private SceneNodeBase GetTree() { var node = TerainNode.Create(); return(node); }
private SceneNodeBase GetTree() { this.terrainNode = TerainNode.Create(); return(this.terrainNode); }
private SceneNodeBase GetTree() { var node = TerainNode.Create(); return(node); }
private SceneNodeBase GetTree() { this.terrainNode = TerainNode.Create(); return(this.terrainNode); }