/// <summary> /// Render the match block. /// </summary> /// <param name="rowBlock">Row block.</param> /// <param name="serial">Serial ID.</param> protected void RenderMatchBlock(SystemParlayDetail_Contents_Block rowBlock, long serial) { rowBlock.Match.Clear(); var serialDataInOneDay = _serialList.Where(d => d.Serial == serial).ToList(); if (serialDataInOneDay.Count == 0) { rowBlock.Match.SetValue(CoreBetList.losingtickets); return; } foreach (var serialData in serialDataInOneDay) { var matchBlock = new SystemParlayDetail_Contents_Match_Block(); matchBlock.HomeTeam = _ticketHelper.GetTeamNameById(serialData.HomeId); matchBlock.AwayTeam = _ticketHelper.GetTeamNameById(serialData.AwayId); rowBlock.Match.Append(matchBlock); } }
/// <summary> /// Renders the empty row in case have no data. /// </summary> protected void RenderEmptyRowInCaseHaveNoData() { if (_ticketList.Count > 0) { return; } var emptycontent = new SystemParlayDetail_Contents_Block { Stake = string.Empty, Winloss = string.Empty, WinlossDate = new SystemParlayDetail_Contents_WinlossDate_Block { WinlossDate = string.Empty }, Odds = string.Empty, Status = string.Empty, PlayerCommission = null }; emptycontent.Match.Hide(); _template.Contents.Append(emptycontent); }
/// <summary> /// Renders the event. /// </summary> /// <param name="dataInDate">The data in date.</param> /// <param name="eventOrderInDay">The event order in day.</param> protected void RenderEvent(List<ISystemParlayTicket> dataInDate, int eventOrderInDay) { var dataInRow = dataInDate[eventOrderInDay]; var rowBlock = new SystemParlayDetail_Contents_Block(); rowBlock.WinlossDate.RowSpan = dataInDate.Count.ToString(); rowBlock.WinlossDate.WinlossDate = string.Format("{0:MM/dd/yyyy}", dataInRow.WinLostDate); rowBlock.WinlossDate.Visible = eventOrderInDay == 0; rowBlock.Status = GetBetListStatusName(dataInRow.StatusId); rowBlock.Winloss = Formatter.HighlightNegativeNumber(dataInRow.WinLost); rowBlock.Odds = dataInRow.MOdds == 0 ? "-" : Formatter.HighlightNegativeNumber(dataInRow.MOdds); rowBlock.Stake = Formatter.DecFormat(dataInRow.Stake, 2); rowBlock.PlayerCommission.Visible = _ticketHelper.ShowSystemParlayPlayerComm; rowBlock.PlayerCommission.PlayerCommission = Formatter.DecFormat(dataInRow.PlayerComm, 2); // Event RenderMatchBlock(rowBlock, dataInRow.Serial); _template.Contents.Append(rowBlock); }