public virtual void Init(WorldCore worldCore, BaseCollision collision) { World = worldCore; Collision = collision; }
public override void Init(WorldCore worldCore, BaseMapCollision mapCollision) { World = worldCore; MapCollision = mapCollision; }
public virtual void Init(WorldCore worldCore, BaseCollision collision) { World = worldCore; Collision = collision; }
public override void Init(WorldCore worldCore, BaseMapCollision mapCollision) { World = worldCore; MapCollision = mapCollision; }