コード例 #1
0
        public void Read(TProtocol iprot)
        {
            TField field;

            iprot.ReadStructBegin();
            while (true)
            {
                field = iprot.ReadFieldBegin();
                if (field.Type == TType.Stop)
                {
                    break;
                }
                switch (field.ID)
                {
                case 10:
                    if (field.Type == TType.I32)
                    {
                        ID = iprot.ReadI32();
                    }
                    else
                    {
                        TProtocolUtil.Skip(iprot, field.Type);
                    }
                    break;

                case 20:
                    if (field.Type == TType.String)
                    {
                        MapName = iprot.ReadString();
                    }
                    else
                    {
                        TProtocolUtil.Skip(iprot, field.Type);
                    }
                    break;

                case 30:
                    if (field.Type == TType.String)
                    {
                        MapSceneName = iprot.ReadString();
                    }
                    else
                    {
                        TProtocolUtil.Skip(iprot, field.Type);
                    }
                    break;

                case 40:
                    if (field.Type == TType.String)
                    {
                        MapResName = iprot.ReadString();
                    }
                    else
                    {
                        TProtocolUtil.Skip(iprot, field.Type);
                    }
                    break;

                case 50:
                    if (field.Type == TType.List)
                    {
                        {
                            TriggerDataList = new List <TerrainTriggerData>();
                            TList _list0 = iprot.ReadListBegin();
                            for (int _i1 = 0; _i1 < _list0.Count; ++_i1)
                            {
                                TerrainTriggerData _elem2 = new TerrainTriggerData();
                                _elem2 = new TerrainTriggerData();
                                _elem2.Read(iprot);
                                TriggerDataList.Add(_elem2);
                            }
                            iprot.ReadListEnd();
                        }
                    }
                    else
                    {
                        TProtocolUtil.Skip(iprot, field.Type);
                    }
                    break;

                case 60:
                    if (field.Type == TType.List)
                    {
                        {
                            NpcDataList = new List <TerrainNpcData>();
                            TList _list3 = iprot.ReadListBegin();
                            for (int _i4 = 0; _i4 < _list3.Count; ++_i4)
                            {
                                TerrainNpcData _elem5 = new TerrainNpcData();
                                _elem5 = new TerrainNpcData();
                                _elem5.Read(iprot);
                                NpcDataList.Add(_elem5);
                            }
                            iprot.ReadListEnd();
                        }
                    }
                    else
                    {
                        TProtocolUtil.Skip(iprot, field.Type);
                    }
                    break;

                case 70:
                    if (field.Type == TType.Struct)
                    {
                        PlayerInitPos = new PlayerInitPosData();
                        PlayerInitPos.Read(iprot);
                    }
                    else
                    {
                        TProtocolUtil.Skip(iprot, field.Type);
                    }
                    break;

                default:
                    TProtocolUtil.Skip(iprot, field.Type);
                    break;
                }
                iprot.ReadFieldEnd();
            }
            iprot.ReadStructEnd();
        }
コード例 #2
0
 public void Read (TProtocol iprot)
 {
   TField field;
   iprot.ReadStructBegin();
   while (true)
   {
     field = iprot.ReadFieldBegin();
     if (field.Type == TType.Stop) { 
       break;
     }
     switch (field.ID)
     {
       case 10:
         if (field.Type == TType.I32) {
           ID = iprot.ReadI32();
         } else { 
           TProtocolUtil.Skip(iprot, field.Type);
         }
         break;
       case 20:
         if (field.Type == TType.String) {
           MapName = iprot.ReadString();
         } else { 
           TProtocolUtil.Skip(iprot, field.Type);
         }
         break;
       case 30:
         if (field.Type == TType.String) {
           MapSceneName = iprot.ReadString();
         } else { 
           TProtocolUtil.Skip(iprot, field.Type);
         }
         break;
       case 40:
         if (field.Type == TType.String) {
           MapResName = iprot.ReadString();
         } else { 
           TProtocolUtil.Skip(iprot, field.Type);
         }
         break;
       case 50:
         if (field.Type == TType.List) {
           {
             TriggerDataList = new List<TerrainTriggerData>();
             TList _list0 = iprot.ReadListBegin();
             for( int _i1 = 0; _i1 < _list0.Count; ++_i1)
             {
               TerrainTriggerData _elem2 = new TerrainTriggerData();
               _elem2 = new TerrainTriggerData();
               _elem2.Read(iprot);
               TriggerDataList.Add(_elem2);
             }
             iprot.ReadListEnd();
           }
         } else { 
           TProtocolUtil.Skip(iprot, field.Type);
         }
         break;
       case 60:
         if (field.Type == TType.List) {
           {
             NpcDataList = new List<TerrainNpcData>();
             TList _list3 = iprot.ReadListBegin();
             for( int _i4 = 0; _i4 < _list3.Count; ++_i4)
             {
               TerrainNpcData _elem5 = new TerrainNpcData();
               _elem5 = new TerrainNpcData();
               _elem5.Read(iprot);
               NpcDataList.Add(_elem5);
             }
             iprot.ReadListEnd();
           }
         } else { 
           TProtocolUtil.Skip(iprot, field.Type);
         }
         break;
       case 70:
         if (field.Type == TType.Struct) {
           PlayerInitPos = new PlayerInitPosData();
           PlayerInitPos.Read(iprot);
         } else { 
           TProtocolUtil.Skip(iprot, field.Type);
         }
         break;
       default: 
         TProtocolUtil.Skip(iprot, field.Type);
         break;
     }
     iprot.ReadFieldEnd();
   }
   iprot.ReadStructEnd();
 }