public void Read (TProtocol iprot) { TField field; iprot.ReadStructBegin(); while (true) { field = iprot.ReadFieldBegin(); if (field.Type == TType.Stop) { break; } switch (field.ID) { case 1: if (field.Type == TType.I32) { Id = iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 2: if (field.Type == TType.String) { Name = iprot.ReadString(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 3: if (field.Type == TType.String) { Desc = iprot.ReadString(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 4: if (field.Type == TType.I32) { SkillType = iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 5: if (field.Type == TType.I32) { Level = iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 6: if (field.Type == TType.I32) { MaxLevel = iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 7: if (field.Type == TType.I32) { NextSkillId = iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 8: if (field.Type == TType.I32) { ComperhendAble = iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 9: if (field.Type == TType.I32) { TriggerId = iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 10: if (field.Type == TType.I32) { TriggerRate = iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 11: if (field.Type == TType.I32) { CostMP = iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 12: if (field.Type == TType.List) { { SkillConditionList = new List<SkillBattleConditionData>(); TList _list0 = iprot.ReadListBegin(); for( int _i1 = 0; _i1 < _list0.Count; ++_i1) { SkillBattleConditionData _elem2 = new SkillBattleConditionData(); _elem2 = new SkillBattleConditionData(); _elem2.Read(iprot); SkillConditionList.Add(_elem2); } iprot.ReadListEnd(); } } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 13: if (field.Type == TType.List) { { EnemyTargetList = new List<SkillTargetGetterData>(); TList _list3 = iprot.ReadListBegin(); for( int _i4 = 0; _i4 < _list3.Count; ++_i4) { SkillTargetGetterData _elem5 = new SkillTargetGetterData(); _elem5 = new SkillTargetGetterData(); _elem5.Read(iprot); EnemyTargetList.Add(_elem5); } iprot.ReadListEnd(); } } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 14: if (field.Type == TType.List) { { FriendTargetList = new List<SkillTargetGetterData>(); TList _list6 = iprot.ReadListBegin(); for( int _i7 = 0; _i7 < _list6.Count; ++_i7) { SkillTargetGetterData _elem8 = new SkillTargetGetterData(); _elem8 = new SkillTargetGetterData(); _elem8.Read(iprot); FriendTargetList.Add(_elem8); } iprot.ReadListEnd(); } } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 15: if (field.Type == TType.List) { { EffectList = new List<SkillBattleEffectData>(); TList _list9 = iprot.ReadListBegin(); for( int _i10 = 0; _i10 < _list9.Count; ++_i10) { SkillBattleEffectData _elem11 = new SkillBattleEffectData(); _elem11 = new SkillBattleEffectData(); _elem11.Read(iprot); EffectList.Add(_elem11); } iprot.ReadListEnd(); } } else { TProtocolUtil.Skip(iprot, field.Type); } break; default: TProtocolUtil.Skip(iprot, field.Type); break; } iprot.ReadFieldEnd(); } iprot.ReadStructEnd(); }
public void Read (TProtocol iprot) { TField field; iprot.ReadStructBegin(); while (true) { field = iprot.ReadFieldBegin(); if (field.Type == TType.Stop) { break; } switch (field.ID) { case 1: if (field.Type == TType.I32) { Id = iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 2: if (field.Type == TType.String) { Name = iprot.ReadString(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 3: if (field.Type == TType.String) { Desc = iprot.ReadString(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 4: if (field.Type == TType.I32) { ExtraCDRound = iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 5: if (field.Type == TType.String) { ExtraCDDesc = iprot.ReadString(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 6: if (field.Type == TType.List) { { EnemyTargetList = new List<SkillTargetGetterData>(); TList _list16 = iprot.ReadListBegin(); for( int _i17 = 0; _i17 < _list16.Count; ++_i17) { SkillTargetGetterData _elem18 = new SkillTargetGetterData(); _elem18 = new SkillTargetGetterData(); _elem18.Read(iprot); EnemyTargetList.Add(_elem18); } iprot.ReadListEnd(); } } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 7: if (field.Type == TType.List) { { FriendTargetList = new List<SkillTargetGetterData>(); TList _list19 = iprot.ReadListBegin(); for( int _i20 = 0; _i20 < _list19.Count; ++_i20) { SkillTargetGetterData _elem21 = new SkillTargetGetterData(); _elem21 = new SkillTargetGetterData(); _elem21.Read(iprot); FriendTargetList.Add(_elem21); } iprot.ReadListEnd(); } } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 8: if (field.Type == TType.List) { { EffectList = new List<SkillBattleEffectData>(); TList _list22 = iprot.ReadListBegin(); for( int _i23 = 0; _i23 < _list22.Count; ++_i23) { SkillBattleEffectData _elem24 = new SkillBattleEffectData(); _elem24 = new SkillBattleEffectData(); _elem24.Read(iprot); EffectList.Add(_elem24); } iprot.ReadListEnd(); } } else { TProtocolUtil.Skip(iprot, field.Type); } break; default: TProtocolUtil.Skip(iprot, field.Type); break; } iprot.ReadFieldEnd(); } iprot.ReadStructEnd(); }