public override void AddAvailableStates(ICollection <StateDescriptionNode> newNodes, StateDescriptionNode node) { if (this.TrueStateLink != null) { this.TrueStateLink.AddAvailableStates(newNodes, node); } else { newNodes.Add(node.AddNode(this.Name)); } if (this.FalseStateLink != null) { this.FalseStateLink.AddAvailableStates(newNodes, node); } }
public override void AddAvailableStates(ICollection <StateDescriptionNode> newNodes, StateDescriptionNode node) { newNodes.Add(node.AddNode(this.Name)); }