void tempoChangeHandler(double change) { TempoSlider.Value += change / 2; Processing.Audio.ChangeTempo(TempoSlider.Value); if (_type == "Tutor" && Tutorial.getCurrentTutorial() == tempo) { totalTempoChange += Math.Abs(change); if (totalTempoChange > 150) { doneTempo = true; } } }
void volumeChangeHandler(double change) { VolumeSlider.Value -= change; Processing.Audio.ChangeVolume(VolumeSlider.Value); if (_type == "Tutor" && Tutorial.getCurrentTutorial() == volume) { totalVolumeChange += Math.Abs(change); if (totalVolumeChange > 100) { doneVolume = true; } } }
void pitchChangeHandler(double change) { PitchSlider.Value -= change * 3; Processing.Audio.ChangePitch(PitchSlider.Value); if (_type == "Tutor" && Tutorial.getCurrentTutorial() == pitch) { totalPitchChange += Math.Abs(change); // Seek.Content = totalPitchChange; if (totalPitchChange > 50) { donePitch = true; } } }
public FreeFormMode() { InitializeComponent(); InitializeAvatars(); initSliders(); quitButton = new NavigationButton(QuitButton, delegate() { tearDown(); return MainWindow.loadingPage; }); homeButton = new NavigationButton(HomeButton, delegate() { tearDown(); return MainWindow.homePage; }); resumeButton = new NavigationButton(ResumeButton, delegate() { Resume(); return null; }); tutorialsButton = new NavigationButton(TutorialsButton, delegate() { tearDown(); return MainWindow.browseTutorialsPage; }); new NavigationButton(NextTutorial, delegate() { Tutorial.nextTutorial(); _isPaused = false; Processing.Audio.Resume(); // NextOverLay.Visibility = System.Windows.Visibility.Hidden; PauseOverlay.Visibility = System.Windows.Visibility.Hidden; MainWindow.setManipulating(true); mainCanvas.Background = new SolidColorBrush(Colors.Black); playTutorial(Tutorial.getCurrentTutorial()); return null; }); // Tutor stuff string tutorials_base = System.IO.Path.GetDirectoryName(System.Windows.Forms.Application.ExecutablePath) + "\\Tutorials\\"; pause = new Tutorial("Pause", "To pause move your left arm to a 45 degree angle with your body", new Uri(tutorials_base + "00pause.m4v"), pauseChecker, null); tempo = new Tutorial("Changing the Tempo", "To increase the tempo lean towards the right, to decrease the tempo lean towards the left", new Uri(tutorials_base + "01tempo.m4v"), tempoChecker, "Tempo determins the speed of a song"); pitch = new Tutorial("Changing the Pitch", "To increase/decrease the pitch put your arms above your head and move your body up/down", new Uri(tutorials_base + "02pitch.m4v"), pitchChecker, "Pitch determines how low or high the sounds of a song becomes"); volume = new Tutorial("Changing the Volume", "To change the volume put both your arms in the midsection of your body and expand/intract your hands", new Uri(tutorials_base + "03volume.m4v"), volumeChecker); seek = new Tutorial("Changing the Position of the track", "To seek around the track put your right hand up and hover it left and right", new Uri(tutorials_base + "04seek.m4v"), seekChecker); switch_tracks = new Tutorial("Switching Tracks", "To switch between your tracks jump to the left/right", new Uri(tutorials_base + "05swaptracks.m4v"), switchTrackChecker); Tutorial.addTutorial(pause); Tutorial.addTutorial(tempo); Tutorial.addTutorial(pitch); Tutorial.addTutorial(volume); Tutorial.addTutorial(seek); Tutorial.addTutorial(switch_tracks); }
public void showTutorialChooser(Tutorial tutorial) { MainWindow.setManipulating(false); mainCanvas.Background = new SolidColorBrush(Colors.Gray); NextOverLay.Visibility = System.Windows.Visibility.Visible; }
public void playTutorial(Tutorial tutorial) { myMediaElement.Source = tutorial.getSource(); Instructions.Text = tutorial.getInstructions(); Facts.Text = tutorial.getFacts(); myMediaElement.Play(); }
public static void addTutorial(Tutorial tutorial) { _tutorials.Add(tutorial); }
public FreeFormMode() { InitializeComponent(); InitializeAvatars(); initSliders(); quitButton = new NavigationButton(QuitButton, delegate() { tearDown(); return(MainWindow.loadingPage); }); homeButton = new NavigationButton(HomeButton, delegate() { tearDown(); return(MainWindow.homePage); }); resumeButton = new NavigationButton(ResumeButton, delegate() { Resume(); return(null); }); tutorialsButton = new NavigationButton(TutorialsButton, delegate() { tearDown(); return(MainWindow.browseTutorialsPage); }); new NavigationButton(NextTutorial, delegate() { Tutorial.nextTutorial(); _isPaused = false; Processing.Audio.Resume(); // NextOverLay.Visibility = System.Windows.Visibility.Hidden; PauseOverlay.Visibility = System.Windows.Visibility.Hidden; MainWindow.setManipulating(true); mainCanvas.Background = new SolidColorBrush(Colors.Black); playTutorial(Tutorial.getCurrentTutorial()); return(null); }); // Tutor stuff string tutorials_base = System.IO.Path.GetDirectoryName(System.Windows.Forms.Application.ExecutablePath) + "\\Tutorials\\"; pause = new Tutorial("Pause", "To pause move your left arm to a 45 degree angle with your body", new Uri(tutorials_base + "00pause.m4v"), pauseChecker, null); tempo = new Tutorial("Changing the Tempo", "To increase the tempo lean towards the right, to decrease the tempo lean towards the left", new Uri(tutorials_base + "01tempo.m4v"), tempoChecker, "Tempo determins the speed of a song"); pitch = new Tutorial("Changing the Pitch", "To increase/decrease the pitch put your arms above your head and move your body up/down", new Uri(tutorials_base + "02pitch.m4v"), pitchChecker, "Pitch determines how low or high the sounds of a song becomes"); volume = new Tutorial("Changing the Volume", "To change the volume put both your arms in the midsection of your body and expand/intract your hands", new Uri(tutorials_base + "03volume.m4v"), volumeChecker); seek = new Tutorial("Changing the Position of the track", "To seek around the track put your right hand up and hover it left and right", new Uri(tutorials_base + "04seek.m4v"), seekChecker); switch_tracks = new Tutorial("Switching Tracks", "To switch between your tracks jump to the left/right", new Uri(tutorials_base + "05swaptracks.m4v"), switchTrackChecker); Tutorial.addTutorial(pause); Tutorial.addTutorial(tempo); Tutorial.addTutorial(pitch); Tutorial.addTutorial(volume); Tutorial.addTutorial(seek); Tutorial.addTutorial(switch_tracks); }
public void initTutor(int index) { _type = "Tutor"; initCommon(); List <string> nameList = new List <string> { "Chasing Pavements", "Enough To Fly With You" }; ArrayList addrList = new ArrayList { @"..\..\Resources\Music\Chasing Pavements.mp3", @"..\..\Resources\Music\Enough To Fly With You.mp3" }; int doneCount = 0; myMediaElement.Visibility = System.Windows.Visibility.Visible; Instructions.Visibility = System.Windows.Visibility.Visible; Facts.Visibility = System.Windows.Visibility.Visible; Timer = new DispatcherTimer(); Timer.Interval = TimeSpan.FromSeconds(2); /* * Timer.Tick += (delegate(object s, EventArgs args) * { * //Checks if the user has finished the task, and queues up the next task * if (Tutorial.checkTask()) * { * Tutorial next = Tutorial.nextTutorial(); * if (next != null) * { * showTutorialChooser(next); * } * else * { * showTutorialsFinished(); * Timer.Stop(); * } * } * }); * */ // Load and set the song titles for (int i = 0; i < addrList.Count; i++) { string address = addrList[i] as String; string name = nameList[i] as String; _nameList.Add(name); SongTitles[i].Text = name; Processing.Audio.LoadFile(address); // Initlaize the wave form initWaveForm(waveFormContainers[i], address, delegate() { doneCount++; if (doneCount == _nameList.Count) { MainWindow.currentPage = MainWindow.freeFormPage; MainWindow.loadingPage.NavigationService.Navigate(MainWindow.currentPage); // Sets the current track & also plays it currentTrackIndex = _nameList.Count > 1 ? 1 : 0; Processing.Audio.Play(currentTrackIndex); Timer.Start(); Tutorial.TutorialIndex = index; playTutorial(Tutorial.getCurrentTutorial()); } }); } tutoree = new KinectGesturePlayer(); tutoree.registerCallBack(tutoree.kinectGuideListener, pauseTrackingHandler, pauseChangeHandler); tutoree.registerCallBack(tutoree.handsAboveHeadListener, pitchTrackingHandler, pitchChangeHandler); tutoree.registerCallBack(tutoree.handSwingListener, seekTrackingHandler, seekChangeHandler); tutoree.registerCallBack(tutoree.leanListener, tempoTrackingHandler, tempoChangeHandler); tutoree.registerCallBack(tutoree.handsWidenListener, volumeTrackingHandler, volumeChangeHandler); tutoree.registerCallBack(tutoree.trackMoveListener, changeTrackTrackingHandler, volumeChangeHandler); IsTutorialMode = true; }