static void ChangeSetup() { Console.Clear(); LijnTrekker nieuweLijn = new LijnTrekker(); string lcInput = ""; int lnResult = 0; string titel = "Terrarium Setup"; Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine(titel); Console.ForegroundColor = ConsoleColor.White; nieuweLijn.TrekLijn(0, titel.Length, '-'); //Console.WriteLine("---------------"); Console.WriteLine("Geef nieuwe terrarium Breedte ({0}) :", cnGrootteX); lcInput = Console.ReadLine(); if (Int32.TryParse(lcInput, out lnResult)) { cnGrootteX = lnResult; } Console.WriteLine("Geef nieuwe terrarium Hoogte ({0}) :", cnGrootteY); lcInput = Console.ReadLine(); if (Int32.TryParse(lcInput, out lnResult)) { cnGrootteY = lnResult; } Console.WriteLine("Geef nieuwe weergave stijl 0(Letters)/1(Blokjes) ({0}) :", cnDisplayModel); lcInput = Console.ReadLine(); if (Int32.TryParse(lcInput, out lnResult)) { cnDisplayModel = lnResult; } }
static void Main(string[] args) { Console.Clear(); LijnTrekker nieuweLijn = new LijnTrekker(); string titel = "Terrarium"; Console.SetWindowSize(150, 80); Console.SetBufferSize(150, 80); string lcInput = ""; while (lcInput != "0") { // do some Console stuff Console.BackgroundColor = ConsoleColor.Black; Console.ForegroundColor = ConsoleColor.White; Console.Clear(); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine(titel); Console.ForegroundColor = ConsoleColor.White; nieuweLijn.TrekLijn(0, titel.Length, '='); //Console.WriteLine("========="); Console.WriteLine("Ontdek de wereld"); Console.WriteLine("\n"); Console.WriteLine("1) start terrarium"); Console.WriteLine("2) setup"); //Console.WriteLine("3) do internal test 1"); //Console.WriteLine("4) do internal test 2"); //Console.WriteLine("5) do internal test 3"); Console.WriteLine("0) stop"); lcInput = Console.ReadLine(); switch (lcInput) { case "1": DoTerrateam(); break; case "2": ChangeSetup(); break; //case "3": // DoTest1(); // break; //case "4": // DoTest2(); // break; //case "5": // DoTest3(); // break; } } }