/// <summary> /// Initialize component /// </summary> public void Initialize() { m_instance = this; if (!m_gameObject) { m_gameObject = GetComponent <GameObject>(); } if (!m_transform) { m_transform = GetComponent <Transform>(); } m_terrain = GetComponent <Terrain>(); if (Terrain == null) { return; } // { throw new NullReferenceException(Settings.ErrorMessages.NO_TERRAIN_COMPONENT); } m_terrainData = m_terrain.terrainData; if (TerrainData == null) { return; } // { throw new NullReferenceException(Settings.ErrorMessages.NO_TERRAIN_DATA_COMPONENT); } if (m_alpha == null) { m_alpha = new tp_Alpha(); } if (m_heights == null) { m_heights = new tp_Heights(); } if (m_history == null) { m_history = new tp_History(); } if (m_ramp == null) { m_ramp = new tp_MinMax(45.0f, 65.0f); } if (m_textures == null) { m_textures = new tp_Textures(); } if (m_foliages == null) { m_foliages = new tp_Foliages(); } SafeTextureSelect(); if (m_noise == null) { m_noise = new tp_Noise(); m_noise.Generate(new Point(TerrainData.alphamapWidth, TerrainData.alphamapHeight)); } }
/// <summary> /// Initialize component /// </summary> public void Initialize() { m_instance = this; if (!m_gameObject) { m_gameObject = GetComponent<GameObject>(); } if (!m_transform) { m_transform = GetComponent<Transform>(); } m_terrain = GetComponent<Terrain>(); if (Terrain == null) { return; } // { throw new NullReferenceException(Settings.ErrorMessages.NO_TERRAIN_COMPONENT); } m_terrainData = m_terrain.terrainData; if (TerrainData == null) { return; } // { throw new NullReferenceException(Settings.ErrorMessages.NO_TERRAIN_DATA_COMPONENT); } if (m_alpha == null) { m_alpha = new tp_Alpha(); } if (m_heights == null) { m_heights = new tp_Heights(); } if (m_history == null) { m_history = new tp_History(); } if (m_ramp == null) { m_ramp = new tp_MinMax(45.0f, 65.0f); } if (m_textures == null) { m_textures = new tp_Textures(); } if (m_foliages == null) { m_foliages = new tp_Foliages(); } SafeTextureSelect(); if (m_noise == null) { m_noise = new tp_Noise(); m_noise.Generate(new Point(TerrainData.alphamapWidth, TerrainData.alphamapHeight)); } }