private void attach_Games(Game entity) { this.SendPropertyChanging(); entity.Week = this; }
private void detach_Games(Game entity) { this.SendPropertyChanging(); entity.Week = null; }
partial void DeleteGame(Game instance);
partial void UpdateGame(Game instance);
partial void InsertGame(Game instance);
private void detach_Games1(Game entity) { this.SendPropertyChanging(); entity.ProTeam1 = null; }
private void attach_Games1(Game entity) { this.SendPropertyChanging(); entity.ProTeam1 = this; }