public void Draw(ref CreditsRollInfo info) { float num1 = 400f; float num2 = 400f; int timeInAnimation = info.TimeInAnimation; float num3 = Utils.GetLerpValue(this._timeToShowPeak - num1, this._timeToShowPeak, (float)timeInAnimation, true) * Utils.GetLerpValue(this._timeToShowPeak + num2, this._timeToShowPeak, (float)timeInAnimation, true); if ((double)num3 <= 0.0) { return; } float num4 = this._timeToShowPeak - (float)timeInAnimation; Vector2 position = info.AnchorPositionOnScreen + new Vector2(0.0f, num4 * 0.5f); float Hue = (float)((double)this._timeToShowPeak / 100.0 % 1.0); if ((double)Hue < 0.0) { ++Hue; } Color rgb = Main.hslToRgb(Hue, 1f, 0.5f); string text = this._text.Value; Vector2 origin = FontAssets.DeathText.Value.MeasureString(text) * 0.5f; float num5 = (float)(1.0 - (1.0 - (double)num3) * (1.0 - (double)num3)); ChatManager.DrawColorCodedStringShadow(info.SpriteBatch, FontAssets.DeathText.Value, text, position, rgb * num5 * num5 * 0.25f, 0.0f, origin, Vector2.One, -1f, 2f); ChatManager.DrawColorCodedString(info.SpriteBatch, FontAssets.DeathText.Value, text, position, Color.White * num5, 0.0f, origin, Vector2.One, -1f, false); }
public void Draw(CreditsRollInfo info) { float num = 400f; float num2 = 400f; int timeInAnimation = info.TimeInAnimation; float num3 = Utils.GetLerpValue(_timeToShowPeak - num, _timeToShowPeak, timeInAnimation, clamped: true) * Utils.GetLerpValue(_timeToShowPeak + num2, _timeToShowPeak, timeInAnimation, clamped: true); if (!(num3 <= 0f)) { float num4 = _timeToShowPeak - (float)timeInAnimation; Vector2 position = info.AnchorPositionOnScreen + new Vector2(0f, num4 * 0.5f); float num5 = _timeToShowPeak / 100f % 1f; if (num5 < 0f) { num5 += 1f; } Color value = Main.hslToRgb(num5, 1f, 0.5f); string value2 = _text.Value; Vector2 origin = FontAssets.DeathText.Value.MeasureString(value2); origin *= 0.5f; float scale = 1f - (1f - num3) * (1f - num3); ChatManager.DrawColorCodedStringShadow(info.SpriteBatch, FontAssets.DeathText.Value, value2, position, value * scale * scale * 0.25f, 0f, origin, Vector2.One); ChatManager.DrawColorCodedString(info.SpriteBatch, FontAssets.DeathText.Value, value2, position, Color.White * scale, 0f, origin, Vector2.One); } }
public void Draw(ref CreditsRollInfo info) { int num = info.TimeInAnimation - this._targetTime; if (num < 0 || (double)num >= (double)this.DedicatedTimeNeeded) { return; } Vector2 position = (info.AnchorPositionOnScreen + this._offset).Floor(); bool flag = num < 6 || (double)num >= (double)this.DedicatedTimeNeeded - 6.0; Texture2D texture2D = TextureAssets.Extra[48].Value; Rectangle rectangle = texture2D.Frame(8, 38, flag ? 0 : 1, 0, 0, 0); Vector2 origin = new Vector2((float)(rectangle.Width / 2), (float)rectangle.Height); SpriteEffects effect = this._effect; info.SpriteBatch.Draw(texture2D, position, new Rectangle?(rectangle), Color.White, 0.0f, origin, 1f, effect, 0.0f); if (flag) { return; } switch (this._emoteId) { case 87: case 89: if (effect.HasFlag((Enum)SpriteEffects.FlipHorizontally)) { effect &= ~SpriteEffects.FlipHorizontally; position.X += 4f; break; } break; } info.SpriteBatch.Draw(texture2D, position, new Rectangle?(this.GetFrame(num % 20)), Color.White, 0.0f, origin, 1f, effect, 0.0f); }
public void Draw(CreditsRollInfo info) { int num = info.TimeInAnimation - _targetTime; if (num < 0 || (float)num >= DedicatedTimeNeeded) { return; } Vector2 vector = info.AnchorPositionOnScreen + _offset; vector = vector; bool flag = num < 6 || (float)num >= DedicatedTimeNeeded - 6f; Texture2D value = TextureAssets.Extra[48].Value; Rectangle value2 = value.Frame(8, 38, (!flag) ? 1 : 0); Vector2 origin = new Vector2(value2.Width / 2, value2.Height); SpriteEffects spriteEffects = _effect; info.SpriteBatch.Draw(value, vector, value2, Color.White, 0f, origin, 1f, spriteEffects, 0f); if (!flag) { int emoteId = _emoteId; if ((emoteId == 87 || emoteId == 89) && spriteEffects.HasFlag(SpriteEffects.FlipHorizontally)) { spriteEffects &= ~SpriteEffects.FlipHorizontally; vector.X += 4f; } info.SpriteBatch.Draw(value, vector, GetFrame(num % 20), Color.White, 0f, origin, 1f, spriteEffects, 0f); } }
public override void Draw(CreditsRollInfo info) { if (!((float)info.TimeInAnimation > (float)_targetTime + base.DedicatedTimeNeeded)) { ResetSpriteAnimation(info); float localTimeForObject = info.TimeInAnimation - _targetTime; ProcessActions(_sprite, localTimeForObject); DrawData currentDrawData = _sprite.CurrentDrawData; currentDrawData.position += info.AnchorPositionOnScreen; currentDrawData.color *= _sprite.CurrentOpacity; currentDrawData.Draw(info.SpriteBatch); } }
public override void Draw(ref CreditsRollInfo info) { if ((double)info.TimeInAnimation > (double)this._targetTime + (double)this.DedicatedTimeNeeded) { return; } this.ResetSpriteAnimation(ref info); this.ProcessActions(this._sprite, (float)(info.TimeInAnimation - this._targetTime)); DrawData currentDrawData = this._sprite.CurrentDrawData; currentDrawData.position += info.AnchorPositionOnScreen; currentDrawData.color *= this._sprite.CurrentOpacity; currentDrawData.Draw(info.SpriteBatch); }
public override void Draw(CreditsRollInfo info) { if (!((float)info.TimeInAnimation > (float)_targetTime + base.DedicatedTimeNeeded)) { ResetNPCAnimation(info); float localTimeForObject = info.TimeInAnimation - _targetTime; ProcessActions(_npc, localTimeForObject); if (_npc.alpha < 255) { _npc.FindFrame(); Main.instance.DrawNPCDirect(info.SpriteBatch, _npc, _npc.behindTiles, Vector2.Zero); } } }
public override void Draw(ref CreditsRollInfo info) { if ((double)info.TimeInAnimation > (double)this._targetTime + (double)this.DedicatedTimeNeeded) { return; } this.ResetNPCAnimation(ref info); this.ProcessActions(this._npc, (float)(info.TimeInAnimation - this._targetTime)); if (this._npc.alpha >= (int)byte.MaxValue) { return; } this._npc.FindFrame(); Main.instance.DrawNPCDirect(info.SpriteBatch, this._npc, this._npc.behindTiles, Vector2.Zero); }
private void ResetSpriteAnimation(ref CreditsRollInfo info) { this._sprite.Reset(); }
private void ResetNPCAnimation(ref CreditsRollInfo info) { this._npc.position = info.AnchorPositionOnScreen + this._anchorOffset - this._npc.Size * this._normalizedOriginForHitbox; this._npc.alpha = 0; this._npc.velocity = Vector2.Zero; }
public abstract void Draw(ref CreditsRollInfo info);
private void ResetSpriteAnimation(CreditsRollInfo info) { _sprite.Reset(); }