public override void Perform(IContext context) { var target = context.GetContext <GameObject>("Enemy"); LabelLerper.LerpLabelFromTo(m_weaponVerb, transform.position, target.transform); transform.parent.parent.GetComponent <WeaponLog>().LogAction(gameObject.name); }
void OnDestroy() { s_instance = null; }
////////////////////////////////////////////////// void Awake() { s_instance = this; m_enemies = FindObjectOfType <EnemiesControl>(); }