SetSplatmap() public method

public SetSplatmap ( float ts ) : void
ts float
return void
コード例 #1
0
        private void SaveSplatMap()
        {
            // Get file path
            string path = EditorUtility.SaveFilePanel("Save Terrain Splatmaps", "", "splatmap" + ".xml", "xml");

            if (path.Length > 0)
            {
                // Get current time for determining how long it takes to save the splatmaps
                DateTime dt = DateTime.Now;

                // Get current splatmap
                tp_Containers.SplatmapContainer tc = new tp_Containers.SplatmapContainer();
                tc.SetSplatmap(component.TerrainData.GetAlphamaps(0, 0, component.TerrainData.alphamapWidth, component.TerrainData.alphamapHeight));

                // Serialize and save splatmap
                string       file   = LoadSave.Serialize(tc);
                StreamWriter writer = new StreamWriter(path);
                writer.Write(file);
                writer.Close();

                // Print how long it took to save the splatmaps
                Debug.Log("Saving splatmap finished! time: [" + (DateTime.Now - dt).ToString() + "]");
            }
        }
コード例 #2
0
        private void SaveSplatMap()
        {
            // Get file path
            string path = EditorUtility.SaveFilePanel("Save Terrain Splatmaps", "", "splatmap" + ".xml", "xml");
            if (path.Length > 0)
            {
                // Get current time for determining how long it takes to save the splatmaps
                DateTime dt = DateTime.Now;

                // Get current splatmap
                tp_Containers.SplatmapContainer tc = new tp_Containers.SplatmapContainer();
                tc.SetSplatmap(component.TerrainData.GetAlphamaps(0, 0, component.TerrainData.alphamapWidth, component.TerrainData.alphamapHeight));

                // Serialize and save splatmap
                string file = LoadSave.Serialize(tc);
                StreamWriter writer = new StreamWriter(path);
                writer.Write(file);
                writer.Close();

                // Print how long it took to save the splatmaps
                Debug.Log("Saving splatmap finished! time: [" + (DateTime.Now - dt).ToString() + "]");
            }
        }