public void Apply() { GameObject go = new GameObject(); terrainPQS = go.AddComponent <TerrainPQS>(); terrainPQS.Apply(body, terrainMaterial, oceanMaterial); }
public void Apply() { GameObject go = new GameObject(); terrainPQS = go.AddComponent<TerrainPQS>(); terrainPQS.Apply( body, terrainMaterial, oceanMaterial ); }