public static int TryTacle(Fighter Fighter) { var Ennemies = Pathfinder.GetEnnemyNear(Fighter.Fight, Fighter.Team, Fighter.Cell.Id); if (Ennemies.Count == 0 || Ennemies.All(x => x.States.HasState(FighterStateEnum.STATE_ENRACINER))) { return(-1); } return(Pathfinder.TryTacle(Fighter, Ennemies)); }