) && !player.inventory[player.selectedItem].favorited) { player.GamepadEnableGrappleCooldown(); TEWeaponsRack.PlaceItemInFrame(player, clickX, clickY); Recipe.FindRecipes(false); } else { int index1 = clickX; int index2 = clickY; int index3 = index1 - (int)Main.tile[index1, index2].frameX % 54 / 18; int num = index2 - (int)Main.tile[index3, index2].frameY % 54 / 18; int index4 = TEWeaponsRack.Find(index3, num); if (index4 == -1 || ((TEWeaponsRack)TileEntity.ByID[index4]).item.stack <= 0) { return; } player.GamepadEnableGrappleCooldown(); WorldGen.KillTile(index3, num, true, false, false); if (Main.netMode != 1) { return; } NetMessage.SendData(17, -1, -1, (NetworkText)null, 0, (float)index3, (float)num, 1f, 0, 0, 0); } }
public static void Framing_CheckTile(int callX, int callY) { int num1 = 3; int num2 = 3; if (WorldGen.destroyObject) { return; } int num3 = callX; int num4 = callY; Tile tileSafely = Framing.GetTileSafely(callX, callY); int x = num3 - (int)tileSafely.frameX / 18 % num1; int y = num4 - (int)tileSafely.frameY / 18 % num2; bool flag = false; for (int index1 = x; index1 < x + num1; ++index1) { for (int index2 = y; index2 < y + num2; ++index2) { Tile tile = Main.tile[index1, index2]; if (!tile.active() || tile.type != (ushort)471 || tile.wall == (ushort)0) { flag = true; } } } if (!flag) { return; } Item.NewItem(x * 16, y * 16, 48, 48, 2699, 1, false, 0, false, false); WorldGen.destroyObject = true; int index = TEWeaponsRack.Find(x, y); if (index != -1) { TEWeaponsRack teWeaponsRack = (TEWeaponsRack)TileEntity.ByID[index]; if (!teWeaponsRack.item.IsAir) { teWeaponsRack.DropItem(); } } for (int i = x; i < x + num1; ++i) { for (int j = y; j < y + num2; ++j) { if (Main.tile[i, j].active() && Main.tile[i, j].type == (ushort)471) { WorldGen.KillTile(i, j, false, false, false); } } } WorldGen.destroyObject = false; }
public static bool KillTileDropItem(Tile tileCache, int i, int j) { int index = TEWeaponsRack.Find(i - (int)tileCache.frameX % 54 / 18, j - (int)tileCache.frameY % 54 / 18); if (index == -1 || ((TEWeaponsRack)TileEntity.ByID[index]).item.stack <= 0) { return(false); } ((TEWeaponsRack)TileEntity.ByID[index]).DropItem(); if (Main.netMode != 2) { Main.LocalPlayer.InterruptItemUsageIfOverTile(471); } return(true); }
private static void PlaceItemInFrame(Player player, int x, int y) { x -= (int)Main.tile[x, y].frameX % 54 / 18; y -= (int)Main.tile[x, y].frameY % 54 / 18; int index = TEWeaponsRack.Find(x, y); if (index == -1) { return; } if (((TEWeaponsRack)TileEntity.ByID[index]).item.stack > 0) { WorldGen.KillTile(x, y, true, false, false); if (Main.netMode == 1) { NetMessage.SendData(17, -1, -1, (NetworkText)null, 0, (float)Player.tileTargetX, (float)y, 1f, 0, 0, 0); } } if (Main.netMode == 1) { NetMessage.SendData(123, -1, -1, (NetworkText)null, x, (float)y, (float)player.selectedItem, (float)player.whoAmI, 1, 0, 0); } else { TEWeaponsRack.TryPlacing(x, y, player.inventory[player.selectedItem].netID, (int)player.inventory[player.selectedItem].prefix, 1); } --player.inventory[player.selectedItem].stack; if (player.inventory[player.selectedItem].stack <= 0) { player.inventory[player.selectedItem].SetDefaults(0); Main.mouseItem.SetDefaults(0); } if (player.selectedItem == 58) { Main.mouseItem = player.inventory[player.selectedItem].Clone(); } player.releaseUseItem = false; player.mouseInterface = true; WorldGen.RangeFrame(x, y, x + 3, y + 3); }