コード例 #1
0
        static bool Prefix(ref bool __result, IncidentWorker_FarmAnimalsWanderIn __instance, IncidentParms parms)
        {
            Map map = (Map)parms.target;

            object[] parameters = new object[] { map, null };
            bool     flag       = (bool)TryFindRandomPawnKindInfo.Invoke(__instance, parameters);

            if (!flag)
            {
                return(false);
            }
            PawnKindDef kind = (PawnKindDef)parameters[1];

            // Check this AFTER getting a pawn kind
            if (!RCellFinderExtended.TryFindRandomPawnEntryCell(out IntVec3 result, map, kind, CellFinder.EdgeRoadChance_Animal))
            {
                return(false);
            }
            int num = Mathf.Clamp(GenMath.RoundRandom(2.5f / kind.RaceProps.baseBodySize), 2, 10);

            for (int i = 0; i < num; i++)
            {
                IntVec3 loc  = CellFinderExtended.RandomClosewalkCellNear(result, map, kind, 12);
                Pawn    pawn = PawnGenerator.GeneratePawn(kind);
                GenSpawn.Spawn(pawn, loc, map, Rot4.Random);
                pawn.SetFaction(Faction.OfPlayer);
            }
            SendStandardLetterInfo.Invoke(__instance, new object[] { "LetterLabelFarmAnimalsWanderIn".Translate(kind.GetLabelPlural()).CapitalizeFirst(), "LetterFarmAnimalsWanderIn".Translate(kind.GetLabelPlural()), LetterDefOf.PositiveEvent, parms, new LookTargets(result, map), new NamedArgument[0] {
                                                                     } });
            return(false);
        }
コード例 #2
0
        public static bool Prefix(ref List <Pawn> __result, IncidentWorker_NeutralGroup __instance, IncidentParms parms)
        {
            Map         map  = (Map)parms.target;
            List <Pawn> list = PawnGroupMakerUtility.GeneratePawns(IncidentParmsUtility.GetDefaultPawnGroupMakerParms((PawnGroupKindDef)PawnGroupKindDefInfo.Invoke(__instance, new object[] { }), parms, ensureCanGenerateAtLeastOnePawn: true), warnOnZeroResults: false).ToList();

            foreach (Pawn item in list)
            {
                IntVec3 loc = CellFinderExtended.RandomClosewalkCellNear(parms.spawnCenter, map, item.kindDef, 5);
                GenSpawn.Spawn(item, loc, map);
            }
            __result = list;
            return(false);
        }
コード例 #3
0
        public static bool Prefix(Caravan caravan, Map map, CaravanEnterMode enterMode, CaravanDropInventoryMode dropInventoryMode = CaravanDropInventoryMode.DoNotDrop, bool draftColonists = false, Predicate <IntVec3> extraCellValidator = null)
        {
            if (enterMode == CaravanEnterMode.None)
            {
                Log.Error("Caravan " + caravan + " tried to enter map " + map + " with enter mode " + enterMode);
                enterMode = CaravanEnterMode.Edge;
            }
            Predicate <IntVec3>  wrapped         = (IntVec3 x) => (extraCellValidator == null || extraCellValidator(x)) && map.PawnKindCanEnter(caravan.pawns.InnerListForReading.First().kindDef);
            IntVec3              enterCell       = (IntVec3)GetEnterCellInfo.Invoke(null, new object[] { caravan, map, enterMode, wrapped });
            Func <Pawn, IntVec3> spawnCellGetter = (Pawn p) => CellFinderExtended.RandomSpawnCellForPawnNear(enterCell, map, p.kindDef);

            EnterWithFuncInfo.Invoke(null, new object[] { caravan, map, spawnCellGetter, dropInventoryMode, draftColonists });
            return(false);
        }
コード例 #4
0
 public static bool TryFindSpawnCellAroundOrNear(CellRect around, IntVec3 near, Map map, PawnKindDef kind, out IntVec3 spawnCell)
 {
     if (near.IsValid)
     {
         if (!CellFinderExtended.TryFindRandomSpawnCellForPawnNear(near, map, kind, out spawnCell, 10))
         {
             return(false);
         }
     }
     else if (!CellFinder.TryFindRandomCellInsideWith(around.ExpandedBy(8), (IntVec3 x) => !around.Contains(x) && x.InBounds(map) && x.Standable(map) && !x.Fogged(map) && map.PawnKindCanEnter(kind), out spawnCell))
     {
         return(false);
     }
     return(true);
 }
コード例 #5
0
        static bool Prefix(Transition trans)
        {
            LordToil_Travel lordToil_Travel = (LordToil_Travel)trans.target;

            if (!lordToil_Travel.HasDestination())
            {
                Pawn pawn = lordToil_Travel.lord.ownedPawns.RandomElement();
                if (!CellFinderExtended.TryFindRandomPawnExitCell(pawn, out IntVec3 result))
                {
                    RCellFinderExtended.TryFindRandomPawnEntryCell(out result, pawn.Map, pawn.kindDef, 0f);
                }
                lordToil_Travel.SetDestination(result);
            }
            return(false);
        }
コード例 #6
0
 public static bool TryFindStartAndEndCells(this IncidentWorker_HerdMigration hm, Map map, PawnKindDef kind, out IntVec3 start, out IntVec3 end)
 {
     if (!RCellFinderExtended.TryFindRandomPawnEntryCell(out start, map, kind, CellFinder.EdgeRoadChance_Animal))
     {
         end = IntVec3.Invalid;
         return(false);
     }
     end = IntVec3.Invalid;
     for (int i = 0; i < 8; i++)
     {
         IntVec3 startLocal = start;
         if (!CellFinderExtended.TryFindRandomEdgeCellWith((IntVec3 x) => map.reachability.CanReach(startLocal, x, PathEndMode.OnCell, TraverseMode.NoPassClosedDoors, Danger.Deadly), map, kind, CellFinder.EdgeRoadChance_Ignore, out IntVec3 result))
         {
             break;
         }
         if (!end.IsValid || result.DistanceToSquared(start) > end.DistanceToSquared(start))
         {
             end = result;
         }
     }
     return(end.IsValid);
 }
コード例 #7
0
        static bool Prefix(ref bool __result, IntVec3 loc, Map ___map)
        {
            PawnKindDef pawnKindDef = ___map.Biome.AllWildAnimals.Where(
                (PawnKindDef a) => ___map.mapTemperature.SeasonAcceptableFor(a.race) && ___map.PawnKindCanEnter(a) && !a.UnreachableLocationCheck(___map, loc)
                ).RandomElementByWeight((PawnKindDef def) => ___map.Biome.CommonalityOfAnimal(def) / def.wildGroupSize.Average);

            if (pawnKindDef == null)
            {
                Log.Error("No spawnable animals right now.");
                __result = false;
                return(false);
            }
            int randomInRange = pawnKindDef.wildGroupSize.RandomInRange;
            int radius        = Mathf.CeilToInt(Mathf.Sqrt(pawnKindDef.wildGroupSize.max));

            for (int i = 0; i < randomInRange; i++)
            {
                IntVec3 loc2 = CellFinderExtended.RandomClosewalkCellNear(loc, ___map, pawnKindDef, radius);
                GenSpawn.Spawn(PawnGenerator.GeneratePawn(pawnKindDef), loc2, ___map);
            }
            __result = true;
            return(false);
        }
コード例 #8
0
 public static bool Prefix(ref IntVec3 __result, Pawn pawn, Pawn downedPawn)
 {
     __result = CellFinderExtended.RandomClosewalkCellNear(pawn.mindState.duty.focusSecond.Cell, pawn.Map, pawn.kindDef, 6, (IntVec3 x) => x.Standable(pawn.Map) && StoreUtility.IsGoodStoreCell(x, pawn.Map, downedPawn, pawn, pawn.Faction));
     return(false);
 }
コード例 #9
0
        static bool Prefix(ref SignalAction_Ambush __instance, SignalArgs args)
        {
            Map map = __instance.Map;

            if (__instance.points <= 0f)
            {
                return(false);
            }
            List <Pawn> list = new List <Pawn>();

            foreach (Pawn item in (IEnumerable <Pawn>)GenerateAmbushPawnsInfo.Invoke(__instance, new object[] { }))
            {
                // Skip out if the pawn isn't suitable for the map
                if (!map.PawnKindCanEnter(item.kindDef))
                {
                    Find.WorldPawns.PassToWorld(item);
                    break;
                }

                IntVec3 result;
                if (__instance.spawnPawnsOnEdge)
                {
                    // Changed to CellFinderExtended
                    if (!CellFinderExtended.TryFindRandomEdgeCellWith((IntVec3 x) => x.Standable(map) && !x.Fogged(map) && map.reachability.CanReachColony(x), map, item.kindDef, CellFinder.EdgeRoadChance_Ignore, out result))
                    {
                        Find.WorldPawns.PassToWorld(item);
                        break;
                    }
                }
                // TODO: PawnKind aware find cell around
                else if (!SiteGenStepUtility.TryFindSpawnCellAroundOrNear(__instance.spawnAround, __instance.spawnNear, map, out result))
                {
                    Find.WorldPawns.PassToWorld(item);
                    break;
                }
                GenSpawn.Spawn(item, result, map);
                if (!__instance.spawnPawnsOnEdge)
                {
                    for (int i = 0; i < 10; i++)
                    {
                        MoteMaker.ThrowAirPuffUp(item.DrawPos, map);
                    }
                }
                list.Add(item);
            }
            if (!list.Any())
            {
                return(false);
            }
            if (__instance.ambushType == SignalActionAmbushType.Manhunters)
            {
                for (int j = 0; j < list.Count; j++)
                {
                    list[j].mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.ManhunterPermanent);
                }
            }
            else
            {
                Faction faction = list[0].Faction;
                LordMaker.MakeNewLord(faction, new LordJob_AssaultColony(faction), map, list);
            }
            if (!__instance.spawnPawnsOnEdge)
            {
                for (int k = 0; k < list.Count; k++)
                {
                    list[k].jobs.StartJob(JobMaker.MakeJob(JobDefOf.Wait, 120));
                    list[k].Rotation = Rot4.Random;
                }
            }
            Find.LetterStack.ReceiveLetter("LetterLabelAmbushInExistingMap".Translate(), "LetterAmbushInExistingMap".Translate(Faction.OfPlayer.def.pawnsPlural).CapitalizeFirst(), LetterDefOf.ThreatBig, list[0]);
            return(false);
        }