/// <summary>トリミング</summary> public static Tensor Trimming3D(Tensor x, int trim_left, int trim_right, int trim_top, int trim_bottom, int trim_front, int trim_rear) { Function function = new Functions.Connection3D.Trimming(trim_left, trim_right, trim_top, trim_bottom, trim_front, trim_rear); Tensor y = new Tensor(function.OutputShapes(x.Shape)[0]); function.Execute(new Tensor[] { x }, new Tensor[] { y }); return(y); }
/// <summary>トリミング</summary> public static Tensor Trimming3D(Tensor x, int trim) { Function function = new Functions.Connection3D.Trimming(trim); Tensor y = new Tensor(function.OutputShapes(x.Shape)[0]); function.Execute(new Tensor[] { x }, new Tensor[] { y }); return(y); }