/// <summary> /// Creates splatmaps for the currently active terrain gameobject. Does not apply /// the splats. /// </summary> /// <returns>List of splat textures if SplatSettings is not null and /// more than 0 splats were generated. Null otherwise.</returns> private List <Texture2D> CreateSplats() { if (Settings.SplatSettings != null) { if (Paint == null) { Paint = new TerrainPaint(Settings.gameObject); } List <Texture2D> splats = Paint.GenerateSplatmaps(false); return(splats.Count > 0 ? splats : null); } return(null); }
/// <summary> /// Updates only the materials preview. Only performs update if /// <c>Settings.DisplayPreview</c> is true /// </summary> public void TriggerMaterialsUpdate() { if (Settings.DisplayPreview) { //Remove old splats Splats = null; Paint = null; if (Settings.GetComponent <MeshRenderer>() != null) { Object.DestroyImmediate(Settings.GetComponent <MeshRenderer>()); } AddMaterialComponent(); } }