コード例 #1
0
        // Computes the simulation via OpenCL
        void OpenCLTick()
        {
            for (int i = 0; i < patternbuffer.Length; i++) patternbuffer[i] = 0;
            patternbuffer.CopyToDevice();
            secondbuffer.CopyToDevice();

            // Set openCL arguments
            kernel.SetArgument(0, patternbuffer);
            kernel.SetArgument(1, secondbuffer);
            kernel.SetArgument(2, pw);
            kernel.SetArgument(3, ph);
            // Execute kernel
            long[] workSize = { pw*32,ph };

            // NO INTEROP PATH:
            // Use OpenCL to fill a C# pixel array, encapsulated in an
            // OpenCLBuffer<int> object (buffer). After filling the buffer, it
            // is copied to the screen surface, so the template code can show
            // it in the window.
            // execute the kernel
            kernel.Execute(workSize);
            // get the data from the device to the host
            patternbuffer.CopyFromDevice();
            // swap buffers
            for (int i = 0; i < pw * ph; i++) second[i] = patternbuffer[i];
        }
コード例 #2
0
ファイル: game.cs プロジェクト: vincentlandes/template_PI
        // SIMULATE
        // Takes the pattern in array 'second', and applies the rules of Game of Life to produce the next state
        // in array 'pattern'. At the end, the result is copied back to 'second' for the next generation.
        void Simulate()
        {
            pattern_buffer.CopyToDevice();
            second_buffer.CopyToDevice();
            // clear destination pattern
            // for (int i = 0; i < pw * ph; i++) pattern[i] = 0;
            long[] worksize_empty = { pw *ph };
            empty.Execute(worksize_empty);
            // process all pixels, skipping one pixel boundary
            uint w = (pw * 32) - 1, h = ph - 1;

            long[] worksize_process = { w, h };
            process.Execute(worksize_process);

            /*
             * for (uint y = 1; y < h; y++)
             * {
             *  for (uint x = 1; x < w; x++)
             *  {
             *      // count active neighbors
             *      uint n = GetBit(x - 1, y - 1) + GetBit(x, y - 1) + GetBit(x + 1, y - 1) + GetBit(x - 1, y) +
             *          GetBit(x + 1, y) + GetBit(x - 1, y + 1) + GetBit(x, y + 1) + GetBit(x + 1, y + 1);
             *      if ((GetBit(x, y) == 1 && n == 2) || n == 3) BitSet(x, y);
             *  }
             * }
             */
            // swap buffers
            //for (int i = 0; i < pw * ph; i++) second[i] = pattern[i];
            long[] worksize_swap = { pw *ph };
            swap.Execute(worksize_swap);
            pattern_buffer.CopyFromDevice();
            second_buffer.CopyFromDevice();
        }
コード例 #3
0
ファイル: game.cs プロジェクト: hinlopen/gol-opencl
        public void Init()
        {
            timer.Start(); Console.WriteLine("Initialiseren...");

            ReadGoLFile();
            patroon.CopyToDevice(); //Kopieer het patroon naar de gpu, waar het zal blijven

            timer.Stop(); Console.WriteLine("Patroon geladen: ({0}x{1}) in {2}s", size.x, size.y, timer.ElapsedMilliseconds * 0.001f);
            timer.Reset();

            resolutionStart = new int2(screen.width, screen.height);
            resolution      = resolutionStart;
            lastResolution  = resolution;

            k_sim.SetArgument(0, volgende);
            k_sim.SetArgument(1, patroon);
            k_sim.SetArgument(2, size_in_ints);
            k_sim.SetArgument(3, resolution);
            k_sim.SetArgument(4, offset);

            k_copy.SetArgument(0, volgende);
            k_copy.SetArgument(1, patroon);
            k_copy.SetArgument(2, size_in_ints.x);
            k_copy.SetArgument(3, size_in_ints.y);
        }
コード例 #4
0
        public void Tick()
        {
            // start timer
            timer.Restart();
            // run the simulation, 1 step
            inBuffer.CopyToDevice();
            kernel.Execute(workSize);
            outBuffer.CopyFromDevice();


            for (int i = 0; i < pw * ph; i++)
            {
                _in[i] = 0;
            }

            // visualize current state, DRAW FUNCTION -> GPU BONUS.
            screen.Clear(0);
            for (uint y = 0; y < screen.height / scale; y++)
            {
                for (uint x = 0; x < screen.width / scale; x++)
                {
                    if (GetBit(x + xoffset, y + yoffset) == 1)
                    {
                        if (scale > 1)
                        {
                            for (uint j = 0; ((j + 1) % scale) != 0; j++)
                            {
                                for (uint i = 0; ((i + 1) % scale) != 0; i++)
                                {
                                    screen.Plot((x * scale + i), (y * scale + j), 0xffffff);
                                }
                            }
                        }
                        else
                        {
                            screen.Plot(x, y, 0xffffff);
                        }
                    }
                }
            }

            for (uint y = 0; y < ph; y++)
            {
                for (uint x = 0; x < pw * 32; x++)
                {
                    if (GetBit(x, y) == 1)
                    {
                        BitSet(x, y);
                    }
                }
            }


            string text = "Scale: " + scale + "x";

            screen.Print(text, 5, 5, 0xffffff);

            // report performance
            Console.WriteLine("generation " + generation++ + ": " + timer.ElapsedMilliseconds + "ms");
        }
コード例 #5
0
        // TICK
        // Main application entry point: the template calls this function once per frame.
        public void Tick()
        {
            GL.Finish();
            // start timer
            timer.Restart();
            //Initiate work sizes
            long[] workSize  = { pw, ph };
            long[] workSize2 = { pw *ph };
            //Set kernel arguments
            kernel.SetArgument(5, xoffset);
            kernel.SetArgument(6, yoffset);
            resolution = (int)(zoom * 512);
            long[] workSize3 = { resolution / 32, resolution };
            kernel.SetArgument(7, resolution);
            // run the simulation, 1 step
            screen.Clear(0);
            if (GLinterop)
            {
                if (resolution != oldResolution)
                {
                    image         = new OpenCLImage <int>(ocl, resolution, resolution);
                    oldResolution = resolution;
                }

                //set image as argument
                imageClearKernel.SetArgument(0, image);

                imageClearKernel.LockOpenGLObject(image.texBuffer);
                imageClearKernel.Execute(workSize3);
                imageClearKernel.UnlockOpenGLObject(image.texBuffer);

                //lock image object
                kernel.SetArgument(0, image);
                kernel.LockOpenGLObject(image.texBuffer);

                //run kernel
                kernel.Execute(workSize);

                //unlock image object
                kernel.UnlockOpenGLObject(image.texBuffer);

                secondKernel.Execute(workSize2);
            }
            else
            {
                kernel.SetArgument(0, buffer);
                for (int i = 0; i < buffer.Length; i++)
                {
                    buffer[i] = 0;
                }
                buffer.CopyToDevice();
                kernel.Execute(workSize);
                secondKernel.Execute(workSize2);
                buffer.CopyFromDevice();
                for (uint y = 0; y < screen.height; y++)
                {
                    for (uint x = 0; x < screen.width; x++)
                    {
                        screen.Plot(x, y, buffer[x + y * 512]);
                    }
                }
            }
            // visualize current state
            // report performance
            Console.WriteLine("generation " + generation++ + ": " + timer.ElapsedMilliseconds + "ms");
            //Console.ReadLine();
        }
コード例 #6
0
        // minimalistic .rle file reader for Golly files (see http://golly.sourceforge.net)
        public void Init()
        {
            StreamReader sr = new StreamReader("../../data/turing_js_r.rle");
            uint         state = 0, n = 0, x = 1, y = 1;

            while (true)
            {
                String line = sr.ReadLine();
                if (line == null)
                {
                    break;               // end of file
                }
                int pos = 0;
                if (line[pos] == '#')
                {
                    continue;              /* comment line */
                }
                else if (line[pos] == 'x') // header
                {
                    String[] sub = line.Split(new char[] { '=', ',' }, StringSplitOptions.RemoveEmptyEntries);
                    pw      = ((UInt32.Parse(sub[1]) + 33) / 32);
                    ph      = UInt32.Parse(sub[3]) + 2;
                    pattern = new OpenCLBuffer <uint>(ocl, (pw * ph));
                    second  = new OpenCLBuffer <uint>(ocl, (pw * ph));
                    buffer  = new OpenCLBuffer <int>(ocl, 512 * 512);
                    kernel.SetArgument(3, pw);
                    kernel.SetArgument(4, ph);
                }
                else
                {
                    while (pos < line.Length)
                    {
                        Char c = line[pos++];
                        if (state == 0)
                        {
                            if (c < '0' || c > '9')
                            {
                                state = 1; n = Math.Max(n, 1);
                            }
                            else
                            {
                                n = (uint)(n * 10 + (c - '0'));
                            }
                        }
                        if (state == 1) // expect other character
                        {
                            if (c == '$')
                            {
                                y += n; x = 1;
                            }                                // newline
                            else if (c == 'o')
                            {
                                for (int i = 0; i < n; i++)
                                {
                                    BitSet(x++, y);
                                }
                            }
                            else if (c == 'b')
                            {
                                x += n;
                            }
                            state = n = 0;
                        }
                    }
                }
            }
            // swap buffers
            for (int i = 0; i < pw * ph; i++)
            {
                second[i] = pattern[i];
            }
            kernel.SetArgument(1, pattern);
            kernel.SetArgument(2, second);
            secondKernel.SetArgument(0, pattern);
            secondKernel.SetArgument(1, second);
            second.CopyToDevice();
        }