public PoseLandmarkDetect(string modelPath) : base(modelPath, true) { result = new Result() { score = 0, joints = new Vector3[JOINT_COUNT], }; // Init filters filter = new RelativeVelocityFilter3D[JOINT_COUNT]; const int windowSize = 5; const float velocityScale = 10; const RelativeVelocityFilter.DistanceEstimationMode mode = RelativeVelocityFilter.DistanceEstimationMode.LegacyTransition; for (int i = 0; i < JOINT_COUNT; i++) { filter[i] = new RelativeVelocityFilter3D(windowSize, velocityScale, mode); } stopwatch = Stopwatch.StartNew(); }
public PoseLandmarkDetect(string modelPath, Options options) : base(modelPath, true) { result = new Result() { score = 0, viewportLandmarks = new Vector4[LandmarkCount], worldLandmarks = new Vector4[LandmarkCount], }; this.options = options ?? new Options(); // Init filters filters = new RelativeVelocityFilter3D[LandmarkCount]; const int windowSize = 5; const float velocityScale = 10; const RelativeVelocityFilter.DistanceEstimationMode mode = RelativeVelocityFilter.DistanceEstimationMode.LegacyTransition; for (int i = 0; i < LandmarkCount; i++) { filters[i] = new RelativeVelocityFilter3D(windowSize, velocityScale, mode); } UpdateFilterScale(options.filterVelocityScale); stopwatch = Stopwatch.StartNew(); }