public static D3D12_RESOURCE_BARRIER InitUAV([NativeTypeName("ID3D12Resource *")] ID3D12Resource *pResource) { D3D12_RESOURCE_BARRIER result = default; result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV; result.Anonymous.UAV.pResource = pResource; return(result); }
public static D3D12_RESOURCE_BARRIER InitAliasing([NativeTypeName("ID3D12Resource *")] ID3D12Resource *pResourceBefore, [NativeTypeName("ID3D12Resource *")] ID3D12Resource *pResourceAfter) { D3D12_RESOURCE_BARRIER result = default; result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING; result.Anonymous.Aliasing.pResourceBefore = pResourceBefore; result.Anonymous.Aliasing.pResourceAfter = pResourceAfter; return(result); }
public static D3D12_RESOURCE_BARRIER InitTransition([NativeTypeName("ID3D12Resource *")] ID3D12Resource *pResource, D3D12_RESOURCE_STATES stateBefore, D3D12_RESOURCE_STATES stateAfter, [NativeTypeName("UINT")] uint subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) { D3D12_RESOURCE_BARRIER result = default; result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; result.Flags = flags; result.Anonymous.Transition.pResource = pResource; result.Anonymous.Transition.StateBefore = stateBefore; result.Anonymous.Transition.StateAfter = stateAfter; result.Anonymous.Transition.Subresource = subresource; return(result); }