public virtual void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { float num = (float)_dropsXoutOfY / (float)_dropsOutOfY; float dropRate = num * ratesInfo.parentDroprateChance; drops.Add(new DropRateInfo(_itemId, _amtDroppedMinimum, _amtDroppedMaximum, dropRate, ratesInfo.conditions)); Chains.ReportDroprates(ChainedRules, num, drops, ratesInfo); }
public void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { float personalDropRate = _parameters.GetPersonalDropRate(); float dropRate = personalDropRate * ratesInfo.parentDroprateChance; drops.Add(new DropRateInfo(_itemId, _parameters.MinimumItemDropsCount * (_parameters.MinimumStackPerChunkBase + _parameters.BonusMinDropsPerChunkPerPlayer), _parameters.MaximumItemDropsCount * (_parameters.MaximumStackPerChunkBase + _parameters.BonusMaxDropsPerChunkPerPlayer), dropRate, ratesInfo.conditions)); Chains.ReportDroprates(ChainedRules, personalDropRate, drops, ratesInfo); }
public virtual void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { float personalDropRate = (float)this._dropsXoutOfY / (float)this._dropsOutOfY; float dropRate = personalDropRate * ratesInfo.parentDroprateChance; drops.Add(new DropRateInfo(this._itemId, this._amtDroppedMinimum, this._amtDroppedMaximum, dropRate, ratesInfo.conditions)); Chains.ReportDroprates(this.ChainedRules, personalDropRate, drops, ratesInfo); }
public void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { ratesInfo.AddCondition(_dummyCondition); float num = 0.0004f; float dropRate = num * ratesInfo.parentDroprateChance; drops.Add(new DropRateInfo(556, 1, 1, dropRate, ratesInfo.conditions)); drops.Add(new DropRateInfo(544, 1, 1, dropRate, ratesInfo.conditions)); drops.Add(new DropRateInfo(557, 1, 1, dropRate, ratesInfo.conditions)); Chains.ReportDroprates(ChainedRules, num, drops, ratesInfo); }
public void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { float personalDropRate = (float)this._xoutOfY / (float)this._outOfY; float dropRate = 1f / (float)this._dropIds.Length * (personalDropRate * ratesInfo.parentDroprateChance); for (int index = 0; index < this._dropIds.Length; ++index) { drops.Add(new DropRateInfo(this._dropIds[index], 1, 1, dropRate, ratesInfo.conditions)); } Chains.ReportDroprates(this.ChainedRules, personalDropRate, drops, ratesInfo); }
public override void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { DropRateInfoChainFeed ratesInfo2 = ratesInfo.With(1f); ratesInfo2.AddCondition(_condition); float num = (float)_dropsXoutOfY / (float)_dropsOutOfY; float dropRate = num * ratesInfo2.parentDroprateChance; drops.Add(new DropRateInfo(_itemId, _amtDroppedMinimum, _amtDroppedMaximum, dropRate, ratesInfo2.conditions)); Chains.ReportDroprates(base.ChainedRules, num, drops, ratesInfo2); }
public void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { ratesInfo.AddCondition((IItemDropRuleCondition)this._dummyCondition); float personalDropRate = 0.0004f; float dropRate = personalDropRate * ratesInfo.parentDroprateChance; drops.Add(new DropRateInfo(556, 1, 1, dropRate, ratesInfo.conditions)); drops.Add(new DropRateInfo(544, 1, 1, dropRate, ratesInfo.conditions)); drops.Add(new DropRateInfo(557, 1, 1, dropRate, ratesInfo.conditions)); Chains.ReportDroprates(this.ChainedRules, personalDropRate, drops, ratesInfo); }
public void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { float personalDropRate = 1f / (float)this._outOfY; float multiplier = 1f / (float)this._options.Length * (personalDropRate * ratesInfo.parentDroprateChance); for (int index = 0; index < this._options.Length; ++index) { this._options[index].ReportDroprates(drops, ratesInfo.With(multiplier)); } Chains.ReportDroprates(this.ChainedRules, personalDropRate, drops, ratesInfo); }
public override void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { DropRateInfoChainFeed ratesInfo1 = ratesInfo.With(1f); ratesInfo1.AddCondition(this._condition); float personalDropRate = (float)this._dropsXoutOfY / (float)this._dropsOutOfY; float dropRate = personalDropRate * ratesInfo1.parentDroprateChance; drops.Add(new DropRateInfo(this._itemId, this._amtDroppedMinimum, this._amtDroppedMaximum, dropRate, ratesInfo1.conditions)); Chains.ReportDroprates(this.ChainedRules, personalDropRate, drops, ratesInfo1); }
public void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { float num = 1f / (float)_outOfY; float num2 = num * ratesInfo.parentDroprateChance; float multiplier = 1f / (float)_options.Length * num2; for (int i = 0; i < _options.Length; i++) { _options[i].ReportDroprates(drops, ratesInfo.With(multiplier)); } Chains.ReportDroprates(ChainedRules, num, drops, ratesInfo); }
public void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { float num = (float)_xoutOfY / (float)_outOfY; float num2 = num * ratesInfo.parentDroprateChance; float dropRate = 1f / (float)_dropIds.Length * num2; for (int i = 0; i < _dropIds.Length; i++) { drops.Add(new DropRateInfo(_dropIds[i], 1, 1, dropRate, ratesInfo.conditions)); } Chains.ReportDroprates(ChainedRules, num, drops, ratesInfo); }
public void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { DropRateInfoChainFeed ratesInfo1 = ratesInfo.With(1f); ratesInfo1.AddCondition((IItemDropRuleCondition) new Conditions.IsExpert()); this._ruleForExpertMode.ReportDroprates(drops, ratesInfo1); DropRateInfoChainFeed ratesInfo2 = ratesInfo.With(1f); ratesInfo2.AddCondition((IItemDropRuleCondition) new Conditions.NotExpert()); this._ruleForNormalMode.ReportDroprates(drops, ratesInfo2); Chains.ReportDroprates(this.ChainedRules, 1f, drops, ratesInfo); }
public void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { DropRateInfoChainFeed ratesInfo1 = ratesInfo.With(1f); ratesInfo1.AddCondition((IItemDropRuleCondition) new Conditions.IsMasterMode()); this._ruleForMasterMode.ReportDroprates(drops, ratesInfo1); DropRateInfoChainFeed ratesInfo2 = ratesInfo.With(1f); ratesInfo2.AddCondition((IItemDropRuleCondition) new Conditions.NotMasterMode()); this._ruleForDefault.ReportDroprates(drops, ratesInfo2); Chains.ReportDroprates(this.ChainedRules, 1f, drops, ratesInfo); }
public void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { DropRateInfoChainFeed ratesInfo2 = ratesInfo.With(1f); ratesInfo2.AddCondition(new Conditions.IsMasterMode()); _ruleForMasterMode.ReportDroprates(drops, ratesInfo2); DropRateInfoChainFeed ratesInfo3 = ratesInfo.With(1f); ratesInfo3.AddCondition(new Conditions.NotMasterMode()); _ruleForDefault.ReportDroprates(drops, ratesInfo3); Chains.ReportDroprates(ChainedRules, 1f, drops, ratesInfo); }
public void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { DropRateInfoChainFeed ratesInfo2 = ratesInfo.With(1f); ratesInfo2.AddCondition(new Conditions.IsExpert()); _ruleForExpertMode.ReportDroprates(drops, ratesInfo2); DropRateInfoChainFeed ratesInfo3 = ratesInfo.With(1f); ratesInfo3.AddCondition(new Conditions.NotExpert()); _ruleForNormalMode.ReportDroprates(drops, ratesInfo3); Chains.ReportDroprates(ChainedRules, 1f, drops, ratesInfo); }
public override void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { float num1 = 1f - (float)this._dropsXoutOfY / (float)this._dropsOutOfY; float num2 = 1f; for (int index = 0; index < this._timesToRoll; ++index) { num2 *= num1; } float personalDropRate = 1f - num2; float dropRate = personalDropRate * ratesInfo.parentDroprateChance; drops.Add(new DropRateInfo(this._itemId, this._amtDroppedMinimum, this._amtDroppedMaximum, dropRate, ratesInfo.conditions)); Chains.ReportDroprates(this.ChainedRules, personalDropRate, drops, ratesInfo); }
public override void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { float num = (float)_dropsXoutOfY / (float)_dropsOutOfY; float num2 = 1f - num; float num3 = 1f; for (int i = 0; i < _timesToRoll; i++) { num3 *= num2; } float num4 = 1f - num3; float dropRate = num4 * ratesInfo.parentDroprateChance; drops.Add(new DropRateInfo(_itemId, _amtDroppedMinimum, _amtDroppedMaximum, dropRate, ratesInfo.conditions)); Chains.ReportDroprates(base.ChainedRules, num4, drops, ratesInfo); }
public void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { Chains.ReportDroprates(this.ChainedRules, 1f, drops, ratesInfo); }
public void ReportDroprates(List <DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) { ratesInfo.AddCondition(this._condition); Chains.ReportDroprates(this.ChainedRules, 1f, drops, ratesInfo); }