public override void Update(GameTime gameTime) { offsetX = (centerScreen.X - InputHandler.TouchVectorScaled.ToPoint().X) / 32; offsetY = (centerScreen.Y - InputHandler.TouchVectorScaled.ToPoint().Y) / 32; for (var i = 0; i < rects.Length; i++) { if (rects[i].Contains(InputHandler.TouchVectorScaled.ToPoint())) { helperText = i; break; } else { helperText = -1; } } // if (InputHandler.KeyPressed(Microsoft.Xna.Framework.Input.Keys.Escape)) // ScreenManager.GameReference.ScreenControl(ScreenName, "Back"); if (InputHandler.FingerRaised()) { ScreenManager.GameReference.ScreenControl(ScreenName, "Back"); } if (ScreenManager.GameReference.PlacardState != TempleMain.PlacardSlideStates.Closed) { ScreenManager.GameReference.ManagePlacardState(gameTime); } ControlManager.Update(gameTime); }
public override void Update(GameTime gameTime) { if ((Name == "Resume" || Name == "End") && !Active) { Active = true; } if (Active) { // if (ButtonBounds.Contains(InputHandler.TouchVectorScaled.ToPoint()) && !ContainsMouse) // ContainsMouse = true; // else if (!ButtonBounds.Contains(InputHandler.TouchVectorScaled.ToPoint()) && ContainsMouse) // { // HasFocus = false; // ContainsMouse = false; // } // if (ButtonBounds.Contains(InputHandler.TouchVectorScaled.ToPoint()) && // InputHandler.IsScreenBeingTouched()) // { // HasFocus = true; // base.OnSelected(null); // } #region Mouse if (ButtonBounds.Contains(InputHandler.TouchVectorScaled.ToPoint()) && !ContainsMouse) { ContainsMouse = true; } else if (!ButtonBounds.Contains(InputHandler.TouchVectorScaled.ToPoint()) && ContainsMouse) { HasFocus = false; ContainsMouse = false; } if (ContainsMouse && InputHandler.FingerRaised()) { HasFocus = true; base.OnSelected(null); #endregion #region Touch //if (ButtonBounds.Contains (InputHandler.TouchVectorScaled.ToPoint ()) && !ContainsMouse) // ContainsMouse = true; //else if (!ButtonBounds.Contains (InputHandler.TouchVectorScaled.ToPoint ()) && ContainsMouse) { // HasFocus = false; // ContainsMouse = false; //} //if (ContainsMouse && InputHandler.FingerRaised ()) { // HasFocus = true; // base.OnSelected (null); } #endregion } else { var elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; moveTimer += elapsed; if (moveTimer >= moveTimerDuration) { moveTimer = 0; if (!bounceUp) { Position = new Vector2(Position.X, Position.Y + 10); if (Position.Y >= targetPoint + 22) { bounceUp = true; } } else { Position = new Vector2(Position.X, Position.Y - 3); if (Position.Y <= targetPoint) { Enabled = true; Active = true; ButtonBounds = new Rectangle((int)Position.X, (int)Position.Y, ButtonBounds.Width, ButtonBounds.Height); } } } } }
public override void Update(GameTime gameTime) { #region Mouse if (!ButtonBounds.Contains(InputHandler.TouchVectorScaled.ToPoint())) { Highlighted = true; HasFocus = false; if (HasPlayed) { HasPlayed = false; } } if (ButtonBounds.Contains(InputHandler.TouchVectorScaled.ToPoint())) { Highlighted = true; HasFocus = true; } if (ButtonBounds.Contains(InputHandler.TouchVectorScaled.ToPoint()) && InputHandler.FingerRaised()) { HasFocus = true; base.OnSelected(null); } #endregion #region Touch //if (!ButtonBounds.Contains(InputHandler.TouchVectorScaled.ToPoint())) //{ // Highlighted = true; // HasFocus = false; // if (HasPlayed) // HasPlayed = false; //} //if (ButtonBounds.Contains(InputHandler.TouchVectorScaled.ToPoint())) //{ // Highlighted = true; // HasFocus = true; //} //if (ButtonBounds.Contains(InputHandler.TouchVectorScaled.ToPoint()) && // InputHandler.FingerRaised()) //{ // HasFocus = true; // base.OnSelected(null); //} #endregion //if (HasFocus && !HasPlayed) //{ // SoundBoard.ButtonHighlight.Play(); // HasPlayed = true; //} }
public override void Update(GameTime gameTime) { var elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; if (ready) { newFlowerTimer += elapsed; textInitTimer += elapsed; if (!shiftMode) { if (newFlowerTimer >= newFlowerTimerDuration) { newFlowerTimer = 0; if (flowerPool.Any(r => !r.Active)) { var pos = Vector2.Zero; do { pos = new Vector2(MasterRandom.FRandom.Next(32, 1248), MasterRandom.FRandom.Next(32, 688)); }while (flowerPool.Any(t => t.Position.X >= (pos.X - 64) && t.Position.X < (pos.X + 64) && t.Position.Y >= (pos.Y - 64) && t.Position.Y < (pos.Y + 64))); flowerPool.First(t => !t.Active).ActivateFlower(pos); } } if (textInitTimer >= textInitTimerDuration) { timer += elapsed; if (timer >= timerDuration && !titleMoveDone) { timer = 0; if (!bounceUp) { titleTextPosition = new Vector2(titleTextPosition.X, titleTextPosition.Y + 7); if (titleTextPosition.Y >= 248) { bounceUp = true; } } else { titleTextPosition = new Vector2(titleTextPosition.X, titleTextPosition.Y - 3); if (titleTextPosition.Y <= 200) { titleMoveDone = true; } } } } foreach (var flower in flowerPool) { if (flower.Active) { flower.Update(gameTime); } } foreach (var bee in bees) { bee.Update(gameTime); } if (InputHandler.FingerRaised() && titleMoveDone) { shiftMode = true; for (var i = 0; i < flowerPool.Count; i++) { flowerPool[i].AllStop = true; } for (var i = 0; i < bees.Count; i++) { bees[i].AllStop = true; } ScreenManager.GameReference.ScreenControl(ScreenName, "NewUser"); } if (InputHandler.FingerRaised() && titleMoveDone) { shiftMode = true; for (var i = 0; i < flowerPool.Count; i++) { flowerPool[i].AllStop = true; } for (var i = 0; i < bees.Count; i++) { bees[i].AllStop = true; } if (isNewUser) { ScreenManager.GameReference.ScreenControl(ScreenName, "NewUser"); } } } else { if (timer >= timerDuration) { timerDuration = 0; foreach (var flower in flowerPool) { if (flower.Active) { flower.Update(gameTime); } } foreach (var bee in bees) { bee.Update(gameTime); } helperNode = new Vector2(helperNode.X, helperNode.Y + 55 * 5 * elapsed); titleTextPosition = new Vector2(titleTextPosition.X, titleTextPosition.Y + 65 * 5 * elapsed); } if (helperNode.Y >= 256 && !startingNextScreen) { ScreenManager.GameReference.ScreenControl(ScreenName, "Begin"); Tiling = null; startingNextScreen = true; } if (helperNode.Y >= 768) { ScreenManager.GameReference.ScreenControl(ScreenName, "Next"); } } } else { initTimer += elapsed; if (initTimer > 5) { ready = true; } } ControlManager.Update(gameTime); }