コード例 #1
0
 public void Start()
 {
     TerrainGpuGenerator.CleanUp();
     if (_child == null)
     {
         _child        = new GameObject("Chunks").transform;
         _child.parent = transform;
     }
     Build();
 }
コード例 #2
0
        public IEnumerator GetChunkData(int chunkX, int chunkY, TerrainTile tile)
        {
            var coordinate = new IntegerCoordinate2D(chunkX, chunkY);

            if (ChunkExistsAt(coordinate))
            {
                tile.data = _tileBuffer[coordinate].data;
                yield return(null);
            }
            else
            {
                yield return(gpuTerrainCompute
                    ? TerrainGpuGenerator.GetChunkData(coordinate, this, tile)
                    : TerrainCpuGenerator.GetChunkData(coordinate, this, tile));
            }
        }
コード例 #3
0
 private void OnApplicationQuit()
 {
     TerrainGpuGenerator.CleanUp();
 }